Make Every Class Internal

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copecone committed 2026-08-17 03:16:19 +09:00
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commit 485ebffbd3
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@@ -4,7 +4,7 @@ using UnityEngine;
namespace ADOFAIRenderer.Util
{
public static class ParticleUtil
internal static class ParticleUtil
{
private static readonly ConditionalWeakTable<ParticleSystem, ParticleSystemRenderer> Cache = new();