using ADOFAIRenderer.UI; using UnityEngine; namespace ADOFAIRenderer.Core { [DefaultExecutionOrder(int.MinValue)] public class FirstUpdateHook : MonoBehaviour { private bool _checkedFFmpeg; private void Update() { if (!_checkedFFmpeg) { _checkedFFmpeg = true; FFmpegDownloadUI.ShowDownloadUI(); } if (RenderManager.Instance) { RenderManager.Instance.OnPreRenderUpdate(); } } } }