SHA256
forked from ADOFAIEditorForum/ADOFAIRenderer
Make Every Class Internal
This commit is contained in:
38 files changed
+50
-51
No files matched your search
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
{
|
||||
public static class ParticleUtil
|
||||
internal static class ParticleUtil
|
||||
{
|
||||
private static readonly ConditionalWeakTable<ParticleSystem, ParticleSystemRenderer> Cache = new();
|
||||
|
||||
|
||||
Reference in new issue
Block a user