Fix Intro Skip Problem

This commit is contained in:
copecone committed 2026-05-23 23:46:15 +09:00
1 parent 6133d28877
commit 4abdaf33b4
2 files changed
+23 -6

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+4 -6
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@@ -166,10 +166,10 @@ namespace ADOFAIRenderer.Component
scrConductor.instance.song.time = -1000; scrConductor.instance.song.time = -1000;
} }
private string FindFFmpegPath() private static string FindFFmpegPath()
{ {
bool isWindows = Application.platform == RuntimePlatform.WindowsPlayer; var isWindows = Application.platform == RuntimePlatform.WindowsPlayer;
string ffmpegName = isWindows ? "ffmpeg.exe" : "ffmpeg"; var ffmpegName = isWindows ? "ffmpeg.exe" : "ffmpeg";
// 1. Mods/ADOFAIRenderer/ffmpeg // 1. Mods/ADOFAIRenderer/ffmpeg
var path1 = Path.Combine(MelonEnvironment.ModsDirectory, "ADOFAIRenderer", ffmpegName); var path1 = Path.Combine(MelonEnvironment.ModsDirectory, "ADOFAIRenderer", ffmpegName);
@@ -181,9 +181,7 @@ namespace ADOFAIRenderer.Component
// 3. GameRootDirectory/ffmpeg // 3. GameRootDirectory/ffmpeg
var path3 = Path.Combine(MelonEnvironment.GameRootDirectory, ffmpegName); var path3 = Path.Combine(MelonEnvironment.GameRootDirectory, ffmpegName);
if (File.Exists(path3)) return path3; return File.Exists(path3) ? path3 : "";
return "";
} }
private void StartFFmpegThread() private void StartFFmpegThread()
+19
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@@ -0,0 +1,19 @@
using HarmonyLib;
namespace ADOFAIRenderer.Patch.ClassPatch
{
[HarmonyPatch(typeof(Persistence), "skipIntroBehavior", MethodType.Getter)]
public static class PersistencePatch
{
// ReSharper disable once InconsistentNaming
public static void Postfix(ref SkipIntroBehavior __result)
{
if (RenderMod.IsRendering &&
scrConductor.instance != null &&
!scrConductor.instance.hasSongStarted)
{
__result = SkipIntroBehavior.Off;
}
}
}
}