using ADOFAIRenderer.Core; using HarmonyLib; namespace ADOFAIRenderer.Patch.Game { [HarmonyPatch(typeof(scrMistakesManager))] // ReSharper disable once InconsistentNaming public static class scrMistakesManagerPatch { [HarmonyPrefix] [HarmonyPatch("SaveCustom")] public static bool PreventSaveCustom() { return !RenderManager.IsActive; } } }