using System;
using System.Collections.Generic;
using System.Linq;
using MelonLoader;
using UnityEngine.UIElements;
namespace ADOFAIRenderer.Data
{
///
/// Binds a UI Toolkit to an enum type.
/// Populates choices from enum names and provides typed access to the selected value.
///
/// The enum type to bind.
public class EnumDropdownBinder where T : struct, Enum
{
private readonly DropdownField? _dropdown;
private readonly List _values;
private Action? _onValueChanged;
///
/// The currently selected enum value.
///
public T Value => _dropdown != null && _dropdown.index >= 0 && _dropdown.index < _values.Count
? _values[_dropdown.index]
: default;
///
/// Queries a by name from the root VisualElement,
/// populates it with enum names, and selects the default value.
///
/// The root VisualElement loaded from the UXML bundle.
/// The name of the DropdownField in the UXML.
/// The initial selected value. Defaults to the first enum member.
public EnumDropdownBinder(VisualElement rootVisualElement, string fieldName, T? defaultValue = null)
{
_values = Enum.GetValues(typeof(T)).Cast().ToList();
_dropdown = rootVisualElement.Q(fieldName);
if (_dropdown == null)
{
Melon.Logger.Error(
$"DropdownField '{fieldName}'을(를) 찾을 수 없습니다.");
return;
}
_dropdown.choices = _values.Select(v => v.ToString()).ToList();
// Register the callback BEFORE setting index so the initial selection fires it too
_dropdown.RegisterValueChangedCallback(_ =>
{
_onValueChanged?.Invoke(Value);
});
var initial = defaultValue ?? _values[0];
_dropdown.index = _values.IndexOf(initial);
}
///
/// Registers a callback that fires when the selection changes, providing the new enum value.
///
public void OnValueChanged(Action callback)
{
_onValueChanged = callback;
// Fire immediately with current value so the caller gets the initial state
if (_dropdown != null)
{
callback(Value);
}
}
}
}