From 27e48638582d229a06c6c6475ee81bd4221fa990ed7d0b8bea4d6b28268f4f2a Mon Sep 17 00:00:00 2001 From: koren <131921956+kkorenn@users.noreply.github.com> Date: Sat, 8 Aug 2026 22:23:11 +0900 Subject: [PATCH] Update scrPortalParticlesPatch.cs --- Patch/Game/scrPortalParticlesPatch.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Patch/Game/scrPortalParticlesPatch.cs b/Patch/Game/scrPortalParticlesPatch.cs index 865a8a6..1a18d9f 100644 --- a/Patch/Game/scrPortalParticlesPatch.cs +++ b/Patch/Game/scrPortalParticlesPatch.cs @@ -25,6 +25,9 @@ namespace ADOFAIRenderer.Patch.Game // ReSharper disable once InconsistentNaming public static void ForceScaledTime(scrPortalParticles __instance) { + // 렌더링 중에만 필요한 조치입니다. 일반 플레이에서 적용하면 + // 일시정지(timeScale=0) 시 바닐라가 unscaled로 만든 파티클까지 얼어붙습니다. + if (!Core.RenderManager.IsActive) return; if (__instance == null) return; var particleSystems = __instance.GetComponentsInChildren(true);