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forked from ADOFAIEditorForum/ADOFAIRenderer
Improve Code Consistency Between RenderMod and RenderManager
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@@ -1,3 +1,4 @@
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using ADOFAIRenderer.Component;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -22,7 +23,7 @@ namespace ADOFAIRenderer.Patch.ClassPatch
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var button = buttonObj.GetComponent<Button>()!;
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// Clear persistent and non-persistent listeners from the original button
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button.onClick = new Button.ButtonClickedEvent();
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button.onClick.AddListener(RenderMod.StartRender);
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button.onClick.AddListener(RenderManager.StartRender);
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// The button root has an Image component for the background (rounded box).
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// We want to change the icon sprite, which is on a child GameObject.
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