Move UI Components from Component Package to UI Package

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copecone committed 2026-05-28 12:03:24 +09:00
1 parent 2ea5deaba1
commit ef7f4c49a8
4 files changed
+6 -4

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+1
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@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
using ADOFAIRenderer.UI;
using ADOFAIRenderer.Util; using ADOFAIRenderer.Util;
using ADOFAIRenderer.Util.FFmpeg; using ADOFAIRenderer.Util.FFmpeg;
using MelonLoader; using MelonLoader;
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@@ -56,7 +56,7 @@ namespace ADOFAIRenderer.Patch.ClassPatch
var chainSequenceField = traverse.Field("chainSequence"); var chainSequenceField = traverse.Field("chainSequence");
var chainSequenceObj = chainSequenceField.GetValue(); var chainSequenceObj = chainSequenceField.GetValue();
if (chainSequenceObj == null) return; if (chainSequenceObj == null) return;
{
try try
{ {
var killMethod = chainSequenceObj.GetType().GetMethod("Kill", new[] { typeof(bool) }); var killMethod = chainSequenceObj.GetType().GetMethod("Kill", new[] { typeof(bool) });
@@ -70,4 +70,3 @@ namespace ADOFAIRenderer.Patch.ClassPatch
} }
} }
} }
}
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@@ -1,10 +1,11 @@
using System; using System;
using System.Text; using System.Text;
using ADOFAIRenderer.Component;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace ADOFAIRenderer.Component namespace ADOFAIRenderer.UI
{ {
public class DebugMonitorUI : MonoBehaviour public class DebugMonitorUI : MonoBehaviour
{ {
+2 -1
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@@ -1,9 +1,10 @@
using System.Diagnostics; using System.Diagnostics;
using ADOFAIRenderer.Component;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace ADOFAIRenderer.Component namespace ADOFAIRenderer.UI
{ {
public class EscapeHandlerUI : MonoBehaviour public class EscapeHandlerUI : MonoBehaviour
{ {