using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ADOFAIRenderer.Core.Data;
using ADOFAIRenderer.Data;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace ADOFAIRenderer.Core;
/// A named render configuration, stored as one JSON file in the presets directory.
public class RenderPreset
{
/// Display name of the preset. A file without a name uses the file name (without extension).
public string Name { get; set; } = string.Empty;
/// Render configuration of the preset.
public RenderConfig Config { get; set; } = null!;
/// Returns a copy with a copied configuration.
public RenderPreset Clone()
{
return new RenderPreset
{
Name = Name,
Config = Config.Clone()
};
}
}
///
/// Loads, saves and deletes render presets. Presets are JSON files (one per preset, file name derived from the preset
/// name) in <game root>/UserData/ADOFAIRenderer/Presets. The built-in presets are written once, on first use
/// (GlobalConfig.DefaultPresetsInitialized), so the user can edit or delete them. Main thread.
///
public static class PresetManager
{
///
/// Built-in presets (H.264 CBR, 48 kHz stereo AAC at 256 kbps, mkv): 1080p, 1440p and 2160p at 60 fps video.
/// "(4x)" presets render 240 game frames per second (4 per video frame); "(1x)" renders 60.
/// Video bitrates are in kbps.
///
private static readonly List DefaultPresets = new()
{
new RenderPreset
{
Name = "FHD 60fps (1x)",
Config = new RenderConfig
{
RenderWidth = 1920,
RenderHeight = 1080,
RenderFPS = 60,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 20000, MaxBitrate = 35000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "FHD 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 1920,
RenderHeight = 1080,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 30000, MaxBitrate = 50000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "QHD 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 2560,
RenderHeight = 1440,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 35000, MaxBitrate = 60000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "4K 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 3840,
RenderHeight = 2160,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 60000, MaxBitrate = 100000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
}
};
///
/// <root>/UserData/ADOFAIRenderer/Presets, where root is MelonLoader's game root directory, or the application
/// base directory when that is unavailable.
///
private static string GetPresetsDirectory()
{
string? root = null;
try
{
root = MelonEnvironment.GameRootDirectory;
}
catch
{
// Outside MelonLoader host environment (e.g. tests)
}
if (string.IsNullOrEmpty(root))
{
root = AppDomain.CurrentDomain.BaseDirectory;
}
return Path.Combine(root, "UserData", "ADOFAIRenderer", "Presets");
}
///
/// File name (without extension) of the preset file for the given preset name: every character that is invalid
/// in a file name is replaced with '_'. Different preset names can map to the same file name (e.g. "a/b" and "a_b").
///
internal static string GetSafeFileName(string name)
{
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
}
///
/// Creates the presets directory and, once per installation (GlobalConfig.DefaultPresetsInitialized), writes the
/// built-in presets whose files do not exist yet, then saves the flag. Errors are logged, not thrown.
///
public static void EnsureDefaultPresetsCreated()
{
try
{
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
if (!GlobalSettings.Current.DefaultPresetsInitialized)
{
var settings = new JsonSerializerSettings
{
Formatting = Formatting.Indented
};
settings.Converters.Add(new ColorJsonConverter());
foreach (var def in DefaultPresets)
{
var safeName = GetSafeFileName(def.Name);
var filePath = Path.Combine(dir, safeName + ".json");
if (!File.Exists(filePath))
{
var json = JsonConvert.SerializeObject(def, settings);
File.WriteAllText(filePath, json);
}
}
GlobalSettings.Current.DefaultPresetsInitialized = true;
GlobalSettings.Save();
}
}
catch (Exception ex)
{
MelonLogger.Warning($"Error initializing default presets: {ex.Message}");
}
}
///
/// Saves a copy of as preset , overwriting the file of the same
/// safe file name (see GetSafeFileName).
///
/// The name is empty or white space.
/// The directory or file cannot be written (not caught).
public static void SavePreset(string name, RenderConfig config)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new ArgumentException("Preset name cannot be empty.");
}
string dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
var preset = new RenderPreset
{
Name = name,
Config = config.Clone()
};
var settings = new JsonSerializerSettings
{
Formatting = Formatting.Indented
};
settings.Converters.Add(new ColorJsonConverter());
string json = JsonConvert.SerializeObject(preset, settings);
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
File.WriteAllText(filePath, json);
}
///
/// Loads every *.json preset file (after creating the built-in presets on first use). Files written by older
/// versions are migrated in memory (old key names and flat properties moved into the nested configs); the files are
/// not rewritten. A file that cannot be read is logged and skipped. When two files have the same preset name
/// (case-insensitive), the first one in directory order is used. Returns copies of the built-in presets when the
/// directory does not exist.
///
public static List GetPresets()
{
EnsureDefaultPresetsCreated();
var presets = new List();
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
foreach (var b in DefaultPresets)
{
presets.Add(b.Clone());
}
return presets;
}
try
{
var files = Directory.GetFiles(dir, "*.json");
var serializerSettings = new JsonSerializerSettings();
serializerSettings.Converters.Add(new ColorJsonConverter());
var serializer = JsonSerializer.Create(serializerSettings);
foreach (var file in files)
{
try
{
var json = File.ReadAllText(file);
var jObject = JsonConvert.DeserializeObject(json);
if (jObject == null) continue;
var configToken = jObject["Config"];
if (configToken is JObject configObj)
{
TryChangeKey(configObj, "DelayAfterLevelEnd", "DelayAfterEnd");
// 1. legacy EncodingConfig -> VideoConfig
if (configObj["EncodingConfig"] is JObject oldEncodingConfigObj)
{
configObj["VideoConfig"] ??= oldEncodingConfigObj;
configObj.Remove("EncodingConfig");
}
// 2. legacy top-level Codec -> VideoConfig.Codec
var legacyCodecToken = configObj["Codec"];
if (legacyCodecToken != null && legacyCodecToken.Type != JTokenType.Null)
{
if (configObj["VideoConfig"] == null || configObj["VideoConfig"]!.Type == JTokenType.Null)
{
configObj["VideoConfig"] = new JObject();
}
var videoConfigObj = (JObject)configObj["VideoConfig"]!;
videoConfigObj["Codec"] ??= legacyCodecToken;
configObj.Remove("Codec");
}
// 3. legacy top-level Audio properties -> AudioConfig
string[] legacyAudioProps = { "RenderAudio", "AudioSampleRate", "AudioChannels", "AudioBitrate" };
foreach (var prop in legacyAudioProps)
{
var legacyToken = configObj[prop];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
{
if (configObj["AudioConfig"] == null || configObj["AudioConfig"]!.Type == JTokenType.Null)
{
configObj["AudioConfig"] = new JObject();
}
var audioConfigObj = (JObject)configObj["AudioConfig"]!;
audioConfigObj[prop] ??= legacyToken;
}
configObj.Remove(prop);
}
if (configObj["AudioConfig"] != null && configObj["AudioConfig"]!.Type == JTokenType.Null)
{
configObj.Remove("AudioConfig");
}
// 4. legacy top-level Advanced properties -> AdvancedConfig
string[] legacyAdvancedProps = { "RandomSeed", "ProcessAudio", "NonTile" };
foreach (var prop in legacyAdvancedProps)
{
var legacyToken = configObj[prop];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
{
if (configObj["AdvancedConfig"] == null || configObj["AdvancedConfig"]!.Type == JTokenType.Null)
{
configObj["AdvancedConfig"] = new JObject();
}
var advancedConfigObj = (JObject)configObj["AdvancedConfig"]!;
advancedConfigObj[prop] ??= legacyToken;
}
configObj.Remove(prop);
}
if (configObj["AdvancedConfig"] != null && configObj["AdvancedConfig"]!.Type == JTokenType.Null)
{
configObj.Remove("AdvancedConfig");
}
}
var preset = jObject.ToObject(serializer);
if (preset != null)
{
var fileBaseName = Path.GetFileNameWithoutExtension(file);
if (string.IsNullOrWhiteSpace(preset.Name))
{
preset.Name = fileBaseName;
}
if (presets.Any(p => string.Equals(p.Name, preset.Name, StringComparison.OrdinalIgnoreCase)))
{
continue;
}
presets.Add(preset);
}
}
catch (Exception ex)
{
MelonLogger.Warning($"Error loading preset file '{Path.GetFileName(file)}': {ex.Message}");
}
}
}
catch (Exception ex)
{
MelonLogger.Error($"Error retrieving preset list: {ex.Message}");
}
return presets;
}
///
/// Renames key to : a non-null old value overwrites the target
/// key, and the old key is always removed.
///
private static void TryChangeKey(JObject configObj, string keyBefore, string targetKey)
{
var legacyToken = configObj[keyBefore];
if (legacyToken != null && legacyToken.Type != JTokenType.Null)
configObj[targetKey] = legacyToken;
configObj.Remove(keyBefore);
}
///
/// Deletes the file of preset : first the file with the safe file name; otherwise the first
/// file whose base name or stored "Name" matches (case-insensitive). Does nothing for an empty name or when no file
/// matches.
///
/// The file with the safe file name exists but cannot be deleted (not caught).
public static void DeletePreset(string name)
{
if (string.IsNullOrWhiteSpace(name)) return;
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir)) return;
var safeName = GetSafeFileName(name);
var filePath = Path.Combine(dir, safeName + ".json");
if (File.Exists(filePath))
{
File.Delete(filePath);
return;
}
foreach (var file in Directory.GetFiles(dir, "*.json"))
{
try
{
var fileBaseName = Path.GetFileNameWithoutExtension(file);
if (string.Equals(fileBaseName, name, StringComparison.OrdinalIgnoreCase))
{
File.Delete(file);
return;
}
var json = File.ReadAllText(file);
var jObject = JsonConvert.DeserializeObject(json);
var pName = (string?)jObject?["Name"];
if (string.Equals(pName, name, StringComparison.OrdinalIgnoreCase))
{
File.Delete(file);
return;
}
}
catch
{
// Ignore read errors during cleanup search
}
}
}
}