From 2f1062c9d69782a8579e80e056646ee0a9659806a7674228d19608a4df34fb73 Mon Sep 17 00:00:00 2001 From: copecone Date: Sat, 8 Aug 2026 19:34:04 +0900 Subject: [PATCH] Show OS Notification Regardless of Focusing State --- Core/RenderManager.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/Core/RenderManager.cs b/Core/RenderManager.cs index 8200297..b50430c 100644 --- a/Core/RenderManager.cs +++ b/Core/RenderManager.cs @@ -755,11 +755,10 @@ namespace ADOFAIRenderer.Core { yield return new WaitUntil(() => endSuccessful); var fileString = !string.IsNullOrEmpty(_currentOutPath) ? $"'{Path.GetFileName(_currentOutPath)}'이(가)" : "동영상이"; - if (!Application.isFocused) - { - string renderFolder = Path.Combine(MelonEnvironment.GameRootDirectory, "Render"); - OSNotification.Show("렌더링 완료!", $"{fileString} 성공적으로 저장되었습니다.", renderFolder); - } + + var renderFolder = Path.Combine(MelonEnvironment.GameRootDirectory, "Render"); + OSNotification.Show("렌더링 완료!", $"{fileString} 성공적으로 저장되었습니다.", renderFolder); + EndRender(); }