diff --git a/Component/EscapeHandlerUI.cs b/Component/EscapeHandlerUI.cs
index 191fb06..02331d4 100644
--- a/Component/EscapeHandlerUI.cs
+++ b/Component/EscapeHandlerUI.cs
@@ -93,7 +93,7 @@ namespace ADOFAIRenderer.Component
var remaining = Mathf.Max(0f, 3f - elapsed);
// 남은 시간 텍스트 업데이트
- _textComponent.text = $"탈출까지 {remaining:F1}초...\nEsc 키를 계속 누르고 계세요";
+ _textComponent.text = $"탈출까지 {remaining:F1}초..\nEsc 키를 계속 누르고 계세요";
// 마이크로 펄스 애니메이션 적용 (누르는 동안 컨테이너 전체 크기가 부드럽게 커짐)
var scale = 1.0f + (elapsed / 3.0f) * 0.15f;
diff --git a/Component/RenderManager.cs b/Component/RenderManager.cs
index 7d596e3..a63a243 100644
--- a/Component/RenderManager.cs
+++ b/Component/RenderManager.cs
@@ -96,7 +96,7 @@ namespace ADOFAIRenderer.Component
RenderMod.FrameCountBase = Time.frameCount;
RenderMod.IsRendering = true;
- Countdown = 3;
+ Countdown = 3; WonFrame = -1;
if (!_escapeHandlerObj)
{
@@ -216,7 +216,6 @@ namespace ADOFAIRenderer.Component
RenderMod.SkipCount = 0;
EndRequested = false;
EndSuccessful = false;
- WonFrame = -1;
var targetFps = Configuration.TargetFPS;
var videoFps = Configuration.VideoFPS;