From 702ebf3cde8ec6fa1adc3f30787e467ccfe9f3977f3cd306a3126a1e1851dc34 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=EC=BB=A8=ED=8A=B8=EB=A1=A4DELTA?= Date: Thu, 21 May 2026 14:30:20 +0900 Subject: [PATCH] Improve Log Consistency --- Patch/ClassPatch/scrUIControllerPatch.cs | 7 +++++++ RenderMod.cs | 2 +- 2 files changed, 8 insertions(+), 1 deletion(-) create mode 100644 Patch/ClassPatch/scrUIControllerPatch.cs diff --git a/Patch/ClassPatch/scrUIControllerPatch.cs b/Patch/ClassPatch/scrUIControllerPatch.cs new file mode 100644 index 0000000..c97040d --- /dev/null +++ b/Patch/ClassPatch/scrUIControllerPatch.cs @@ -0,0 +1,7 @@ +namespace ADOFAIRenderer.Patch.ClassPatch +{ + public class scrUIControllerPatch + { + + } +} \ No newline at end of file diff --git a/RenderMod.cs b/RenderMod.cs index ee75c74..7db8b45 100644 --- a/RenderMod.cs +++ b/RenderMod.cs @@ -51,7 +51,7 @@ namespace ADOFAIRenderer var currentModule = EventSystem.current.currentInputModule; if (currentModule != null) return; - MelonLogger.Msg("Unity 6 인풋 모듈 이식."); + Melon.Logger.Msg("Unity 6 인풋 모듈 이식."); var newModule = EventSystem.current.gameObject.AddComponent(); newModule.enabled = true;