Improve Code Consistency Between RenderMod and RenderManager

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copecone committed 2026-05-28 14:27:02 +09:00
1 parent d4b9e4b89c
commit ddd0cc1d39
18 files changed
+225 -269

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+6 -6
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@@ -1,5 +1,5 @@
using ADOFAIRenderer.Component;
using HarmonyLib;
using MelonLoader;
namespace ADOFAIRenderer.Patch.ClassPatch
{
@@ -11,35 +11,35 @@ namespace ADOFAIRenderer.Patch.ClassPatch
[HarmonyPatch("TogglePauseGame")]
public static bool PreventPause()
{
return !RenderMod.IsRendering;
return !RenderManager.IsActive;
}
[HarmonyPrefix]
[HarmonyPatch("PortalTravelAction")]
public static bool PreventPortalTravel()
{
return !RenderMod.IsRendering;
return !RenderManager.IsActive;
}
[HarmonyPrefix]
[HarmonyPatch("FailAction")]
public static bool PreventFailAction()
{
return !RenderMod.IsRendering;
return !RenderManager.IsActive;
}
[HarmonyPrefix]
[HarmonyPatch("Fail2Action")]
public static bool PreventFail2Action()
{
return !RenderMod.IsRendering;
return !RenderManager.IsActive;
}
[HarmonyPrefix]
[HarmonyPatch("OnPlayerDied")]
public static bool PreventPlayerDied()
{
return !RenderMod.IsRendering;
return !RenderManager.IsActive;
}
}
}