diff --git a/.gitignore b/.gitignore
index 8b8c619..e63010a 100644
--- a/.gitignore
+++ b/.gitignore
@@ -41,4 +41,5 @@ GEMINI.md
# Developer Description Files
/AsyncInputAutoplayFix.md
-/AudioMixerExplanation.md
\ No newline at end of file
+/AudioMixerExplanation.md
+/O5Theme.md
\ No newline at end of file
diff --git a/ADOFAIRenderer.csproj b/ADOFAIRenderer.csproj
index 8e83765..ce4984d 100644
--- a/ADOFAIRenderer.csproj
+++ b/ADOFAIRenderer.csproj
@@ -16,6 +16,9 @@
$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll
+
+ $(ADOFAI_PATH)\UserLibs\O5Kit.dll
+
$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll
@@ -81,37 +84,21 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Bundle/Linux/scenes b/Bundle/Linux/scenes
deleted file mode 100644
index 79405c9..0000000
Binary files a/Bundle/Linux/scenes and /dev/null differ
diff --git a/Bundle/OSX/scenes b/Bundle/OSX/scenes
deleted file mode 100644
index 1ef2d9c..0000000
Binary files a/Bundle/OSX/scenes and /dev/null differ
diff --git a/Bundle/Win64/fonts b/Bundle/Win64/fonts
index 4466c93..61b8cc7 100644
Binary files a/Bundle/Win64/fonts and b/Bundle/Win64/fonts differ
diff --git a/Bundle/Win64/scenes b/Bundle/Win64/scenes
deleted file mode 100644
index 058ddc6..0000000
Binary files a/Bundle/Win64/scenes and /dev/null differ
diff --git a/Core/RenderManager.cs b/Core/RenderManager.cs
index 6a08601..c531035 100644
--- a/Core/RenderManager.cs
+++ b/Core/RenderManager.cs
@@ -9,6 +9,7 @@ using System.Linq;
using ADOFAIRenderer.API;
using ADOFAIRenderer.Data;
using ADOFAIRenderer.UI;
+using ADOFAIRenderer.UI.Window;
using ADOFAIRenderer.Util;
using ADOFAIRenderer.Util.Audio;
using ADOFAIRenderer.Util.FFmpeg;
@@ -336,7 +337,8 @@ internal class RenderManager : MonoBehaviour
(Func)Delegate.CreateDelegate(typeof(Func), scnEditor.instance, targetMethod);
Application.wantsToQuit -= quitDelegate;
- ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
+ RenderConfigWindow.CreateWindow();
+ // ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
});
}
@@ -364,7 +366,7 @@ internal class RenderManager : MonoBehaviour
{
if (Configuration.AudioConfig.RenderAudio && Configuration.VideoConfig.Codec is Codec.VP9 or Codec.AV1 or Codec.VVC)
{
- Configuration.AudioConfig.AudioSampleRate = 48000;
+ if (Configuration.AudioConfig.AudioSampleRate == 44100) Configuration.AudioConfig.AudioSampleRate = 48000;
}
for (; countdown > 0; countdown--)
@@ -773,7 +775,7 @@ internal class RenderManager : MonoBehaviour
_frameReader?.Dispose();
AudioMixer?.Reset(); AudioMixer = null;
SyncCalculator.Reset();
-
+
RenderContext.Reset();
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
diff --git a/Data/RenderConfig.cs b/Data/RenderConfig.cs
index b6629d8..a1eb91c 100644
--- a/Data/RenderConfig.cs
+++ b/Data/RenderConfig.cs
@@ -44,7 +44,7 @@ public class VideoEncodingConfig
public class AudioEncodingConfig
{
- private int _audioSampleRate = 44100;
+ private int _audioSampleRate = 48000;
private int _audioChannels = 2;
private int _audioBitrate = 256000;
diff --git a/Localization/Locale/en.json b/Localization/Locale/en.json
index f6a667e..fc2b0de 100644
--- a/Localization/Locale/en.json
+++ b/Localization/Locale/en.json
@@ -1,85 +1,35 @@
{
- "ui.button.presets": "Presets",
- "ui.placeholder.render_fps": "Render FPS",
- "ui.placeholder.video_fps": "Video FPS",
- "ui.placeholder.render_width": "Render Width (px)",
- "ui.placeholder.render_height": "Render Height (px)",
- "ui.button.video_config": "Video Encoding Config",
- "ui.button.audio_config": "Audio Encoding Config",
- "ui.placeholder.delay_after_end": "Delay After Level End",
- "ui.toggle.show_judgement": "Show Judgement",
- "ui.button.go_render": "Go Render",
- "ui.button.advanced_settings": "Advanced Settings...",
- "ui.version.expired": " (Expired)",
- "ui.validation.required_fields": "Required input fields are empty or invalid. Please fill in all settings.",
-
- "ui.advanced.title": "Advanced Settings",
- "ui.advanced.file_extension": "File Extension",
- "ui.advanced.process_audio": "Process Audio",
- "ui.advanced.non_tile_mode": "Non-Tile Mode",
- "ui.advanced.random_seed": "Random Seed (Optional)",
- "ui.button.cancel": "Cancel",
- "ui.button.save": "Save",
-
- "ui.video.title": "Video Encoding Settings",
- "ui.video.codec": "Codec",
- "ui.video.rate_control": "Bitrate Control Mode",
- "ui.video.bitrate": "Bitrate (kbps)",
- "ui.video.max_bitrate": "Max Bitrate (kbps)",
- "ui.video.qp": "Quality (QP)",
- "ui.video.keyframe_interval": "Keyframe Interval (s)",
- "ui.video.force_software": "Force Software Encoder",
- "ui.video.qp_zero_warning": "Warning: Setting QP to 0 applies lossless encoding and may result in very large file sizes.",
-
- "ui.audio.title": "Audio Encoding Settings",
- "ui.audio.rendering": "Audio Rendering",
- "ui.audio.sample_rate": "Sample Rate (Hz)",
- "ui.audio.channels": "Audio Channels",
- "ui.audio.channels_mono": "1 (Mono)",
- "ui.audio.channels_stereo": "2 (Stereo)",
- "ui.audio.bitrate": "Audio Bitrate (kbps)",
-
- "ui.preset.title": "Preset Settings",
- "ui.preset.new_name": "New Preset Name",
- "ui.preset.no_presets": "No saved presets.",
- "ui.button.load": "Load",
- "ui.button.delete": "Delete",
- "ui.button.close": "Close",
- "ui.preset.save_failed": "Save Failed",
- "ui.preset.enter_name": "Please enter a preset name.",
- "ui.preset.invalid_inputs": "Cannot save preset because required input values are empty or invalid.",
- "ui.preset.save_error": "An error occurred while saving the preset: {0}",
- "ui.preset.delete_title": "Delete Preset",
- "ui.preset.delete_confirm": "Are you sure you want to delete the preset '{0}'?",
- "ui.button.yes": "Yes",
- "ui.button.no": "No",
- "ui.button.ok": "OK",
-
- "ui.ffmpeg.title": "FFmpeg Library Installation Required",
- "ui.ffmpeg.desc_main": "FFmpeg shared libraries are required to render video.",
- "ui.ffmpeg.desc_osx": "For macOS, reliable public builds are unavailable, so FFmpeg 8.1 must be built manually.\nClick the button below to open the official FFmpeg website.",
- "ui.ffmpeg.desc_auto": "Click the button below to automatically download and install from the internet.\n(Download size: ~70MB, extracted to UserLibs folder)",
- "ui.ffmpeg.button_download": "Download & Install",
- "ui.ffmpeg.button_open_web": "Open Download Page",
- "ui.ffmpeg.button_cancel": "Cancel",
- "ui.ffmpeg.button_opening": "Opening...",
- "ui.ffmpeg.status_downloading": "Downloading... ({0:F1}%)",
- "ui.ffmpeg.status_extracting": "Extracting FFmpeg files...",
- "ui.ffmpeg.status_done": "Done! Restarting audio/video engine...",
- "ui.ffmpeg.status_failed": "Failed to download FFmpeg: {0}",
-
- "ui.escape.cancelling": "Cancelling in {0:F1}s..\nHold Esc to cancel render",
-
- "ui.monitor.title": "ADOFAI Renderer Realtime Monitor",
- "ui.monitor.queue": "• Queue: {0} / {1} frames",
- "ui.monitor.rendered_frames": "• Rendered Frames: {0}",
- "ui.monitor.frames_sent": "• Frames Sent: {0}",
- "ui.monitor.throttling": "• Throttling Controls: {0} times",
- "ui.monitor.readback_failures": "• Readback Hard Failures: {0} times",
- "ui.monitor.skip_retry": "• Render Skip-Retry: {0} / {1}",
- "ui.monitor.memory": "• Mono Heap Memory: {0:F2} MB",
-
- "ui.notification.complete_title": "Rendering Complete!",
- "ui.notification.complete_msg": "{0} saved successfully.",
- "ui.notification.video_fallback": "Video"
+ "ui.render_config.window_title": "Render Config",
+ "ui.render_config.render_fps": "Render FPS",
+ "ui.render_config.video_fps": "Video FPS",
+ "ui.render_config.render_width": "Render Width",
+ "ui.render_config.render_height": "Render Height",
+ "ui.render_config.delay_after_end": "Delay After End (s)",
+ "ui.render_config.show_judgement": "Show Judgement Text",
+ "ui.render_config.video_encoding": "Video Encoding Config",
+ "ui.render_config.audio_encoding": "Audio Encoding Config",
+ "ui.render_config.global_settings": "Global Settings",
+ "ui.render_config.advanced_settings": "Advanced Settings",
+ "ui.render_config.go_render": "Go Render",
+ "ui.render_config.codec": "Codec",
+ "ui.render_config.rate_control": "Rate Control Mode",
+ "ui.render_config.bitrate": "Bitrate (kbps)",
+ "ui.render_config.max_bitrate": "Max Bitrate (kbps)",
+ "ui.render_config.qp": "Quality (QP)",
+ "ui.render_config.keyframe_interval": "Keyframe Interval (s)",
+ "ui.render_config.force_software": "Force Software Encoder",
+ "ui.render_config.render_audio": "Render Audio",
+ "ui.render_config.sample_rate": "Sample Rate (Hz)",
+ "ui.render_config.channels": "Audio Channels",
+ "ui.render_config.audio_bitrate": "Audio Bitrate (kbps)",
+ "ui.render_config.output_dir": "Output Directory",
+ "ui.render_config.browse": "Browse...",
+ "ui.render_config.reset_default": "Reset to Default",
+ "ui.render_config.file_extension": "File Extension",
+ "ui.render_config.process_audio": "Process Audio",
+ "ui.render_config.non_tile": "Non-Tile Mode",
+ "ui.render_config.random_seed": "Random Seed (Optional)",
+ "ui.render_config.validation_title": "Invalid Settings",
+ "ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
+ "ui.render_config.invalid_path": "Output directory path is invalid:\n{0}"
}
diff --git a/Localization/Locale/ko.json b/Localization/Locale/ko.json
index ecc7747..204c9d7 100644
--- a/Localization/Locale/ko.json
+++ b/Localization/Locale/ko.json
@@ -1,85 +1,35 @@
{
- "ui.button.presets": "프리셋",
- "ui.placeholder.render_fps": "렌더링 FPS",
- "ui.placeholder.video_fps": "영상 FPS",
- "ui.placeholder.render_width": "렌더링 너비 (px)",
- "ui.placeholder.render_height": "렌더링 높이 (px)",
- "ui.button.video_config": "비디오 인코딩 설정",
- "ui.button.audio_config": "오디오 인코딩 설정",
- "ui.placeholder.delay_after_end": "레벨 종료 후 대기 시간 (초)",
- "ui.toggle.show_judgement": "판정 텍스트 표시",
- "ui.button.go_render": "렌더링 시작",
- "ui.button.advanced_settings": "고급 설정...",
- "ui.version.expired": " (만료됨)",
- "ui.validation.required_fields": "필수 입력란이 비어 있거나 올바르지 않습니다. 모든 설정을 확인해 주세요.",
-
- "ui.advanced.title": "고급 설정",
- "ui.advanced.file_extension": "파일 확장자",
- "ui.advanced.process_audio": "오디오 처리",
- "ui.advanced.non_tile_mode": "논타일 모드",
- "ui.advanced.random_seed": "랜덤 시드 (선택 사항)",
- "ui.button.cancel": "취소",
- "ui.button.save": "저장",
-
- "ui.video.title": "비디오 인코딩 설정",
- "ui.video.codec": "코덱",
- "ui.video.rate_control": "비트레이트 제어 모드",
- "ui.video.bitrate": "비트레이트 (kbps)",
- "ui.video.max_bitrate": "최대 비트레이트 (kbps)",
- "ui.video.qp": "품질 (QP)",
- "ui.video.keyframe_interval": "키프레임 간격 (초)",
- "ui.video.force_software": "강제 소프트웨어 인코더",
- "ui.video.qp_zero_warning": "경고: QP를 0으로 설정하면 무손실 인코딩이 적용되어 파일 크기가 매우 커질 수 있습니다.",
-
- "ui.audio.title": "오디오 인코딩 설정",
- "ui.audio.rendering": "오디오 렌더링",
- "ui.audio.sample_rate": "샘플레이트 (Hz)",
- "ui.audio.channels": "오디오 채널",
- "ui.audio.channels_mono": "1 (모노)",
- "ui.audio.channels_stereo": "2 (스테레오)",
- "ui.audio.bitrate": "오디오 비트레이트 (kbps)",
-
- "ui.preset.title": "프리셋 설정",
- "ui.preset.new_name": "새 프리셋 이름",
- "ui.preset.no_presets": "저장된 프리셋이 없습니다.",
- "ui.button.load": "불러오기",
- "ui.button.delete": "삭제",
- "ui.button.close": "닫기",
- "ui.preset.save_failed": "저장 실패",
- "ui.preset.enter_name": "프리셋 이름을 입력해 주세요.",
- "ui.preset.invalid_inputs": "필수 입력값이 비어 있거나 올바르지 않아 프리셋을 저장할 수 없습니다.",
- "ui.preset.save_error": "프리셋 저장 중 오류가 발생했습니다: {0}",
- "ui.preset.delete_title": "프리셋 삭제",
- "ui.preset.delete_confirm": "정말 '{0}' 프리셋을 삭제하시겠습니까?",
- "ui.button.yes": "예",
- "ui.button.no": "아니오",
- "ui.button.ok": "확인",
-
- "ui.ffmpeg.title": "FFmpeg 라이브러리 설치 필요",
- "ui.ffmpeg.desc_main": "영상을 렌더링하려면 FFmpeg 공유 라이브러리가 필요합니다.",
- "ui.ffmpeg.desc_osx": "macOS의 경우 신뢰할 수 있는 빌드가 제공되지 않아 FFmpeg 8.1을 직접 빌드해야 합니다.\n아래 버튼을 눌러 공식 FFmpeg 웹사이트를 방문하세요.",
- "ui.ffmpeg.desc_auto": "아래 버튼을 눌러 인터넷에서 자동으로 다운로드하여 설치합니다.\n(다운로드 크기: 약 70MB, UserLibs 폴더에 압축 해제됨)",
- "ui.ffmpeg.button_download": "다운로드 및 설치",
- "ui.ffmpeg.button_open_web": "다운로드 페이지 열기",
- "ui.ffmpeg.button_cancel": "취소",
- "ui.ffmpeg.button_opening": "열리는 중...",
- "ui.ffmpeg.status_downloading": "다운로드 중... ({0:F1}%)",
- "ui.ffmpeg.status_extracting": "FFmpeg 파일 압축 해제 중...",
- "ui.ffmpeg.status_done": "완료! 오디오/비디오 엔진을 재시작합니다...",
- "ui.ffmpeg.status_failed": "FFmpeg 다운로드 실패: {0}",
-
- "ui.escape.cancelling": "{0:F1}초 후 취소됩니다..\n렌더링을 취소하려면 Esc를 길게 누르세요",
-
- "ui.monitor.title": "ADOFAI Renderer 실시간 모니터",
- "ui.monitor.queue": "• 대기열: {0} / {1} 프레임",
- "ui.monitor.rendered_frames": "• 렌더링된 프레임: {0}",
- "ui.monitor.frames_sent": "• 전송된 프레임: {0}",
- "ui.monitor.throttling": "• 쓰로틀링 제어: {0}회",
- "ui.monitor.readback_failures": "• 리드백 실패: {0}회",
- "ui.monitor.skip_retry": "• 렌더 건너뜀-재시도: {0} / {1}",
- "ui.monitor.memory": "• 모노 힙 메모리: {0:F2} MB",
-
- "ui.notification.complete_title": "렌더링 완료!",
- "ui.notification.complete_msg": "{0}이(가) 성공적으로 저장되었습니다.",
- "ui.notification.video_fallback": "동영상"
+ "ui.render_config.window_title": "렌더 설정",
+ "ui.render_config.render_fps": "렌더링 FPS",
+ "ui.render_config.video_fps": "영상 FPS",
+ "ui.render_config.render_width": "렌더링 너비",
+ "ui.render_config.render_height": "렌더링 높이",
+ "ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
+ "ui.render_config.show_judgement": "판정 텍스트 표시",
+ "ui.render_config.video_encoding": "Video Encoding Config",
+ "ui.render_config.audio_encoding": "Audio Encoding Config",
+ "ui.render_config.global_settings": "Global Settings",
+ "ui.render_config.advanced_settings": "Advanced Settings",
+ "ui.render_config.go_render": "렌더 시작",
+ "ui.render_config.codec": "코덱",
+ "ui.render_config.rate_control": "비트레이트 제어 모드",
+ "ui.render_config.bitrate": "비트레이트 (kbps)",
+ "ui.render_config.max_bitrate": "최대 비트레이트 (kbps)",
+ "ui.render_config.qp": "품질 (QP)",
+ "ui.render_config.keyframe_interval": "키프레임 간격 (초)",
+ "ui.render_config.force_software": "강제 소프트웨어 인코더",
+ "ui.render_config.render_audio": "오디오 렌더링",
+ "ui.render_config.sample_rate": "샘플레이트 (Hz)",
+ "ui.render_config.channels": "오디오 채널",
+ "ui.render_config.audio_bitrate": "오디오 비트레이트 (kbps)",
+ "ui.render_config.output_dir": "출력 디렉토리",
+ "ui.render_config.browse": "찾아보기...",
+ "ui.render_config.reset_default": "기본값으로 초기화",
+ "ui.render_config.file_extension": "파일 확장자",
+ "ui.render_config.process_audio": "오디오 처리",
+ "ui.render_config.non_tile": "논타일 모드",
+ "ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
+ "ui.render_config.validation_title": "설정 오류",
+ "ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
+ "ui.render_config.invalid_path": "출력 디렉토리 경로가 올바르지 않습니다:\n{0}"
}
diff --git a/Localization/LocalizationManager.cs b/Localization/LocalizationManager.cs
index 181f77b..15bb674 100644
--- a/Localization/LocalizationManager.cs
+++ b/Localization/LocalizationManager.cs
@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
-using System.Reflection;
using MelonLoader;
using Newtonsoft.Json;
using UnityEngine;
@@ -33,6 +32,11 @@ internal static class LocalizationManager
private static bool _initialized;
+ static LocalizationManager()
+ {
+ Initialize();
+ }
+
///
/// Initializes the localization system and loads embedded language dictionaries.
///
@@ -115,7 +119,7 @@ internal static class LocalizationManager
localeCode = FallbackLocaleCode;
}
- var isChanged = (language != CurrentLanguage) || (localeCode != CurrentLocaleCode);
+ var isChanged = language != CurrentLanguage || localeCode != CurrentLocaleCode;
CurrentLanguage = language;
CurrentLocaleCode = localeCode;
@@ -140,6 +144,7 @@ internal static class LocalizationManager
public static string Get(string key)
{
if (string.IsNullOrEmpty(key)) return string.Empty;
+ if (!_initialized) Initialize();
// 1. Try currently active locale
if (Locales.TryGetValue(CurrentLocaleCode, out var activeDict) && activeDict.TryGetValue(key, out var val))
@@ -165,7 +170,7 @@ internal static class LocalizationManager
public static string Get(string key, params object[] args)
{
var template = Get(key);
- if (args == null || args.Length == 0) return template;
+ if (args.Length == 0) return template;
try
{
@@ -185,7 +190,6 @@ internal static class LocalizationManager
return language switch
{
SystemLanguage.Korean => "ko",
- SystemLanguage.English => "en",
_ => "en"
};
}
@@ -218,6 +222,7 @@ internal static class LocalizationManager
///
/// Convenient shorthand alias for .
///
+// ReSharper disable once InconsistentNaming
internal static class I18n
{
///
diff --git a/RenderMod.cs b/RenderMod.cs
index 9be8d8f..593e541 100644
--- a/RenderMod.cs
+++ b/RenderMod.cs
@@ -2,12 +2,11 @@ using System;
using ADOFAIRenderer;
using ADOFAIRenderer.Core;
using ADOFAIRenderer.Data;
-using ADOFAIRenderer.Util;
+using ADOFAIRenderer.UI;
using FFmpeg.AutoGen;
using MelonLoader;
using MelonLoader.Utils;
using UnityEngine;
-using UnityEngine.EventSystems;
using Object = UnityEngine.Object;
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.3-BETA", "ADOFAI Editor Forum")]
@@ -17,57 +16,27 @@ namespace ADOFAIRenderer;
internal class RenderMod : MelonMod
{
- public static AssetBundle FontBundle = null!;
// ReSharper disable once MemberCanBePrivate.Global
- public static AssetBundle SceneBundle = null!;
- // ReSharper disable once MemberCanBePrivate.Global
- public static AssetBundle ShaderBundle = null!;
- public static ComputeShader ColorConversionShader = null!;
public static bool IsFeatureDisabled = false;
public static DateTime ExpirationTime = new(2026, 09, 21, 0, 0, 0, DateTimeKind.Utc);
public override void OnInitializeMelon()
{
GlobalSettings.Load();
+ Localization.LocalizationManager.Initialize();
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
var renderManagerObj = new GameObject("Render Manager");
var updateHookerObj = new GameObject("Update Hooker");
+ var uiManagerObj = new GameObject("Renderer UI Manager");
Object.DontDestroyOnLoad(renderManagerObj);
Object.DontDestroyOnLoad(updateHookerObj);
+ Object.DontDestroyOnLoad(uiManagerObj);
renderManagerObj.AddComponent();
updateHookerObj.AddComponent();
- LoadBundles();
- }
-
- private static void LoadBundles()
- {
- FontBundle = BundleLoader.GetBundle("fonts");
- SceneBundle = BundleLoader.GetBundle("scenes");
- SceneBundle.GetAllScenePaths();
- try
- {
- ShaderBundle = BundleLoader.GetBundle("shaders");
- ColorConversionShader = ShaderBundle.LoadAsset("ColorConversion");
- Melon.Logger.Msg("Color conversion Compute Shader loaded successfully.");
- }
- catch (Exception ex)
- {
- Melon.Logger.Warning($"Failed to load Shader AssetBundle. GPU color conversion will be disabled and fallback to CPU. Error: {ex.Message}");
- }
- }
-
- public static void FixEventSystem()
- {
- if (EventSystem.current == null) return;
- var currentModule = EventSystem.current.currentInputModule;
-
- if (currentModule) return;
- Melon.Logger.Msg("Ported Unity 6 Input Module.");
-
- var newModule = EventSystem.current.gameObject.AddComponent();
- newModule.enabled = true;
+ uiManagerObj.AddComponent();
+ ModAssets.Load();
}
public override void OnApplicationQuit()
diff --git a/UI/CommonWarningDialogUI.cs b/UI/CommonWarningDialogUI.cs
index a26bd96..7403b96 100644
--- a/UI/CommonWarningDialogUI.cs
+++ b/UI/CommonWarningDialogUI.cs
@@ -52,46 +52,6 @@ internal class CommonWarningDialogUI : MonoBehaviour
}
}
- private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
- {
- TMP_FontAsset? font = null;
- if (RenderMod.FontBundle)
- {
- try
- {
- font = RenderMod.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
- }
- catch
- {
- // Loading failed
- }
- }
-
- // Fallback processing
- if (!font)
- {
- try
- {
- font = RDString.fontData.fontTMP;
- }
- catch
- {
- // ignored
- }
- }
- if (!font)
- {
- // ReSharper disable once Unity.UnknownResource
- font = Resources.Load("Fonts & Materials/LiberationSans SDF");
- }
-
- if (font) return font;
- var fonts = Resources.FindObjectsOfTypeAll();
- if (fonts.Length > 0) font = fonts[0];
-
- return font!;
- }
-
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
{
if (buttons.Length == 0) return;
@@ -153,7 +113,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
bgRect.offsetMin = Vector2.zero;
bgRect.offsetMax = Vector2.zero;
- var font = GetNanumSquareNeoBdFontAsset();
+ var font = ModAssets.NanumSquareNeoNormal;
// 2. Create modal container
var modalContainerObj = new GameObject("ModalContainer");
diff --git a/UI/DebugMonitorUI.cs b/UI/DebugMonitorUI.cs
index 8710c8b..f2bc2c9 100644
--- a/UI/DebugMonitorUI.cs
+++ b/UI/DebugMonitorUI.cs
@@ -30,39 +30,6 @@ internal class DebugMonitorUI : MonoBehaviour
private RectTransform _fillRect = null!;
private TextMeshProUGUI _progressText = null!;
- private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
- {
- TMP_FontAsset? font = null;
- if (RenderMod.FontBundle != null)
- {
- try
- {
- font = RenderMod.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
- }
- catch
- {
- // Loading failed
- }
- }
-
- // Fallback: Use game's own font or built-in TMP SDF font if AssetBundle loading fails
- if (font == null)
- {
- font = RDString.fontData.fontTMP;
- }
- if (font == null)
- {
- // ReSharper disable once Unity.UnknownResource
- font = Resources.Load("Fonts & Materials/LiberationSans SDF");
- }
-
- if (font != null) return font;
- var fonts = Resources.FindObjectsOfTypeAll();
- if (fonts.Length > 0) font = fonts[0];
-
- return font!;
- }
-
private void Start()
{
// Set UI layer (5)
@@ -112,8 +79,7 @@ internal class DebugMonitorUI : MonoBehaviour
_text.overflowMode = TextOverflowModes.Overflow;
// Load and apply font
- var font = GetNanumSquareNeoBdFontAsset();
- _text.font = font;
+ _text.font = ModAssets.NanumSquareNeoNormal;
var textRect = textObj.GetComponent();
textRect.anchorMin = Vector2.zero;
@@ -166,7 +132,7 @@ internal class DebugMonitorUI : MonoBehaviour
_progressText.richText = true;
_progressText.fontSize = BarTextFontSize;
_progressText.alignment = TextAlignmentOptions.Center;
- _progressText.font = font;
+ _progressText.font = ModAssets.NanumSquareNeoNormal;
_progressText.color = BarTextColor;
// Add progress bar text outline for readability
diff --git a/UI/FFmpegDownloadUI.cs b/UI/FFmpegDownloadUI.cs
index 9ebaae3..737f7f0 100644
--- a/UI/FFmpegDownloadUI.cs
+++ b/UI/FFmpegDownloadUI.cs
@@ -88,11 +88,11 @@ internal class FFmpegDownloadUI : MonoBehaviour
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
{
TMP_FontAsset? font = null;
- if (RenderMod.FontBundle)
+ if (ModAssets.FontBundle)
{
try
{
- font = RenderMod.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
+ font = ModAssets.FontBundle.LoadAsset("NanumSquareNeoOTF-Bd SDF");
}
catch
{
diff --git a/UI/RenderConfigUIManager.cs b/UI/RenderConfigUIManager.cs
deleted file mode 100644
index 5ab3694..0000000
--- a/UI/RenderConfigUIManager.cs
+++ /dev/null
@@ -1,1411 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using ADOFAIRenderer.API;
-using ADOFAIRenderer.Core;
-using ADOFAIRenderer.Data;
-using ADOFAIRenderer.Data.Input;
-using ADOFAIRenderer.Util;
-using ADOFAIRenderer.Util.FFmpeg;
-using MelonLoader;
-using UnityEngine;
-using UnityEngine.UIElements;
-using UnityEngine.UIElements.Experimental;
-
-namespace ADOFAIRenderer.UI;
-
-internal class RenderConfigUIManager : MonoBehaviour
-{
- [SerializeField]
- private UIDocument uiDocument = null!;
-
- private VisualElement _root = null!;
- private IntegerInputValidator _intValidator = null!;
- private DoubleInputValidator _doubleValidator = null!;
-
- private Button _goRenderButton = null!;
- private Button _videoEncodingConfigButton = null!;
- private VisualElement _videoEncodingConfigContainer = null!;
-
- private Button _audioEncodingConfigButton = null!;
- private VisualElement _audioEncodingConfigContainer = null!;
-
- private Button _globalSettingsButton = null!;
- private VisualElement? _globalConfigContainer;
- private Button _advancedSettingsButton = null!;
- private VisualElement? _advancedConfigContainer;
- private Label _versionLabel = null!;
-
- private void Awake()
- {
- _root = uiDocument.rootVisualElement;
- RenderManager.Instance.Configuration = new RenderConfig();
-
- _intValidator = new IntegerInputValidator(_root);
- _doubleValidator = new DoubleInputValidator(_root);
- }
-
- private void Start()
- {
- // Init Validators
- _intValidator
- .AddLimits("RenderWidth", new PositiveOnlyIntegerLimit(), new RangeIntegerLimit(1, 7680))
- .AddLimits("RenderHeight", new PositiveOnlyIntegerLimit(), new RangeIntegerLimit(1, 4320));
-
- _doubleValidator
- .AddLimits("RenderFPS", new PositiveOnlyDoubleLimit(), new RangeDoubleLimit(0, 9600))
- .AddLimits("VideoFPS", new PositiveOnlyDoubleLimit(), new RangeDoubleLimit(0, 4800))
- .AddLimits("DelayAfterEnd", new PositiveOnlyDoubleLimit(), new RangeDoubleLimit(0, 86400));
-
- _intValidator.SetupValidation();
- _doubleValidator.SetupValidation();
-
- // Attach Button Event Listener
- _goRenderButton = _root.Q