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forked from ADOFAIEditorForum/ADOFAIRenderer
Make Every Class Internal
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-51
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@@ -5,7 +5,7 @@ using UnityEngine.UIElements;
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namespace ADOFAIRenderer.Data.Input
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{
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public class DoubleInputValidator
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internal class DoubleInputValidator
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{
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private struct FieldEntry
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{
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@@ -11,7 +11,7 @@ namespace ADOFAIRenderer.Data.Input
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/// Populates choices from enum names and provides typed access to the selected value.
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/// </summary>
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/// <typeparam name="T">The enum type to bind.</typeparam>
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public class EnumDropdownBinder<T> where T : struct, Enum
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internal class EnumDropdownBinder<T> where T : struct, Enum
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{
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private readonly DropdownField? _dropdown;
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private readonly List<T> _values;
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@@ -5,7 +5,7 @@ using UnityEngine.UIElements;
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namespace ADOFAIRenderer.Data.Input
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{
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public class IntegerInputValidator
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internal class IntegerInputValidator
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{
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private struct FieldEntry
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{
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