From 236720e36e0a61fb411d714b25f232851bade35a87d979a4f3ed82587dcd14fe Mon Sep 17 00:00:00 2001 From: copecone Date: Thu, 21 May 2026 18:31:44 +0900 Subject: [PATCH] Version Up --- ADOFAIRenderer.csproj | 9 +++++---- RenderMod.cs | 2 +- Util/WaitForFrames.cs | 2 +- 3 files changed, 7 insertions(+), 6 deletions(-) diff --git a/ADOFAIRenderer.csproj b/ADOFAIRenderer.csproj index 0ec38cd..cba11e6 100644 --- a/ADOFAIRenderer.csproj +++ b/ADOFAIRenderer.csproj @@ -59,10 +59,11 @@ - - - - + + + + + diff --git a/RenderMod.cs b/RenderMod.cs index cfd7809..54140ae 100644 --- a/RenderMod.cs +++ b/RenderMod.cs @@ -8,7 +8,7 @@ using UnityEngine; using UnityEngine.EventSystems; using Object = UnityEngine.Object; -[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.0.2-INDEV", "ADOFAI Editor Forum")] +[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.0.3-INDEV", "ADOFAI Editor Forum")] [assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")] namespace ADOFAIRenderer diff --git a/Util/WaitForFrames.cs b/Util/WaitForFrames.cs index cd6e391..06653b1 100644 --- a/Util/WaitForFrames.cs +++ b/Util/WaitForFrames.cs @@ -4,7 +4,7 @@ namespace ADOFAIRenderer.Util { public class WaitForFrames : CustomYieldInstruction { - private int _targetFrameCount; + private readonly int _targetFrameCount; public WaitForFrames(int numberOfFrames) {