Make Every Class Internal

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copecone committed 2026-08-17 03:16:19 +09:00
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commit 485ebffbd3
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@@ -12,7 +12,7 @@ using UnityEngine.Rendering;
namespace ADOFAIRenderer.Util
{
public class FrameReader : IDisposable
internal class FrameReader : IDisposable
{
private static readonly int Height = Shader.PropertyToID("Height");
private static readonly int Width = Shader.PropertyToID("Width");