From 8014975c81a9f0d1697c1a01137fdb165dc2753673452544a86c6185b2ff9753 Mon Sep 17 00:00:00 2001 From: copecone Date: Thu, 17 Sep 2026 10:33:56 +0900 Subject: [PATCH] Update to Support 3.4.0 --- Patch/Engine/AsyncInputPatches.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Patch/Engine/AsyncInputPatches.cs b/Patch/Engine/AsyncInputPatches.cs index 7b48d63..0e9540a 100644 --- a/Patch/Engine/AsyncInputPatches.cs +++ b/Patch/Engine/AsyncInputPatches.cs @@ -13,7 +13,7 @@ public static class AsyncInputPatches { if (!RenderManager.IsActive) return true; // Force offsetTick to match instantly without 1/100 damping division when rendering - AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (ulong)(scrConductor.instance.dspTime * 10000000.0); + AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (long)(scrConductor.instance.dspTime * 10000000.0); AsyncInputManager.offsetTickUpdated = true; return false; // Skip the original damped offset calculation }