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forked from ADOFAIEditorForum/ADOFAIRenderer
Refactor and Reorganize Patch Structure and Namespaces
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using ADOFAIRenderer.Core;
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using HarmonyLib;
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namespace ADOFAIRenderer.Patch.Game
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{
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[HarmonyPatch(typeof(scrHitTextManager), "ShowHitText")]
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// ReSharper disable once InconsistentNaming
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public class scrHitTextManagerPatch
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{
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public static bool Prefix()
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{
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return !RenderManager.IsActive || RenderManager.Instance is { Configuration: { ShowHitText: true } };
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}
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}
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}
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