using ADOFAIRenderer.Core; using HarmonyLib; namespace ADOFAIRenderer.Patch.Game { [HarmonyPatch(typeof(scrFloor))] // ReSharper disable once InconsistentNaming public class scrFloorPatch { [HarmonyPrefix] [HarmonyPatch("SpawnPortalParticles")] public static bool SkipPortalSpawn() { var nonTile = RenderManager.Instance.OverrideLoading && RenderManager.Instance.Configuration.AdvancedConfig.NonTile; return !nonTile; } } }