From 6e348ecae31cb4945ca7985b6b82bbc52b1e59f4c10bbb3abcd6ca8379d6a73a Mon Sep 17 00:00:00 2001 From: copecone Date: Mon, 5 Oct 2026 15:26:38 +0900 Subject: [PATCH] Fix Font Load --- ADOFAIRenderer.csproj | 4 +++- UI/RendererUIManager.cs | 4 ++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/ADOFAIRenderer.csproj b/ADOFAIRenderer.csproj index 88ab8e3..ce4984d 100644 --- a/ADOFAIRenderer.csproj +++ b/ADOFAIRenderer.csproj @@ -94,7 +94,9 @@ - + + + diff --git a/UI/RendererUIManager.cs b/UI/RendererUIManager.cs index 91063e4..7644820 100644 --- a/UI/RendererUIManager.cs +++ b/UI/RendererUIManager.cs @@ -14,8 +14,8 @@ internal static class ModAssets public static void Load() { FontBundle = BundleLoader.GetBundle("fonts"); - NanumSquareNeoNormal = FontBundle.LoadAsset("Assets/Fonts/NanumSquareNeoOTF-Bd SDF.asset"); - NanumSquareNeoBold = FontBundle.LoadAsset("Assets/Fonts/NanumSquareNeoOTF-Hv SDF.asset"); + NanumSquareNeoNormal = FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF"); + NanumSquareNeoBold = FontBundle.LoadAsset("NanumSquareNeoOTF-Eb SDF"); Melon.Logger.Msg("Fonts loaded successfully."); ShaderBundle = BundleLoader.GetBundle("shaders");