diff --git a/ADOFAIRenderer.csproj b/ADOFAIRenderer.csproj
index 88ab8e3..ce4984d 100644
--- a/ADOFAIRenderer.csproj
+++ b/ADOFAIRenderer.csproj
@@ -94,7 +94,9 @@
-
+
+
+
diff --git a/UI/RendererUIManager.cs b/UI/RendererUIManager.cs
index 91063e4..7644820 100644
--- a/UI/RendererUIManager.cs
+++ b/UI/RendererUIManager.cs
@@ -14,8 +14,8 @@ internal static class ModAssets
public static void Load()
{
FontBundle = BundleLoader.GetBundle("fonts");
- NanumSquareNeoNormal = FontBundle.LoadAsset("Assets/Fonts/NanumSquareNeoOTF-Bd SDF.asset");
- NanumSquareNeoBold = FontBundle.LoadAsset("Assets/Fonts/NanumSquareNeoOTF-Hv SDF.asset");
+ NanumSquareNeoNormal = FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
+ NanumSquareNeoBold = FontBundle.LoadAsset("NanumSquareNeoOTF-Eb SDF");
Melon.Logger.Msg("Fonts loaded successfully.");
ShaderBundle = BundleLoader.GetBundle("shaders");