diff --git a/Util/Audio/OfflineAudioMixer.cs b/Util/Audio/OfflineAudioMixer.cs index cb2496a..cc63a74 100644 --- a/Util/Audio/OfflineAudioMixer.cs +++ b/Util/Audio/OfflineAudioMixer.cs @@ -276,7 +276,8 @@ namespace ADOFAIRenderer.Util.Audio { float valLow = _bgmSamples[idxLow * _targetChannels + c]; float valHigh = _bgmSamples[idxHigh * _targetChannels + c]; - mixedBuffer[s * _targetChannels + c] += (valLow + t * (valHigh - valLow)) * MasterVolume; + mixedBuffer[s * _targetChannels + c] += (valLow + t * (valHigh - valLow)) * (scnGame.instance.levelData.volume * 0.01f) + * ClipVolume; } } }