diff --git a/.gitignore b/.gitignore
index 8b8c619..e63010a 100644
--- a/.gitignore
+++ b/.gitignore
@@ -41,4 +41,5 @@ GEMINI.md
# Developer Description Files
/AsyncInputAutoplayFix.md
-/AudioMixerExplanation.md
\ No newline at end of file
+/AudioMixerExplanation.md
+/O5Theme.md
\ No newline at end of file
diff --git a/ADOFAIRenderer.csproj b/ADOFAIRenderer.csproj
index 8e83765..ce4984d 100644
--- a/ADOFAIRenderer.csproj
+++ b/ADOFAIRenderer.csproj
@@ -16,6 +16,9 @@
$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll
+
+ $(ADOFAI_PATH)\UserLibs\O5Kit.dll
+
$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll
@@ -81,37 +84,21 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Bundle/Linux/scenes b/Bundle/Linux/scenes
deleted file mode 100644
index 79405c9..0000000
Binary files a/Bundle/Linux/scenes and /dev/null differ
diff --git a/Bundle/OSX/scenes b/Bundle/OSX/scenes
deleted file mode 100644
index 1ef2d9c..0000000
Binary files a/Bundle/OSX/scenes and /dev/null differ
diff --git a/Bundle/Win64/fonts b/Bundle/Win64/fonts
index 4466c93..61b8cc7 100644
Binary files a/Bundle/Win64/fonts and b/Bundle/Win64/fonts differ
diff --git a/Bundle/Win64/scenes b/Bundle/Win64/scenes
deleted file mode 100644
index 058ddc6..0000000
Binary files a/Bundle/Win64/scenes and /dev/null differ
diff --git a/Core/RenderManager.cs b/Core/RenderManager.cs
index 6a08601..0c08f0b 100644
--- a/Core/RenderManager.cs
+++ b/Core/RenderManager.cs
@@ -9,6 +9,7 @@ using System.Linq;
using ADOFAIRenderer.API;
using ADOFAIRenderer.Data;
using ADOFAIRenderer.UI;
+using ADOFAIRenderer.UI.Window;
using ADOFAIRenderer.Util;
using ADOFAIRenderer.Util.Audio;
using ADOFAIRenderer.Util.FFmpeg;
@@ -336,7 +337,8 @@ internal class RenderManager : MonoBehaviour
(Func)Delegate.CreateDelegate(typeof(Func), scnEditor.instance, targetMethod);
Application.wantsToQuit -= quitDelegate;
- ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
+ RenderConfigWindow.CreateWindow();
+ // ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
});
}
diff --git a/Localization/Locale/en.json b/Localization/Locale/en.json
index f6a667e..fc2b0de 100644
--- a/Localization/Locale/en.json
+++ b/Localization/Locale/en.json
@@ -1,85 +1,35 @@
{
- "ui.button.presets": "Presets",
- "ui.placeholder.render_fps": "Render FPS",
- "ui.placeholder.video_fps": "Video FPS",
- "ui.placeholder.render_width": "Render Width (px)",
- "ui.placeholder.render_height": "Render Height (px)",
- "ui.button.video_config": "Video Encoding Config",
- "ui.button.audio_config": "Audio Encoding Config",
- "ui.placeholder.delay_after_end": "Delay After Level End",
- "ui.toggle.show_judgement": "Show Judgement",
- "ui.button.go_render": "Go Render",
- "ui.button.advanced_settings": "Advanced Settings...",
- "ui.version.expired": " (Expired)",
- "ui.validation.required_fields": "Required input fields are empty or invalid. Please fill in all settings.",
-
- "ui.advanced.title": "Advanced Settings",
- "ui.advanced.file_extension": "File Extension",
- "ui.advanced.process_audio": "Process Audio",
- "ui.advanced.non_tile_mode": "Non-Tile Mode",
- "ui.advanced.random_seed": "Random Seed (Optional)",
- "ui.button.cancel": "Cancel",
- "ui.button.save": "Save",
-
- "ui.video.title": "Video Encoding Settings",
- "ui.video.codec": "Codec",
- "ui.video.rate_control": "Bitrate Control Mode",
- "ui.video.bitrate": "Bitrate (kbps)",
- "ui.video.max_bitrate": "Max Bitrate (kbps)",
- "ui.video.qp": "Quality (QP)",
- "ui.video.keyframe_interval": "Keyframe Interval (s)",
- "ui.video.force_software": "Force Software Encoder",
- "ui.video.qp_zero_warning": "Warning: Setting QP to 0 applies lossless encoding and may result in very large file sizes.",
-
- "ui.audio.title": "Audio Encoding Settings",
- "ui.audio.rendering": "Audio Rendering",
- "ui.audio.sample_rate": "Sample Rate (Hz)",
- "ui.audio.channels": "Audio Channels",
- "ui.audio.channels_mono": "1 (Mono)",
- "ui.audio.channels_stereo": "2 (Stereo)",
- "ui.audio.bitrate": "Audio Bitrate (kbps)",
-
- "ui.preset.title": "Preset Settings",
- "ui.preset.new_name": "New Preset Name",
- "ui.preset.no_presets": "No saved presets.",
- "ui.button.load": "Load",
- "ui.button.delete": "Delete",
- "ui.button.close": "Close",
- "ui.preset.save_failed": "Save Failed",
- "ui.preset.enter_name": "Please enter a preset name.",
- "ui.preset.invalid_inputs": "Cannot save preset because required input values are empty or invalid.",
- "ui.preset.save_error": "An error occurred while saving the preset: {0}",
- "ui.preset.delete_title": "Delete Preset",
- "ui.preset.delete_confirm": "Are you sure you want to delete the preset '{0}'?",
- "ui.button.yes": "Yes",
- "ui.button.no": "No",
- "ui.button.ok": "OK",
-
- "ui.ffmpeg.title": "FFmpeg Library Installation Required",
- "ui.ffmpeg.desc_main": "FFmpeg shared libraries are required to render video.",
- "ui.ffmpeg.desc_osx": "For macOS, reliable public builds are unavailable, so FFmpeg 8.1 must be built manually.\nClick the button below to open the official FFmpeg website.",
- "ui.ffmpeg.desc_auto": "Click the button below to automatically download and install from the internet.\n(Download size: ~70MB, extracted to UserLibs folder)",
- "ui.ffmpeg.button_download": "Download & Install",
- "ui.ffmpeg.button_open_web": "Open Download Page",
- "ui.ffmpeg.button_cancel": "Cancel",
- "ui.ffmpeg.button_opening": "Opening...",
- "ui.ffmpeg.status_downloading": "Downloading... ({0:F1}%)",
- "ui.ffmpeg.status_extracting": "Extracting FFmpeg files...",
- "ui.ffmpeg.status_done": "Done! Restarting audio/video engine...",
- "ui.ffmpeg.status_failed": "Failed to download FFmpeg: {0}",
-
- "ui.escape.cancelling": "Cancelling in {0:F1}s..\nHold Esc to cancel render",
-
- "ui.monitor.title": "ADOFAI Renderer Realtime Monitor",
- "ui.monitor.queue": "• Queue: {0} / {1} frames",
- "ui.monitor.rendered_frames": "• Rendered Frames: {0}",
- "ui.monitor.frames_sent": "• Frames Sent: {0}",
- "ui.monitor.throttling": "• Throttling Controls: {0} times",
- "ui.monitor.readback_failures": "• Readback Hard Failures: {0} times",
- "ui.monitor.skip_retry": "• Render Skip-Retry: {0} / {1}",
- "ui.monitor.memory": "• Mono Heap Memory: {0:F2} MB",
-
- "ui.notification.complete_title": "Rendering Complete!",
- "ui.notification.complete_msg": "{0} saved successfully.",
- "ui.notification.video_fallback": "Video"
+ "ui.render_config.window_title": "Render Config",
+ "ui.render_config.render_fps": "Render FPS",
+ "ui.render_config.video_fps": "Video FPS",
+ "ui.render_config.render_width": "Render Width",
+ "ui.render_config.render_height": "Render Height",
+ "ui.render_config.delay_after_end": "Delay After End (s)",
+ "ui.render_config.show_judgement": "Show Judgement Text",
+ "ui.render_config.video_encoding": "Video Encoding Config",
+ "ui.render_config.audio_encoding": "Audio Encoding Config",
+ "ui.render_config.global_settings": "Global Settings",
+ "ui.render_config.advanced_settings": "Advanced Settings",
+ "ui.render_config.go_render": "Go Render",
+ "ui.render_config.codec": "Codec",
+ "ui.render_config.rate_control": "Rate Control Mode",
+ "ui.render_config.bitrate": "Bitrate (kbps)",
+ "ui.render_config.max_bitrate": "Max Bitrate (kbps)",
+ "ui.render_config.qp": "Quality (QP)",
+ "ui.render_config.keyframe_interval": "Keyframe Interval (s)",
+ "ui.render_config.force_software": "Force Software Encoder",
+ "ui.render_config.render_audio": "Render Audio",
+ "ui.render_config.sample_rate": "Sample Rate (Hz)",
+ "ui.render_config.channels": "Audio Channels",
+ "ui.render_config.audio_bitrate": "Audio Bitrate (kbps)",
+ "ui.render_config.output_dir": "Output Directory",
+ "ui.render_config.browse": "Browse...",
+ "ui.render_config.reset_default": "Reset to Default",
+ "ui.render_config.file_extension": "File Extension",
+ "ui.render_config.process_audio": "Process Audio",
+ "ui.render_config.non_tile": "Non-Tile Mode",
+ "ui.render_config.random_seed": "Random Seed (Optional)",
+ "ui.render_config.validation_title": "Invalid Settings",
+ "ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
+ "ui.render_config.invalid_path": "Output directory path is invalid:\n{0}"
}
diff --git a/Localization/Locale/ko.json b/Localization/Locale/ko.json
index ecc7747..204c9d7 100644
--- a/Localization/Locale/ko.json
+++ b/Localization/Locale/ko.json
@@ -1,85 +1,35 @@
{
- "ui.button.presets": "프리셋",
- "ui.placeholder.render_fps": "렌더링 FPS",
- "ui.placeholder.video_fps": "영상 FPS",
- "ui.placeholder.render_width": "렌더링 너비 (px)",
- "ui.placeholder.render_height": "렌더링 높이 (px)",
- "ui.button.video_config": "비디오 인코딩 설정",
- "ui.button.audio_config": "오디오 인코딩 설정",
- "ui.placeholder.delay_after_end": "레벨 종료 후 대기 시간 (초)",
- "ui.toggle.show_judgement": "판정 텍스트 표시",
- "ui.button.go_render": "렌더링 시작",
- "ui.button.advanced_settings": "고급 설정...",
- "ui.version.expired": " (만료됨)",
- "ui.validation.required_fields": "필수 입력란이 비어 있거나 올바르지 않습니다. 모든 설정을 확인해 주세요.",
-
- "ui.advanced.title": "고급 설정",
- "ui.advanced.file_extension": "파일 확장자",
- "ui.advanced.process_audio": "오디오 처리",
- "ui.advanced.non_tile_mode": "논타일 모드",
- "ui.advanced.random_seed": "랜덤 시드 (선택 사항)",
- "ui.button.cancel": "취소",
- "ui.button.save": "저장",
-
- "ui.video.title": "비디오 인코딩 설정",
- "ui.video.codec": "코덱",
- "ui.video.rate_control": "비트레이트 제어 모드",
- "ui.video.bitrate": "비트레이트 (kbps)",
- "ui.video.max_bitrate": "최대 비트레이트 (kbps)",
- "ui.video.qp": "품질 (QP)",
- "ui.video.keyframe_interval": "키프레임 간격 (초)",
- "ui.video.force_software": "강제 소프트웨어 인코더",
- "ui.video.qp_zero_warning": "경고: QP를 0으로 설정하면 무손실 인코딩이 적용되어 파일 크기가 매우 커질 수 있습니다.",
-
- "ui.audio.title": "오디오 인코딩 설정",
- "ui.audio.rendering": "오디오 렌더링",
- "ui.audio.sample_rate": "샘플레이트 (Hz)",
- "ui.audio.channels": "오디오 채널",
- "ui.audio.channels_mono": "1 (모노)",
- "ui.audio.channels_stereo": "2 (스테레오)",
- "ui.audio.bitrate": "오디오 비트레이트 (kbps)",
-
- "ui.preset.title": "프리셋 설정",
- "ui.preset.new_name": "새 프리셋 이름",
- "ui.preset.no_presets": "저장된 프리셋이 없습니다.",
- "ui.button.load": "불러오기",
- "ui.button.delete": "삭제",
- "ui.button.close": "닫기",
- "ui.preset.save_failed": "저장 실패",
- "ui.preset.enter_name": "프리셋 이름을 입력해 주세요.",
- "ui.preset.invalid_inputs": "필수 입력값이 비어 있거나 올바르지 않아 프리셋을 저장할 수 없습니다.",
- "ui.preset.save_error": "프리셋 저장 중 오류가 발생했습니다: {0}",
- "ui.preset.delete_title": "프리셋 삭제",
- "ui.preset.delete_confirm": "정말 '{0}' 프리셋을 삭제하시겠습니까?",
- "ui.button.yes": "예",
- "ui.button.no": "아니오",
- "ui.button.ok": "확인",
-
- "ui.ffmpeg.title": "FFmpeg 라이브러리 설치 필요",
- "ui.ffmpeg.desc_main": "영상을 렌더링하려면 FFmpeg 공유 라이브러리가 필요합니다.",
- "ui.ffmpeg.desc_osx": "macOS의 경우 신뢰할 수 있는 빌드가 제공되지 않아 FFmpeg 8.1을 직접 빌드해야 합니다.\n아래 버튼을 눌러 공식 FFmpeg 웹사이트를 방문하세요.",
- "ui.ffmpeg.desc_auto": "아래 버튼을 눌러 인터넷에서 자동으로 다운로드하여 설치합니다.\n(다운로드 크기: 약 70MB, UserLibs 폴더에 압축 해제됨)",
- "ui.ffmpeg.button_download": "다운로드 및 설치",
- "ui.ffmpeg.button_open_web": "다운로드 페이지 열기",
- "ui.ffmpeg.button_cancel": "취소",
- "ui.ffmpeg.button_opening": "열리는 중...",
- "ui.ffmpeg.status_downloading": "다운로드 중... ({0:F1}%)",
- "ui.ffmpeg.status_extracting": "FFmpeg 파일 압축 해제 중...",
- "ui.ffmpeg.status_done": "완료! 오디오/비디오 엔진을 재시작합니다...",
- "ui.ffmpeg.status_failed": "FFmpeg 다운로드 실패: {0}",
-
- "ui.escape.cancelling": "{0:F1}초 후 취소됩니다..\n렌더링을 취소하려면 Esc를 길게 누르세요",
-
- "ui.monitor.title": "ADOFAI Renderer 실시간 모니터",
- "ui.monitor.queue": "• 대기열: {0} / {1} 프레임",
- "ui.monitor.rendered_frames": "• 렌더링된 프레임: {0}",
- "ui.monitor.frames_sent": "• 전송된 프레임: {0}",
- "ui.monitor.throttling": "• 쓰로틀링 제어: {0}회",
- "ui.monitor.readback_failures": "• 리드백 실패: {0}회",
- "ui.monitor.skip_retry": "• 렌더 건너뜀-재시도: {0} / {1}",
- "ui.monitor.memory": "• 모노 힙 메모리: {0:F2} MB",
-
- "ui.notification.complete_title": "렌더링 완료!",
- "ui.notification.complete_msg": "{0}이(가) 성공적으로 저장되었습니다.",
- "ui.notification.video_fallback": "동영상"
+ "ui.render_config.window_title": "렌더 설정",
+ "ui.render_config.render_fps": "렌더링 FPS",
+ "ui.render_config.video_fps": "영상 FPS",
+ "ui.render_config.render_width": "렌더링 너비",
+ "ui.render_config.render_height": "렌더링 높이",
+ "ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
+ "ui.render_config.show_judgement": "판정 텍스트 표시",
+ "ui.render_config.video_encoding": "Video Encoding Config",
+ "ui.render_config.audio_encoding": "Audio Encoding Config",
+ "ui.render_config.global_settings": "Global Settings",
+ "ui.render_config.advanced_settings": "Advanced Settings",
+ "ui.render_config.go_render": "렌더 시작",
+ "ui.render_config.codec": "코덱",
+ "ui.render_config.rate_control": "비트레이트 제어 모드",
+ "ui.render_config.bitrate": "비트레이트 (kbps)",
+ "ui.render_config.max_bitrate": "최대 비트레이트 (kbps)",
+ "ui.render_config.qp": "품질 (QP)",
+ "ui.render_config.keyframe_interval": "키프레임 간격 (초)",
+ "ui.render_config.force_software": "강제 소프트웨어 인코더",
+ "ui.render_config.render_audio": "오디오 렌더링",
+ "ui.render_config.sample_rate": "샘플레이트 (Hz)",
+ "ui.render_config.channels": "오디오 채널",
+ "ui.render_config.audio_bitrate": "오디오 비트레이트 (kbps)",
+ "ui.render_config.output_dir": "출력 디렉토리",
+ "ui.render_config.browse": "찾아보기...",
+ "ui.render_config.reset_default": "기본값으로 초기화",
+ "ui.render_config.file_extension": "파일 확장자",
+ "ui.render_config.process_audio": "오디오 처리",
+ "ui.render_config.non_tile": "논타일 모드",
+ "ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
+ "ui.render_config.validation_title": "설정 오류",
+ "ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
+ "ui.render_config.invalid_path": "출력 디렉토리 경로가 올바르지 않습니다:\n{0}"
}
diff --git a/Localization/LocalizationManager.cs b/Localization/LocalizationManager.cs
index 181f77b..15bb674 100644
--- a/Localization/LocalizationManager.cs
+++ b/Localization/LocalizationManager.cs
@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
-using System.Reflection;
using MelonLoader;
using Newtonsoft.Json;
using UnityEngine;
@@ -33,6 +32,11 @@ internal static class LocalizationManager
private static bool _initialized;
+ static LocalizationManager()
+ {
+ Initialize();
+ }
+
///
/// Initializes the localization system and loads embedded language dictionaries.
///
@@ -115,7 +119,7 @@ internal static class LocalizationManager
localeCode = FallbackLocaleCode;
}
- var isChanged = (language != CurrentLanguage) || (localeCode != CurrentLocaleCode);
+ var isChanged = language != CurrentLanguage || localeCode != CurrentLocaleCode;
CurrentLanguage = language;
CurrentLocaleCode = localeCode;
@@ -140,6 +144,7 @@ internal static class LocalizationManager
public static string Get(string key)
{
if (string.IsNullOrEmpty(key)) return string.Empty;
+ if (!_initialized) Initialize();
// 1. Try currently active locale
if (Locales.TryGetValue(CurrentLocaleCode, out var activeDict) && activeDict.TryGetValue(key, out var val))
@@ -165,7 +170,7 @@ internal static class LocalizationManager
public static string Get(string key, params object[] args)
{
var template = Get(key);
- if (args == null || args.Length == 0) return template;
+ if (args.Length == 0) return template;
try
{
@@ -185,7 +190,6 @@ internal static class LocalizationManager
return language switch
{
SystemLanguage.Korean => "ko",
- SystemLanguage.English => "en",
_ => "en"
};
}
@@ -218,6 +222,7 @@ internal static class LocalizationManager
///
/// Convenient shorthand alias for .
///
+// ReSharper disable once InconsistentNaming
internal static class I18n
{
///
diff --git a/RenderMod.cs b/RenderMod.cs
index 9be8d8f..593e541 100644
--- a/RenderMod.cs
+++ b/RenderMod.cs
@@ -2,12 +2,11 @@ using System;
using ADOFAIRenderer;
using ADOFAIRenderer.Core;
using ADOFAIRenderer.Data;
-using ADOFAIRenderer.Util;
+using ADOFAIRenderer.UI;
using FFmpeg.AutoGen;
using MelonLoader;
using MelonLoader.Utils;
using UnityEngine;
-using UnityEngine.EventSystems;
using Object = UnityEngine.Object;
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.3-BETA", "ADOFAI Editor Forum")]
@@ -17,57 +16,27 @@ namespace ADOFAIRenderer;
internal class RenderMod : MelonMod
{
- public static AssetBundle FontBundle = null!;
// ReSharper disable once MemberCanBePrivate.Global
- public static AssetBundle SceneBundle = null!;
- // ReSharper disable once MemberCanBePrivate.Global
- public static AssetBundle ShaderBundle = null!;
- public static ComputeShader ColorConversionShader = null!;
public static bool IsFeatureDisabled = false;
public static DateTime ExpirationTime = new(2026, 09, 21, 0, 0, 0, DateTimeKind.Utc);
public override void OnInitializeMelon()
{
GlobalSettings.Load();
+ Localization.LocalizationManager.Initialize();
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
var renderManagerObj = new GameObject("Render Manager");
var updateHookerObj = new GameObject("Update Hooker");
+ var uiManagerObj = new GameObject("Renderer UI Manager");
Object.DontDestroyOnLoad(renderManagerObj);
Object.DontDestroyOnLoad(updateHookerObj);
+ Object.DontDestroyOnLoad(uiManagerObj);
renderManagerObj.AddComponent();
updateHookerObj.AddComponent();
- LoadBundles();
- }
-
- private static void LoadBundles()
- {
- FontBundle = BundleLoader.GetBundle("fonts");
- SceneBundle = BundleLoader.GetBundle("scenes");
- SceneBundle.GetAllScenePaths();
- try
- {
- ShaderBundle = BundleLoader.GetBundle("shaders");
- ColorConversionShader = ShaderBundle.LoadAsset("ColorConversion");
- Melon.Logger.Msg("Color conversion Compute Shader loaded successfully.");
- }
- catch (Exception ex)
- {
- Melon.Logger.Warning($"Failed to load Shader AssetBundle. GPU color conversion will be disabled and fallback to CPU. Error: {ex.Message}");
- }
- }
-
- public static void FixEventSystem()
- {
- if (EventSystem.current == null) return;
- var currentModule = EventSystem.current.currentInputModule;
-
- if (currentModule) return;
- Melon.Logger.Msg("Ported Unity 6 Input Module.");
-
- var newModule = EventSystem.current.gameObject.AddComponent();
- newModule.enabled = true;
+ uiManagerObj.AddComponent();
+ ModAssets.Load();
}
public override void OnApplicationQuit()
diff --git a/UI/CommonWarningDialogUI.cs b/UI/CommonWarningDialogUI.cs
index a26bd96..7403b96 100644
--- a/UI/CommonWarningDialogUI.cs
+++ b/UI/CommonWarningDialogUI.cs
@@ -52,46 +52,6 @@ internal class CommonWarningDialogUI : MonoBehaviour
}
}
- private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
- {
- TMP_FontAsset? font = null;
- if (RenderMod.FontBundle)
- {
- try
- {
- font = RenderMod.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
- }
- catch
- {
- // Loading failed
- }
- }
-
- // Fallback processing
- if (!font)
- {
- try
- {
- font = RDString.fontData.fontTMP;
- }
- catch
- {
- // ignored
- }
- }
- if (!font)
- {
- // ReSharper disable once Unity.UnknownResource
- font = Resources.Load("Fonts & Materials/LiberationSans SDF");
- }
-
- if (font) return font;
- var fonts = Resources.FindObjectsOfTypeAll();
- if (fonts.Length > 0) font = fonts[0];
-
- return font!;
- }
-
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
{
if (buttons.Length == 0) return;
@@ -153,7 +113,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
bgRect.offsetMin = Vector2.zero;
bgRect.offsetMax = Vector2.zero;
- var font = GetNanumSquareNeoBdFontAsset();
+ var font = ModAssets.NanumSquareNeoNormal;
// 2. Create modal container
var modalContainerObj = new GameObject("ModalContainer");
diff --git a/UI/DebugMonitorUI.cs b/UI/DebugMonitorUI.cs
index 8710c8b..f2bc2c9 100644
--- a/UI/DebugMonitorUI.cs
+++ b/UI/DebugMonitorUI.cs
@@ -30,39 +30,6 @@ internal class DebugMonitorUI : MonoBehaviour
private RectTransform _fillRect = null!;
private TextMeshProUGUI _progressText = null!;
- private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
- {
- TMP_FontAsset? font = null;
- if (RenderMod.FontBundle != null)
- {
- try
- {
- font = RenderMod.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
- }
- catch
- {
- // Loading failed
- }
- }
-
- // Fallback: Use game's own font or built-in TMP SDF font if AssetBundle loading fails
- if (font == null)
- {
- font = RDString.fontData.fontTMP;
- }
- if (font == null)
- {
- // ReSharper disable once Unity.UnknownResource
- font = Resources.Load("Fonts & Materials/LiberationSans SDF");
- }
-
- if (font != null) return font;
- var fonts = Resources.FindObjectsOfTypeAll();
- if (fonts.Length > 0) font = fonts[0];
-
- return font!;
- }
-
private void Start()
{
// Set UI layer (5)
@@ -112,8 +79,7 @@ internal class DebugMonitorUI : MonoBehaviour
_text.overflowMode = TextOverflowModes.Overflow;
// Load and apply font
- var font = GetNanumSquareNeoBdFontAsset();
- _text.font = font;
+ _text.font = ModAssets.NanumSquareNeoNormal;
var textRect = textObj.GetComponent();
textRect.anchorMin = Vector2.zero;
@@ -166,7 +132,7 @@ internal class DebugMonitorUI : MonoBehaviour
_progressText.richText = true;
_progressText.fontSize = BarTextFontSize;
_progressText.alignment = TextAlignmentOptions.Center;
- _progressText.font = font;
+ _progressText.font = ModAssets.NanumSquareNeoNormal;
_progressText.color = BarTextColor;
// Add progress bar text outline for readability
diff --git a/UI/FFmpegDownloadUI.cs b/UI/FFmpegDownloadUI.cs
index 9ebaae3..737f7f0 100644
--- a/UI/FFmpegDownloadUI.cs
+++ b/UI/FFmpegDownloadUI.cs
@@ -88,11 +88,11 @@ internal class FFmpegDownloadUI : MonoBehaviour
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
{
TMP_FontAsset? font = null;
- if (RenderMod.FontBundle)
+ if (ModAssets.FontBundle)
{
try
{
- font = RenderMod.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
+ font = ModAssets.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
}
catch
{
diff --git a/UI/RenderConfigUIManager.cs b/UI/RenderConfigUIManager.cs
index 5ab3694..1fc5b8d 100644
--- a/UI/RenderConfigUIManager.cs
+++ b/UI/RenderConfigUIManager.cs
@@ -151,11 +151,11 @@ internal class RenderConfigUIManager : MonoBehaviour
};
// Apply same font as existing UI
- if (RenderMod.FontBundle)
+ if (ModAssets.FontBundle)
{
try
{
- var font = RenderMod.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd");
+ var font = ModAssets.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd");
if (font) { _versionLabel.style.unityFontDefinition = FontDefinition.FromFont(font); }
}
catch { /* ignored */ }
diff --git a/UI/RendererUIManager.cs b/UI/RendererUIManager.cs
new file mode 100644
index 0000000..7644820
--- /dev/null
+++ b/UI/RendererUIManager.cs
@@ -0,0 +1,102 @@
+using System.Diagnostics.CodeAnalysis;
+using ADOFAIRenderer.Util;
+using MelonLoader;
+using O5Kit.Core;
+using TMPro;
+
+namespace ADOFAIRenderer.UI;
+
+using UnityEngine;
+
+[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
+internal static class ModAssets
+{
+ public static void Load()
+ {
+ FontBundle = BundleLoader.GetBundle("fonts");
+ NanumSquareNeoNormal = FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
+ NanumSquareNeoBold = FontBundle.LoadAsset("NanumSquareNeoOTF-Eb SDF");
+ Melon.Logger.Msg("Fonts loaded successfully.");
+
+ ShaderBundle = BundleLoader.GetBundle("shaders");
+ ColorConversionShader = ShaderBundle.LoadAsset("ColorConversion");
+ Melon.Logger.Msg("Shader loaded successfully.");
+ }
+
+ public static AssetBundle FontBundle = null!;
+ public static AssetBundle ShaderBundle = null!;
+
+ public static TMP_FontAsset NanumSquareNeoNormal = null!;
+ public static TMP_FontAsset NanumSquareNeoBold = null!;
+
+ public static ComputeShader ColorConversionShader = null!;
+}
+
+internal sealed class RendererFontProvider : IFontProvider
+{
+ private static readonly DefaultFontProvider DefaultFontProvider = new();
+ private bool _disposed;
+
+ public TMP_FontAsset Regular => ModAssets.NanumSquareNeoNormal;
+ public TMP_FontAsset Medium => ModAssets.NanumSquareNeoBold;
+ public TMP_FontAsset Monospace => DefaultFontProvider.Monospace;
+
+ public void Dispose()
+ {
+ if (_disposed) return;
+ _disposed = true;
+ }
+}
+
+internal class RendererUIManager : MonoBehaviour
+{
+ private static RendererUIManager? _instance;
+ public static RendererUIManager Instance
+ {
+ get
+ {
+ if (_instance != null) return _instance;
+
+ var go = new GameObject("RendererUIManager");
+ DontDestroyOnLoad(go);
+
+ _instance = go.AddComponent();
+ return _instance;
+ }
+ }
+
+ public static O5Context Context => Instance._context;
+ public O5WindowManager WindowManager => _windowManager;
+
+ private O5Context _context = null!;
+ private O5WindowManager _windowManager = null!;
+
+ private void Awake() {
+ _instance = this;
+
+ _context = new O5Context(
+ config: new O5Config {
+ UIScale = 1.0f,
+ MiddleClickToDefault = true,
+ SliderSensitivity = 1.0f
+ },
+ theme: O5Theme.Dark,
+ fonts: new RendererFontProvider()
+ );
+
+ _windowManager = O5WindowManager.Create(_context, transform, "RendererMod_Canvas");
+ }
+
+ private void Update() {
+ O5Object.TickAll();
+ Context.Tooltip.Tick();
+ O5Kit.Input.O5ShortcutManager.HandleUpdate();
+ }
+
+ private void OnDestroy() {
+ _windowManager.Dispose();
+ _context.Dispose();
+
+ if (_instance == this) _instance = null;
+ }
+}
\ No newline at end of file
diff --git a/UI/Window/RenderConfigWindow.cs b/UI/Window/RenderConfigWindow.cs
new file mode 100644
index 0000000..cda2d9e
--- /dev/null
+++ b/UI/Window/RenderConfigWindow.cs
@@ -0,0 +1,782 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using ADOFAIRenderer.API;
+using ADOFAIRenderer.Core;
+using ADOFAIRenderer.Data;
+using ADOFAIRenderer.Localization;
+using ADOFAIRenderer.Util;
+using ADOFAIRenderer.Util.FFmpeg;
+using MelonLoader;
+using O5Kit.Control;
+using O5Kit.Core;
+using O5Kit.Factory;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace ADOFAIRenderer.UI.Window;
+
+internal static class RenderConfigWindow
+{
+ private static O5Window? _configWindow;
+
+ // Controls cache for validation & sync
+ private static O5InputField? _renderFpsInput;
+ private static O5InputField? _videoFpsInput;
+ private static O5InputField? _renderWidthInput;
+ private static O5InputField? _renderHeightInput;
+ private static O5InputField? _delayAfterEndInput;
+ private static O5Toggle? _showJudgementToggle;
+
+ private static O5Dropdown? _codecDropdown;
+ private static O5Dropdown? _rateControlDropdown;
+ private static O5InputField? _bitrateInput;
+ private static O5InputField? _maxBitrateInput;
+ private static O5InputField? _qpInput;
+ private static O5InputField? _keyframeIntervalInput;
+ private static O5Toggle? _forceSoftwareToggle;
+
+ private static O5Toggle? _renderAudioToggle;
+ private static O5Dropdown? _sampleRateDropdown;
+ private static O5Dropdown? _channelsDropdown;
+ private static O5InputField? _audioBitrateInput;
+
+ private static O5InputField? _outputDirInput;
+
+ private static O5Dropdown? _fileExtensionDropdown;
+ private static O5InputField? _randomSeedInput;
+ private static O5Toggle? _processAudioToggle;
+ private static O5Toggle? _nonTileToggle;
+
+ public static void CreateWindow()
+ {
+ if (_configWindow == null)
+ {
+ _configWindow = RendererUIManager.Instance.WindowManager.Create(new O5WindowOptions
+ {
+ Id = "RendererMod_RenderConfig",
+ Title = LocalizationManager.Get("ui.render_config.window_title"),
+ Size = new Vector2(580f, 480f),
+ Draggable = true,
+ Resizable = true,
+ ShowCloseButton = true
+ });
+
+ _configWindow.CloseRequested += win =>
+ {
+ win.Rect.gameObject.SetActive(false);
+ };
+
+ BuildUI(_configWindow.Content);
+ }
+
+ var config = RenderManager.Instance.Configuration ??= new RenderConfig();
+ ApplyConfigToUI(config);
+
+ SetWindowActive(true);
+ _configWindow.BringToFront();
+ }
+
+ private static void BuildUI(RectTransform content)
+ {
+ var ctx = RendererUIManager.Context;
+ var (viewport, scrollContent, scroller) =
+ O5Factory.ScrollView(ctx, content, spacing: 10f, padding: 8f);
+
+ var config = RenderManager.Instance.Configuration ??= new RenderConfig();
+ EnsureDefaultConfig(config);
+
+ // 1-3. Top section: 좌/우 컨테이너 1개씩으로 3행을 쌓는다 (중앙선 1개)
+ var (topLeft, topRight) = CreateTwoColumnPanel(scrollContent, spacing: 8f, columnSpacing: 10f);
+ _renderFpsInput = CreateInputField(
+ ctx, CreateFieldSlot(topLeft),
+ LocalizationManager.Get("ui.render_config.render_fps"),
+ "60", config.RenderFPS.ToString("0.##"),
+ "input_render_fps",
+ TMPro.TMP_InputField.CharacterValidation.Decimal,
+ val => { if (double.TryParse(val, out var d) && d > 0) config.RenderFPS = d; }
+ );
+ _renderWidthInput = CreateInputField(
+ ctx, CreateFieldSlot(topLeft),
+ LocalizationManager.Get("ui.render_config.render_width"),
+ "1920", config.RenderWidth.ToString(),
+ "input_render_width",
+ TMPro.TMP_InputField.CharacterValidation.Integer,
+ val => { if (int.TryParse(val, out var i) && i > 0) config.RenderWidth = i; }
+ );
+ _delayAfterEndInput = CreateInputField(
+ ctx, CreateFieldSlot(topLeft),
+ LocalizationManager.Get("ui.render_config.delay_after_end"),
+ "1.0", config.DelayAfterEnd.ToString("0.##"),
+ "input_delay_after_end",
+ TMPro.TMP_InputField.CharacterValidation.Decimal,
+ val => { if (double.TryParse(val, out var d) && d >= 0) config.DelayAfterEnd = d; }
+ );
+ _videoFpsInput = CreateInputField(
+ ctx, CreateFieldSlot(topRight),
+ LocalizationManager.Get("ui.render_config.video_fps"),
+ "60", config.VideoFPS.ToString("0.##"),
+ "input_video_fps",
+ TMPro.TMP_InputField.CharacterValidation.Decimal,
+ val => { if (double.TryParse(val, out var d) && d > 0) config.VideoFPS = d; }
+ );
+ _renderHeightInput = CreateInputField(
+ ctx, CreateFieldSlot(topRight),
+ LocalizationManager.Get("ui.render_config.render_height"),
+ "1080", config.RenderHeight.ToString(),
+ "input_render_height",
+ TMPro.TMP_InputField.CharacterValidation.Integer,
+ val => { if (int.TryParse(val, out var i) && i > 0) config.RenderHeight = i; }
+ );
+ _showJudgementToggle = CreateToggleField(
+ ctx, CreateFieldSlot(topRight),
+ LocalizationManager.Get("ui.render_config.show_judgement"),
+ false, config.ShowJudgementText,
+ LocalizationManager.Get("ui.render_config.show_judgement"),
+ "toggle_show_judgement",
+ val => config.ShowJudgementText = val
+ );
+
+ // 4. Video Encoding Config (Collapsible Card)
+ var (_, videoContent) = O5Factory.Card(
+ ctx, scrollContent,
+ LocalizationManager.Get("ui.render_config.video_encoding"),
+ activeValue: true,
+ onActiveChanged: null,
+ onDeleteClick: null,
+ showDeleteButton: false,
+ showActiveToggle: false
+ );
+
+ var (videoLeft, videoRight) = CreateTwoColumnPanel(videoContent);
+ var codecs = (Codec[])Enum.GetValues(typeof(Codec));
+ _codecDropdown = CreateDropdownField(
+ ctx, CreateFieldSlot(videoLeft),
+ LocalizationManager.Get("ui.render_config.codec"),
+ Codec.H264, config.VideoConfig.Codec,
+ codecs, c => c.ToString(),
+ "dd_video_codec",
+ c => config.VideoConfig.Codec = c
+ );
+ _bitrateInput = CreateInputField(
+ ctx, CreateFieldSlot(videoLeft),
+ LocalizationManager.Get("ui.render_config.bitrate"),
+ "30000", config.VideoConfig.Bitrate.ToString(),
+ "input_bitrate",
+ TMPro.TMP_InputField.CharacterValidation.Integer,
+ val => { if (int.TryParse(val, out var b) && b > 0) config.VideoConfig.Bitrate = b; }
+ );
+ _qpInput = CreateInputField(
+ ctx, CreateFieldSlot(videoLeft),
+ LocalizationManager.Get("ui.render_config.qp"),
+ "18", config.VideoConfig.QP.ToString(),
+ "input_qp",
+ TMPro.TMP_InputField.CharacterValidation.Integer,
+ val => { if (int.TryParse(val, out var qp) && qp >= 0) config.VideoConfig.QP = qp; }
+ );
+
+ var rateModes = (RateControlMode[])Enum.GetValues(typeof(RateControlMode));
+ _rateControlDropdown = CreateDropdownField(
+ ctx, CreateFieldSlot(videoRight),
+ LocalizationManager.Get("ui.render_config.rate_control"),
+ RateControlMode.CBR, config.VideoConfig.RateControlMode,
+ rateModes, m => m.ToString(),
+ "dd_rate_control",
+ m => config.VideoConfig.RateControlMode = m
+ );
+ _maxBitrateInput = CreateInputField(
+ ctx, CreateFieldSlot(videoRight),
+ LocalizationManager.Get("ui.render_config.max_bitrate"),
+ "50000", config.VideoConfig.MaxBitrate.ToString(),
+ "input_max_bitrate",
+ TMPro.TMP_InputField.CharacterValidation.Integer,
+ val => { if (int.TryParse(val, out var mb) && mb > 0) config.VideoConfig.MaxBitrate = mb; }
+ );
+ _keyframeIntervalInput = CreateInputField(
+ ctx, CreateFieldSlot(videoRight),
+ LocalizationManager.Get("ui.render_config.keyframe_interval"),
+ "2.0", config.VideoConfig.KeyframeInterval.ToString("0.##"),
+ "input_keyframe_interval",
+ TMPro.TMP_InputField.CharacterValidation.Decimal,
+ val => { if (double.TryParse(val, out var kf) && kf > 0) config.VideoConfig.KeyframeInterval = kf; }
+ );
+
+ _forceSoftwareToggle = O5Factory.Toggle(
+ ctx, videoContent,
+ false, config.VideoConfig.ForceSoftwareEncoder,
+ val => config.VideoConfig.ForceSoftwareEncoder = val,
+ LocalizationManager.Get("ui.render_config.force_software"),
+ "toggle_force_software"
+ );
+
+ // 5. Audio Encoding Config (Collapsible Card)
+ var (_, audioContent) = O5Factory.Card(
+ ctx, scrollContent,
+ LocalizationManager.Get("ui.render_config.audio_encoding"),
+ activeValue: true,
+ onActiveChanged: null,
+ onDeleteClick: null,
+ showDeleteButton: false,
+ showActiveToggle: false
+ );
+
+ var (audioLeft, audioRight) = CreateTwoColumnPanel(audioContent);
+ _renderAudioToggle = CreateToggleField(
+ ctx, CreateFieldSlot(audioLeft),
+ LocalizationManager.Get("ui.render_config.render_audio"),
+ true, config.AudioConfig.RenderAudio,
+ LocalizationManager.Get("ui.render_config.render_audio"),
+ "toggle_render_audio",
+ val => config.AudioConfig.RenderAudio = val
+ );
+ var channels = new[] { 1, 2 };
+ _channelsDropdown = CreateDropdownField(
+ ctx, CreateFieldSlot(audioLeft),
+ LocalizationManager.Get("ui.render_config.channels"),
+ 2, config.AudioConfig.AudioChannels,
+ channels, c => c == 1 ? "1 (Mono)" : "2 (Stereo)",
+ "dd_channels",
+ c => config.AudioConfig.AudioChannels = c
+ );
+
+ var sampleRates = new[] { 44100, 48000 };
+ _sampleRateDropdown = CreateDropdownField(
+ ctx, CreateFieldSlot(audioRight),
+ LocalizationManager.Get("ui.render_config.sample_rate"),
+ 44100, config.AudioConfig.AudioSampleRate,
+ sampleRates, r => $"{r} Hz",
+ "dd_sample_rate",
+ r => config.AudioConfig.AudioSampleRate = r
+ );
+ _audioBitrateInput = CreateInputField(
+ ctx, CreateFieldSlot(audioRight),
+ LocalizationManager.Get("ui.render_config.audio_bitrate"),
+ "256", (config.AudioConfig.AudioBitrate / 1000).ToString(),
+ "input_audio_bitrate",
+ TMPro.TMP_InputField.CharacterValidation.Integer,
+ val => { if (int.TryParse(val, out var ab) && ab > 0) config.AudioConfig.AudioBitrate = ab * 1000; }
+ );
+
+ // 6. Global Settings (Collapsible Card)
+ var (_, globalContent) = O5Factory.Card(
+ ctx, scrollContent,
+ LocalizationManager.Get("ui.render_config.global_settings"),
+ activeValue: true,
+ onActiveChanged: null,
+ onDeleteClick: null,
+ showDeleteButton: false,
+ showActiveToggle: false
+ );
+
+ _outputDirInput = CreateFullWidthInputField(
+ ctx, globalContent,
+ LocalizationManager.Get("ui.render_config.output_dir"),
+ GlobalSettings.DefaultOutputDirectory,
+ GlobalSettings.EffectiveOutputDirectory,
+ "input_output_dir",
+ val =>
+ {
+ var trimmed = val?.Trim() ?? string.Empty;
+ if (string.IsNullOrWhiteSpace(trimmed) ||
+ string.Equals(trimmed, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
+ {
+ GlobalSettings.Current.OutputDirectory = null;
+ }
+ else
+ {
+ GlobalSettings.Current.OutputDirectory = trimmed;
+ }
+ }
+ );
+
+ var (globalLeft, globalRight) = CreateTwoColumnPanel(globalContent);
+ O5Factory.Button(
+ ctx, globalLeft,
+ () =>
+ {
+ var initial = string.IsNullOrWhiteSpace(_outputDirInput.Value)
+ ? GlobalSettings.DefaultOutputDirectory
+ : _outputDirInput.Value;
+ FolderDialogUtil.OpenFolderBrowser(initial, selected =>
+ {
+ if (!string.IsNullOrWhiteSpace(selected))
+ {
+ _outputDirInput.Set(selected);
+ GlobalSettings.Current.OutputDirectory = selected;
+ GlobalSettings.Save();
+ }
+ });
+ },
+ LocalizationManager.Get("ui.render_config.browse"),
+ "btn_browse_output"
+ );
+
+ O5Factory.Button(
+ ctx, globalRight,
+ () =>
+ {
+ _outputDirInput.Set(GlobalSettings.DefaultOutputDirectory);
+ GlobalSettings.Current.OutputDirectory = null;
+ GlobalSettings.Save();
+ },
+ LocalizationManager.Get("ui.render_config.reset_default"),
+ "btn_reset_output"
+ );
+
+ // 7. Advanced Settings (Collapsible Card)
+ var (_, advContent) = O5Factory.Card(
+ ctx, scrollContent,
+ LocalizationManager.Get("ui.render_config.advanced_settings"),
+ activeValue: true,
+ onActiveChanged: null,
+ onDeleteClick: null,
+ showDeleteButton: false,
+ showActiveToggle: false
+ );
+
+ var (advLeft, advRight) = CreateTwoColumnPanel(advContent);
+ var extensions = new[] { "mkv", "mp4", "mov", "webm", "avi" };
+ _fileExtensionDropdown = CreateDropdownField(
+ ctx, CreateFieldSlot(advLeft),
+ LocalizationManager.Get("ui.render_config.file_extension"),
+ "mkv", config.AdvancedConfig.FileExtension,
+ extensions, e => e,
+ "dd_adv_file_extension",
+ e => { if (!string.IsNullOrEmpty(e)) config.AdvancedConfig.FileExtension = e; }
+ );
+ _processAudioToggle = CreateToggleField(
+ ctx, CreateFieldSlot(advLeft),
+ LocalizationManager.Get("ui.render_config.process_audio"),
+ true, config.AdvancedConfig.ProcessAudio,
+ LocalizationManager.Get("ui.render_config.process_audio"),
+ "toggle_process_audio",
+ val => config.AdvancedConfig.ProcessAudio = val
+ );
+
+ _randomSeedInput = CreateInputField(
+ ctx, CreateFieldSlot(advRight),
+ LocalizationManager.Get("ui.render_config.random_seed"),
+ "", config.AdvancedConfig.RandomSeed?.ToString() ?? "",
+ "input_random_seed",
+ TMPro.TMP_InputField.CharacterValidation.Integer,
+ val =>
+ {
+ if (int.TryParse(val, out var s)) config.AdvancedConfig.RandomSeed = s;
+ else if (string.IsNullOrWhiteSpace(val)) config.AdvancedConfig.RandomSeed = null;
+ }
+ );
+ _nonTileToggle = CreateToggleField(
+ ctx, CreateFieldSlot(advRight),
+ LocalizationManager.Get("ui.render_config.non_tile"),
+ false, config.AdvancedConfig.NonTile,
+ LocalizationManager.Get("ui.render_config.non_tile"),
+ "toggle_non_tile",
+ val => config.AdvancedConfig.NonTile = val
+ );
+
+ // 8. Go Render Button
+ O5Factory.Button(
+ ctx, scrollContent,
+ TryGoRender,
+ LocalizationManager.Get("ui.render_config.go_render"),
+ "btn_go_render",
+ height: 48f
+ );
+ }
+
+ private static void EnsureDefaultConfig(RenderConfig config)
+ {
+ if (config.RenderWidth <= 0) config.RenderWidth = Screen.width > 0 ? Screen.width : 1920;
+ if (config.RenderHeight <= 0) config.RenderHeight = Screen.height > 0 ? Screen.height : 1080;
+ if (config.RenderFPS <= 0) config.RenderFPS = 60.0;
+ if (config.VideoFPS <= 0) config.VideoFPS = 60.0;
+ if (config.DelayAfterEnd < 0) config.DelayAfterEnd = 1.0;
+ }
+
+ private static void ApplyConfigToUI(RenderConfig config)
+ {
+ EnsureDefaultConfig(config);
+
+ _renderFpsInput?.Set(config.RenderFPS.ToString("0.##"), false);
+ _videoFpsInput?.Set(config.VideoFPS.ToString("0.##"), false);
+ _renderWidthInput?.Set(config.RenderWidth.ToString(), false);
+ _renderHeightInput?.Set(config.RenderHeight.ToString(), false);
+ _delayAfterEndInput?.Set(config.DelayAfterEnd.ToString("0.##"), false);
+ _showJudgementToggle?.Set(config.ShowJudgementText, false);
+
+ _codecDropdown?.Set(config.VideoConfig.Codec, false);
+ _rateControlDropdown?.Set(config.VideoConfig.RateControlMode, false);
+ _bitrateInput?.Set(config.VideoConfig.Bitrate.ToString(), false);
+ _maxBitrateInput?.Set(config.VideoConfig.MaxBitrate.ToString(), false);
+ _qpInput?.Set(config.VideoConfig.QP.ToString(), false);
+ _keyframeIntervalInput?.Set(config.VideoConfig.KeyframeInterval.ToString("0.##"), false);
+ _forceSoftwareToggle?.Set(config.VideoConfig.ForceSoftwareEncoder, false);
+
+ _renderAudioToggle?.Set(config.AudioConfig.RenderAudio, false);
+ _sampleRateDropdown?.Set(config.AudioConfig.AudioSampleRate, false);
+ _channelsDropdown?.Set(config.AudioConfig.AudioChannels, false);
+ _audioBitrateInput?.Set((config.AudioConfig.AudioBitrate / 1000).ToString(), false);
+
+ _outputDirInput?.Set(GlobalSettings.EffectiveOutputDirectory, false);
+
+ _fileExtensionDropdown?.Set(config.AdvancedConfig.FileExtension, false);
+ _randomSeedInput?.Set(config.AdvancedConfig.RandomSeed?.ToString() ?? "", false);
+ _processAudioToggle?.Set(config.AdvancedConfig.ProcessAudio, false);
+ _nonTileToggle?.Set(config.AdvancedConfig.NonTile, false);
+ }
+
+ private static void TryGoRender()
+ {
+ var config = RenderManager.Instance.Configuration;
+
+ // Validate RenderFPS
+ if (!double.TryParse(_renderFpsInput?.Value, out var renderFps) || renderFps <= 0)
+ {
+ ShowValidationError("Render FPS must be a positive number.");
+ return;
+ }
+ config.RenderFPS = renderFps;
+
+ // Validate VideoFPS
+ if (!double.TryParse(_videoFpsInput?.Value, out var videoFps) || videoFps <= 0)
+ {
+ ShowValidationError("Video FPS must be a positive number.");
+ return;
+ }
+ config.VideoFPS = videoFps;
+
+ // Validate RenderWidth
+ if (!int.TryParse(_renderWidthInput?.Value, out var renderWidth) || renderWidth <= 0)
+ {
+ ShowValidationError("Render Width must be an integer greater than 0.");
+ return;
+ }
+ config.RenderWidth = renderWidth;
+
+ // Validate RenderHeight
+ if (!int.TryParse(_renderHeightInput?.Value, out var renderHeight) || renderHeight <= 0)
+ {
+ ShowValidationError("Render Height must be an integer greater than 0.");
+ return;
+ }
+ config.RenderHeight = renderHeight;
+
+ // Validate DelayAfterEnd
+ if (!double.TryParse(_delayAfterEndInput?.Value, out var delay) || delay < 0)
+ {
+ ShowValidationError("Delay After End must be a non-negative number.");
+ return;
+ }
+ config.DelayAfterEnd = delay;
+
+ // Sync Video Config
+ if (_bitrateInput != null && int.TryParse(_bitrateInput.Value, out var bitrate) && bitrate > 0)
+ {
+ config.VideoConfig.Bitrate = bitrate;
+ }
+ if (_maxBitrateInput != null && int.TryParse(_maxBitrateInput.Value, out var maxBitrate) && maxBitrate > 0)
+ {
+ config.VideoConfig.MaxBitrate = maxBitrate;
+ }
+ if (_qpInput != null && int.TryParse(_qpInput.Value, out var qp) && qp >= 0)
+ {
+ config.VideoConfig.QP = qp;
+ }
+ if (_keyframeIntervalInput != null && double.TryParse(_keyframeIntervalInput.Value, out var kf) && kf > 0)
+ {
+ config.VideoConfig.KeyframeInterval = kf;
+ }
+
+ // Sync Audio Config
+ if (_audioBitrateInput != null && int.TryParse(_audioBitrateInput.Value, out var ab) && ab > 0)
+ {
+ config.AudioConfig.AudioBitrate = ab * 1000;
+ }
+
+ // Sync Advanced Config
+ if (_randomSeedInput != null)
+ {
+ if (int.TryParse(_randomSeedInput.Value, out var seed))
+ {
+ config.AdvancedConfig.RandomSeed = seed;
+ }
+ else if (string.IsNullOrWhiteSpace(_randomSeedInput.Value))
+ {
+ config.AdvancedConfig.RandomSeed = null;
+ }
+ }
+
+ // Sync Output Directory
+ if (_outputDirInput != null)
+ {
+ var path = _outputDirInput.Value.Trim();
+ if (string.IsNullOrWhiteSpace(path) ||
+ string.Equals(path, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
+ {
+ GlobalSettings.Current.OutputDirectory = null;
+ }
+ else
+ {
+ try
+ {
+ var fullPath = Path.GetFullPath(path);
+ if (!Directory.Exists(fullPath))
+ {
+ Directory.CreateDirectory(fullPath);
+ }
+ GlobalSettings.Current.OutputDirectory = fullPath;
+ }
+ catch (Exception ex)
+ {
+ ShowValidationError($"Output directory path is invalid:\n{ex.Message}");
+ return;
+ }
+ }
+ }
+
+ GlobalSettings.Save();
+ SetWindowActive(false);
+
+ new RenderSession().Start(config, RenderManager.Instance.levelPath);
+ }
+
+ private static void ShowValidationError(string message)
+ {
+ Melon.Logger.Error(message);
+ CommonWarningDialogUI.ShowDialog(
+ LocalizationManager.Get("ui.render_config.validation_title"),
+ message,
+ new DialogButton("OK", () => { })
+ );
+ }
+
+ // 카드(또는 상단 섹션)당 하나의 좌/우 컨테이너를 만들어
+ // 가로 한 줄 두 필드 사이 중앙이 행마다 어긋나지 않도록 한다.
+ // - 패널 1개 = 중앙선 1개 (행마다 HLG를 만들던 기존 방식의 P1-P2 어긋남 방지)
+ // - 좌/우 컬럼은 preferredWidth=0 + flexibleWidth=1 로 항상 50:50
+ // - 각 필드는 Field 슬롯(label 18 + 간격 3 + 컨트롤 50)으로 높이를 고정해
+ // 좌/우 스택을 써도 행 단위 Y 정렬이 유지되도록 한다.
+ private static (RectTransform left, RectTransform right) CreateTwoColumnPanel(
+ Transform parent, float spacing = 8f, float columnSpacing = 8f)
+ {
+ var panelObj = new GameObject("TwoColPanel");
+ panelObj.transform.SetParent(parent, false);
+
+ panelObj.AddComponent();
+
+ var hLayout = panelObj.AddComponent();
+ hLayout.spacing = spacing;
+ hLayout.padding = new RectOffset(0, 0, 0, 0);
+ hLayout.childAlignment = TextAnchor.UpperCenter;
+ hLayout.childControlWidth = true;
+ hLayout.childControlHeight = true;
+ hLayout.childForceExpandWidth = true;
+ hLayout.childForceExpandHeight = false;
+
+ var panelLE = panelObj.AddComponent();
+ panelLE.flexibleWidth = 1f;
+
+ var left = CreateColumn(panelObj.transform, "LeftCol", columnSpacing);
+ var right = CreateColumn(panelObj.transform, "RightCol", columnSpacing);
+
+ return (left, right);
+ }
+
+ private static RectTransform CreateColumn(Transform parent, string name, float spacing)
+ {
+ var colObj = new GameObject(name);
+ colObj.transform.SetParent(parent, false);
+ var colRect = colObj.AddComponent();
+
+ var colLayout = colObj.AddComponent();
+ colLayout.spacing = spacing;
+ colLayout.padding = new RectOffset(0, 0, 0, 0);
+ colLayout.childControlWidth = true;
+ colLayout.childControlHeight = true;
+ colLayout.childForceExpandWidth = true;
+ colLayout.childForceExpandHeight = false;
+
+ // 핵심: 좌/우 선호 너비를 0으로 강제해 항상 정확히 절반씩 나누도록 한다.
+ // (기존 행마다 HLG 방식은 라벨/값 텍스트 길이에 따라 preferred가 달라져
+ // 중앙이 (W + P1 - P2) / 2 로 행마다 틀어졌음)
+ var colLE = colObj.AddComponent();
+ colLE.minWidth = 0f;
+ colLE.preferredWidth = 0f;
+ colLE.flexibleWidth = 1f;
+
+ return colRect;
+ }
+
+ private static RectTransform CreateFieldSlot(Transform column)
+ {
+ var slotObj = new GameObject("Field");
+ slotObj.transform.SetParent(column, false);
+ var slotRect = slotObj.AddComponent();
+
+ var slotLayout = slotObj.AddComponent();
+ slotLayout.spacing = 3f;
+ slotLayout.padding = new RectOffset(0, 0, 0, 0);
+ slotLayout.childControlWidth = true;
+ slotLayout.childControlHeight = true;
+ slotLayout.childForceExpandWidth = true;
+ slotLayout.childForceExpandHeight = false;
+
+ var slotLE = slotObj.AddComponent();
+ slotLE.flexibleWidth = 1f;
+
+ return slotRect;
+ }
+
+ private static O5InputField CreateInputField(
+ O5Context ctx,
+ Transform colParent,
+ string labelText,
+ string? defaultValue,
+ string value,
+ string id,
+ TMPro.TMP_InputField.CharacterValidation characterValidation = TMPro.TMP_InputField.CharacterValidation.None,
+ Action? onChanged = null)
+ {
+ var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
+ label.text = labelText;
+ label.color = ctx.Theme.TextDim;
+
+ // ReSharper disable once InconsistentNaming
+ var labelLE = label.gameObject.AddComponent();
+ labelLE.preferredHeight = 18f;
+ labelLE.minHeight = 18f;
+
+ var inputField = O5Factory.Input(
+ ctx: ctx,
+ parent: colParent,
+ defaultValue: defaultValue,
+ value: value,
+ onChanged: onChanged,
+ placeholder: labelText,
+ icon: null,
+ id: id
+ );
+
+ inputField.InputField.characterValidation = characterValidation;
+ return inputField;
+ }
+
+ private static O5InputField CreateFullWidthInputField(
+ O5Context ctx,
+ Transform parent,
+ string labelText,
+ string? defaultValue,
+ string value,
+ string id,
+ Action? onChanged = null)
+ {
+ var container = new GameObject($"FullWidth_{id}");
+ container.transform.SetParent(parent, false);
+
+ var containerRect = container.AddComponent();
+ var layout = container.AddComponent();
+ layout.spacing = 3f;
+ layout.childControlWidth = true;
+ layout.childControlHeight = true;
+ layout.childForceExpandWidth = true;
+ layout.childForceExpandHeight = false;
+
+ var label = O5Factory.ControlText(ctx, containerRect, 13f, noPad: true);
+ label.text = labelText;
+ label.color = ctx.Theme.TextDim;
+
+ // ReSharper disable once InconsistentNaming
+ var labelLE = label.gameObject.AddComponent();
+ labelLE.preferredHeight = 18f;
+ labelLE.minHeight = 18f;
+
+ var input = O5Factory.Input(
+ ctx: ctx,
+ parent: containerRect,
+ defaultValue: defaultValue,
+ value: value,
+ onChanged: onChanged,
+ placeholder: labelText,
+ icon: null,
+ id: id
+ );
+
+ return input;
+ }
+
+ private static O5Toggle CreateToggleField(
+ O5Context ctx,
+ Transform colParent,
+ string labelText,
+ bool? defaultValue,
+ bool value,
+ string toggleText,
+ string id,
+ Action? onChanged = null)
+ {
+ var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
+ label.text = labelText;
+ label.color = ctx.Theme.TextDim;
+
+ // ReSharper disable once InconsistentNaming
+ var labelLE = label.gameObject.AddComponent();
+ labelLE.preferredHeight = 18f;
+ labelLE.minHeight = 18f;
+
+ return O5Factory.Toggle(
+ ctx: ctx,
+ parent: colParent,
+ defaultValue: defaultValue,
+ value: value,
+ onChanged: onChanged,
+ text: toggleText,
+ id: id
+ );
+ }
+
+ private static O5Dropdown CreateDropdownField(
+ O5Context ctx,
+ Transform colParent,
+ string labelText,
+ T defaultValue,
+ T value,
+ IReadOnlyList values,
+ Func display,
+ string id,
+ Action? onChanged = null)
+ {
+ var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
+ label.text = labelText;
+ label.color = ctx.Theme.TextDim;
+
+ // ReSharper disable once InconsistentNaming
+ var labelLE = label.gameObject.AddComponent();
+ labelLE.preferredHeight = 18f;
+ labelLE.minHeight = 18f;
+
+ var ddContainer = new GameObject($"DD_{id}");
+ ddContainer.transform.SetParent(colParent, false);
+ var ddRect = ddContainer.AddComponent();
+
+ // ReSharper disable once InconsistentNaming
+ var ddLE = ddContainer.AddComponent();
+ ddLE.preferredHeight = 50f;
+ ddLE.minHeight = 50f;
+
+ return O5Factory.DropDown(
+ ctx: ctx,
+ parent: ddContainer.transform,
+ defaultValue: defaultValue,
+ value: value,
+ values: values,
+ display: display,
+ onChanged: val => { if (val != null) onChanged?.Invoke(val); },
+ id: id
+ );
+ }
+
+ private static void SetWindowActive(bool enabled)
+ {
+ _configWindow?.Rect.gameObject.SetActive(enabled);
+ }
+}
\ No newline at end of file
diff --git a/Util/BundleLoader.cs b/Util/BundleLoader.cs
index 585a9d1..668e65c 100644
--- a/Util/BundleLoader.cs
+++ b/Util/BundleLoader.cs
@@ -4,41 +4,40 @@ using System.Resources;
using MelonLoader;
using UnityEngine;
-namespace ADOFAIRenderer.Util
+namespace ADOFAIRenderer.Util;
+
+internal static class BundleLoader
{
- internal static class BundleLoader
+ private static readonly string BundlePlatform;
+ private static readonly Assembly? ExecutingAssembly;
+
+ static BundleLoader()
{
- private static readonly string BundlePlatform;
- private static readonly Assembly? ExecutingAssembly;
-
- static BundleLoader()
+ BundlePlatform = Application.platform switch
{
- BundlePlatform = Application.platform switch
- {
- RuntimePlatform.WindowsPlayer => "Win64",
- RuntimePlatform.OSXPlayer => "OSX",
- _ => "Linux"
- };
- ExecutingAssembly = Assembly.GetExecutingAssembly();
- }
+ RuntimePlatform.WindowsPlayer => "Win64",
+ RuntimePlatform.OSXPlayer => "OSX",
+ _ => "Linux"
+ };
+ ExecutingAssembly = Assembly.GetExecutingAssembly();
+ }
- public static AssetBundle GetBundle(string resourcePath)
+ public static AssetBundle GetBundle(string resourcePath)
+ {
+ if (ExecutingAssembly != null)
{
- if (ExecutingAssembly != null)
+ var bundlePath = $"ADOFAIRenderer.Bundle.{BundlePlatform}.{resourcePath}";
+ using var resourceStream = ExecutingAssembly.GetManifestResourceStream(bundlePath);
+ if (resourceStream != null)
{
- var bundlePath = $"ADOFAIRenderer.Bundle.{BundlePlatform}.{resourcePath}";
- using var resourceStream = ExecutingAssembly.GetManifestResourceStream(bundlePath);
- if (resourceStream != null)
- {
- return AssetBundle.LoadFromStream(resourceStream);
- }
-
- Melon.Logger.Error($"Could not find bundle resource in DLL.\n{bundlePath}");
- throw new MissingManifestResourceException("Could not find bundle resource in DLL.");
+ return AssetBundle.LoadFromStream(resourceStream);
}
-
- Melon.Logger.Error("Executing assembly has not been set properly.");
- throw new InvalidOperationException("ExecutingAssembly has not been set.");
+
+ Melon.Logger.Error($"Could not find bundle resource in DLL.\n{bundlePath}");
+ throw new MissingManifestResourceException("Could not find bundle resource in DLL.");
}
+
+ Melon.Logger.Error("Executing assembly has not been set properly.");
+ throw new InvalidOperationException("ExecutingAssembly has not been set.");
}
}
\ No newline at end of file
diff --git a/Util/FFmpegVideoBGPlayer.cs b/Util/FFmpegVideoBGPlayer.cs
index a09eeda..c804819 100644
--- a/Util/FFmpegVideoBGPlayer.cs
+++ b/Util/FFmpegVideoBGPlayer.cs
@@ -1,6 +1,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
+using ADOFAIRenderer.UI;
using ADOFAIRenderer.Util.FFmpeg;
using MelonLoader;
using UnityEngine;
@@ -77,7 +78,7 @@ namespace ADOFAIRenderer.Util
try
{
_decoder = new FFmpegNativeDecoder(videoPath);
- _computeShader = RenderMod.ColorConversionShader;
+ _computeShader = ModAssets.ColorConversionShader;
var w = _decoder.Width;
var h = _decoder.Height;
diff --git a/Util/FrameReader.cs b/Util/FrameReader.cs
index 3db2637..0f4e7a5 100644
--- a/Util/FrameReader.cs
+++ b/Util/FrameReader.cs
@@ -3,6 +3,7 @@ using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using ADOFAIRenderer.Core;
+using ADOFAIRenderer.UI;
using FFmpeg.AutoGen;
using MelonLoader;
using Unity.Collections;
@@ -71,7 +72,7 @@ namespace ADOFAIRenderer.Util
}
// Check if GPU color conversion is enabled
- bool useGPUConversion = RenderMod.ColorConversionShader;
+ bool useGPUConversion = ModAssets.ColorConversionShader;
AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
if (useGPUConversion)
@@ -87,31 +88,31 @@ namespace ADOFAIRenderer.Util
var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height);
- if (useGPUConversion && state.GPUBuffer != null && RenderMod.ColorConversionShader)
+ if (useGPUConversion && state.GPUBuffer != null && ModAssets.ColorConversionShader)
{
int kernelIndex = -1;
if (expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12)
{
- kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_NV12");
+ kernelIndex = ModAssets.ColorConversionShader.FindKernel("CSMain_NV12");
}
else if (expectedFmt == AVPixelFormat.AV_PIX_FMT_YUV420P)
{
- kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_YUV420P");
+ kernelIndex = ModAssets.ColorConversionShader.FindKernel("CSMain_YUV420P");
}
if (kernelIndex >= 0)
{
- RenderMod.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
- RenderMod.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
- RenderMod.ColorConversionShader.SetInt(Width, texture.width);
- RenderMod.ColorConversionShader.SetInt(Height, texture.height);
+ ModAssets.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
+ ModAssets.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
+ ModAssets.ColorConversionShader.SetInt(Width, texture.width);
+ ModAssets.ColorConversionShader.SetInt(Height, texture.height);
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
? (texture.width + 31) / 32
: (texture.width + 63) / 64;
var threadGroupsY = (texture.height + 15) / 16;
- RenderMod.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
+ ModAssets.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
AsyncGPUReadback.Request(
state.GPUBuffer,