diff --git a/Patch/Engine/AsyncInputPatches.cs b/Patch/Engine/AsyncInputPatches.cs
index d9fcc6e..6b1dc2d 100644
--- a/Patch/Engine/AsyncInputPatches.cs
+++ b/Patch/Engine/AsyncInputPatches.cs
@@ -9,7 +9,7 @@ namespace ADOFAIRenderer.Patch.Engine
{
[HarmonyPrefix]
// ReSharper disable once InconsistentNaming
- public static bool Prefix(long fixDivider)
+ public static bool Prefix()
{
if (!RenderManager.IsActive) return true;
// Force offsetTick to match instantly without 1/100 damping division when rendering
diff --git a/UI/DebugMonitorUI.cs b/UI/DebugMonitorUI.cs
index 6c39691..01b089a 100644
--- a/UI/DebugMonitorUI.cs
+++ b/UI/DebugMonitorUI.cs
@@ -187,7 +187,7 @@ namespace ADOFAIRenderer.UI
var sb = new StringBuilder();
sb.AppendLine("ADOFAI Renderer Realtime Monitor");
sb.AppendLine();
- sb.AppendLine($"• Rendered Progress: {(RenderManager.Instance != null ? RenderManager.Instance.frameCount : 0)} frames");
+ sb.AppendLine($"• Rendered Progress: {(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)} frames");
var queueCount = 0;
if (RenderManager.Instance)
@@ -199,7 +199,7 @@ namespace ADOFAIRenderer.UI
}
sb.AppendLine($"• Queued Buffers: {queueCount} / {RenderManager.MaxQueuedFrames} frames");
- sb.AppendLine((RenderManager.Instance && RenderManager.Instance.isThrottling)
+ sb.AppendLine(RenderManager.Instance && RenderManager.Instance.isThrottling
? "• Status: THROTTLING (Safe Mode)"
: "• Status: NORMAL (Encoding)");
sb.AppendLine();