Add Look Ahead to Audio Filter

This commit is contained in:
copecone committed 2026-07-17 14:58:26 +09:00
1 parent 72648b4286
commit 742a9d594c
5 files changed
+129 -12

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+2
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@@ -18,5 +18,7 @@ namespace ADOFAIRenderer.Util.Audio.Filter
}
public void Reset() { }
public double Latency => 0.0;
}
}
+2
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@@ -27,5 +27,7 @@ namespace ADOFAIRenderer.Util.Audio.Filter
}
public void Reset() { }
public double Latency => 0.0;
}
}
+2
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@@ -10,5 +10,7 @@ namespace ADOFAIRenderer.Util.Audio.Filter
void ProcessBlock(Span<float> buffer);
void Reset();
double Latency { get; }
}
}
+53
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@@ -12,6 +12,8 @@ namespace ADOFAIRenderer.Util.Audio.Filter
private float _releaseTime = 0.100f; // in seconds
private float _kneeDb = 5f; // in dB
private float _rmsWindowTime = 0.030f; // in seconds
private float _lookAheadTime; // in seconds
private int _lookAheadSamples;
private int _sampleRate = 44100;
private int _channels = 2;
@@ -23,6 +25,20 @@ namespace ADOFAIRenderer.Util.Audio.Filter
// Per-channel state
private float[] _rmsState = Array.Empty<float>(); // running mean-square (MS) state
private float[] _gainState = Array.Empty<float>(); // smoothed gain reduction in dB
private float[][] _delayBuffers = Array.Empty<float[]>(); // circular delay buffers
private int[] _delayWriteIndices = Array.Empty<int>();
public float LookAheadTime
{
get => _lookAheadTime;
set
{
_lookAheadTime = Math.Max(0f, Math.Min(1.0f, value));
UpdateLookAheadSettings();
}
}
public double Latency => _lookAheadTime;
public float ThresholdDb
{
@@ -80,6 +96,7 @@ namespace ADOFAIRenderer.Util.Audio.Filter
UpdateAttackCoef();
UpdateReleaseCoef();
UpdateRmsCoef();
UpdateLookAheadSettings();
_rmsState = new float[channels];
_gainState = new float[channels];
@@ -87,6 +104,26 @@ namespace ADOFAIRenderer.Util.Audio.Filter
Reset();
}
private void UpdateLookAheadSettings()
{
_lookAheadSamples = (int)Math.Round(_sampleRate * _lookAheadTime);
ReallocateDelayBuffers();
}
private void ReallocateDelayBuffers()
{
if (_channels <= 0) return;
_delayBuffers = new float[_channels][];
_delayWriteIndices = new int[_channels];
for (int i = 0; i < _channels; i++)
{
_delayBuffers[i] = _lookAheadSamples > 0 ? new float[_lookAheadSamples] : Array.Empty<float>();
_delayWriteIndices[i] = 0;
}
}
private void UpdateAttackCoef()
{
_attackCoef = (float)Math.Exp(-1.0 / (_sampleRate * _attackTime));
@@ -155,6 +192,16 @@ namespace ADOFAIRenderer.Util.Audio.Filter
// Convert back to linear gain multiplier
float linearGain = (float)Math.Pow(10.0, currentGain / 20.0);
if (_lookAheadSamples > 0 && _delayBuffers.Length > channel && _delayBuffers[channel].Length > 0)
{
var buffer = _delayBuffers[channel];
int writeIdx = _delayWriteIndices[channel];
float delayedSample = buffer[writeIdx];
buffer[writeIdx] = sample;
_delayWriteIndices[channel] = (writeIdx + 1) % _lookAheadSamples;
return delayedSample * linearGain;
}
return sample * linearGain;
}
@@ -171,6 +218,12 @@ namespace ADOFAIRenderer.Util.Audio.Filter
{
Array.Clear(_rmsState, 0, _rmsState.Length);
Array.Clear(_gainState, 0, _gainState.Length);
for (int i = 0; i < _delayBuffers.Length; i++)
{
Array.Clear(_delayBuffers[i], 0, _delayBuffers[i].Length);
}
Array.Clear(_delayWriteIndices, 0, _delayWriteIndices.Length);
}
}
}