Improve Code Consistency Between RenderMod and RenderManager

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copecone committed 2026-05-28 14:27:02 +09:00
1 parent d4b9e4b89c
commit ddd0cc1d39
18 files changed
+225 -269

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@@ -1,3 +1,4 @@
using ADOFAIRenderer.Component;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
@@ -22,7 +23,7 @@ namespace ADOFAIRenderer.Patch.ClassPatch
var button = buttonObj.GetComponent<Button>()!;
// Clear persistent and non-persistent listeners from the original button
button.onClick = new Button.ButtonClickedEvent();
button.onClick.AddListener(RenderMod.StartRender);
button.onClick.AddListener(RenderManager.StartRender);
// The button root has an Image component for the background (rounded box).
// We want to change the icon sprite, which is on a child GameObject.