SHA256
forked from ADOFAIEditorForum/ADOFAIRenderer
Add README.md
This commit is contained in:
1 parent
d42c434780
commit
ea1a193937
1 file changed
+93
@@ -0,0 +1,93 @@
|
||||
# ADOFAI Renderer
|
||||
|
||||
> **Lossless, stutter-free, and high-quality video rendering for *A Dance of Fire and Ice* — even on low-end PCs.**
|
||||
|
||||
> [!NOTE]
|
||||
> This project is currently in active development. Features, APIs, and documentation are subject to change at any time.
|
||||
|
||||
---
|
||||
|
||||
## 📖 About The Project
|
||||
|
||||
**ADOFAIRenderer** was originally initiated by **square3ang** in 2024 and officially saw its first alpha release in 2025. Today, it is actively maintained under the **ADOFAI Editor Forum** as a support project dedicated to level creators.
|
||||
|
||||
By decoupling the game's simulation timestep from wall-clock time, ADOFAI Renderer enables creators to produce smooth, ultra-high-definition game videos with perfect audio sync, regardless of hardware limitations or level complexity.
|
||||
|
||||
---
|
||||
|
||||
## ✨ Key Features
|
||||
|
||||
- **🎮 Low-Spec Friendly Offline Rendering**
|
||||
- Eliminates lag, frame drops, and stuttering caused by complex visual effects and heavy custom levels from the final video.
|
||||
- Guarantees deterministic, frame-perfect video capture.
|
||||
|
||||
- **🌐 Cross-Platform Support**
|
||||
- Fully supports **Windows**, **macOS**, and **Linux** environments.
|
||||
|
||||
- **🎥 Fully Customizable Video Output**
|
||||
- **Independent Frame Rates**: Configure `Render FPS` and `Video FPS` independently.
|
||||
- **Arbitrary Resolutions**: Render in standard HD/4K or any custom resolution.
|
||||
- **Encoding Options**: Supports modern codecs (AV1, etc.) with configurable Bitrate Control (CBR, VBR, QP/Lossless) and hardware acceleration (with software fallback).
|
||||
|
||||
- **🎵 Sample-Accurate Audio Rendering**
|
||||
- Captures and synchronizes in-game music and sound effects directly with rendered video frames.
|
||||
- Custom audio sample rate, channels (mono/stereo), and bitrate settings.
|
||||
|
||||
- **⚙️ Creator-Focused Workflow & UI**
|
||||
- **In-Game Configuration**: Easily tune video, audio, and advanced rendering parameters directly inside ADOFAI.
|
||||
- **Preset System**: Save and load custom render configurations for different use cases.
|
||||
- **Real-Time Monitor**: Live HUD tracking render queue, sent frames, memory usage, and throttling.
|
||||
- **Advanced Controls**: Toggle judgement texts, adjust post-level delay, configure random seeds, or enable Non-Tile mode.
|
||||
|
||||
- **📦 Built-in FFmpeg Integration**
|
||||
- Integrated one-click in-game FFmpeg downloader and setup for seamless installation.
|
||||
|
||||
- **🔌 Developer API**
|
||||
- Offers a fluent API (`RenderSession`) allowing other mods to programmatically configure, trigger, and control rendering sessions.
|
||||
- Full API reference and usage details are documented directly in the codebase via XML documentation comments.
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ Requirements
|
||||
|
||||
- **Operating System**: Windows, macOS, or Linux
|
||||
- **A Dance of Fire and Ice**
|
||||
- **[MelonLoader](https://melonwiki.xyz/)**
|
||||
- **FFmpeg** (Can be downloaded automatically via the in-game popup)
|
||||
|
||||
---
|
||||
|
||||
## 🏗️ Building from Source
|
||||
|
||||
> [!WARNING]
|
||||
> The build configuration (`ADOFAIRenderer.csproj`) is currently tailored specifically for **Windows**. Building on other operating systems (macOS, Linux) may fail or require manual adjustments to MSBuild tasks and assembly reference paths.
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- **.NET SDK** (supporting .NET Standard 2.1, e.g., .NET 8.0 SDK or newer)
|
||||
- **A Dance of Fire and Ice** with **[MelonLoader](https://melonwiki.xyz/)** (Mono runtime) installed.
|
||||
- **Environment Variable**: Set `ADOFAI_PATH` to your game directory (e.g., `C:/Program Files (x86)/Steam/steamapps/common/A Dance of Fire and Ice`).
|
||||
|
||||
### Compile ADOFAIRenderer
|
||||
|
||||
Once `ADOFAI_PATH` is configured in your environment:
|
||||
|
||||
```bash
|
||||
dotnet build ADOFAIRenderer.csproj -c Release
|
||||
```
|
||||
|
||||
The compiled mod will be output to `bin/Release/netstandard2.1/ADOFAIRenderer.dll`.
|
||||
|
||||
---
|
||||
|
||||
## 👥 Credits & History
|
||||
|
||||
- **Original Author**: [square3ang](https://github.com/square3ang) (2024-2025)
|
||||
- **Current Maintainer**: [ADOFAI Editor Forum](https://git.yunizun.org/ADOFAIEditorForum) (2026)
|
||||
- A community-driven initiative supporting custom level designers and video creators.
|
||||
|
||||
---
|
||||
|
||||
## 📄 License
|
||||
|
||||
This project is distributed under the terms of the MIT License. See `LICENSE` for details.
|
||||
Reference in new issue
Block a user