From b10f72b529a0c09b079ef9c067f59a4d1cb86b3852cd9ca464df5b9090779125 Mon Sep 17 00:00:00 2001 From: copecone Date: Mon, 25 May 2026 01:09:05 +0900 Subject: [PATCH] Improve UI Text Consistency --- Component/EscapeHandlerUI.cs | 2 +- Component/RenderManager.cs | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Component/EscapeHandlerUI.cs b/Component/EscapeHandlerUI.cs index 191fb06..02331d4 100644 --- a/Component/EscapeHandlerUI.cs +++ b/Component/EscapeHandlerUI.cs @@ -93,7 +93,7 @@ namespace ADOFAIRenderer.Component var remaining = Mathf.Max(0f, 3f - elapsed); // 남은 시간 텍스트 업데이트 - _textComponent.text = $"탈출까지 {remaining:F1}초...\nEsc 키를 계속 누르고 계세요"; + _textComponent.text = $"탈출까지 {remaining:F1}초..\nEsc 키를 계속 누르고 계세요"; // 마이크로 펄스 애니메이션 적용 (누르는 동안 컨테이너 전체 크기가 부드럽게 커짐) var scale = 1.0f + (elapsed / 3.0f) * 0.15f; diff --git a/Component/RenderManager.cs b/Component/RenderManager.cs index 7d596e3..a63a243 100644 --- a/Component/RenderManager.cs +++ b/Component/RenderManager.cs @@ -96,7 +96,7 @@ namespace ADOFAIRenderer.Component RenderMod.FrameCountBase = Time.frameCount; RenderMod.IsRendering = true; - Countdown = 3; + Countdown = 3; WonFrame = -1; if (!_escapeHandlerObj) { @@ -216,7 +216,6 @@ namespace ADOFAIRenderer.Component RenderMod.SkipCount = 0; EndRequested = false; EndSuccessful = false; - WonFrame = -1; var targetFps = Configuration.TargetFPS; var videoFps = Configuration.VideoFPS;