using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Text.RegularExpressions; using ADOFAIRenderer.Util.FFmpeg; using MelonLoader; namespace ADOFAIRenderer.Util { [SuppressMessage("ReSharper", "InconsistentNaming")] public enum GPUVendor { Unknown, NVIDIA, AMD, Intel } public static class GPUUtil { private const string NvidiaPattern = @"^NVIDIA GeForce [RG]TX [0-9]+(?>(?> Ti)|(?> SUPER)|(?> [0-9]+GB))?(?> Laptop GPU)?/PCIe/SSE2$"; private const string IntelPattern = @"^Intel(?>\(R\))* (?>U*HD Graphics [0-9]+$|Arc\(TM\) [A-C][0-9]+ Graphics)"; private static Dictionary> _codecMap = new Dictionary> { { Codec.H264, new List<(GPUVendor, string)> { (GPUVendor.NVIDIA, "h264_nvenc"), (GPUVendor.Intel, "h264_qsv"), (GPUVendor.AMD, "h264_amf"), (GPUVendor.Unknown, "libx264") } }, { Codec.H265, new List<(GPUVendor, string)> { (GPUVendor.NVIDIA, "hevc_nvenc"), (GPUVendor.Intel, "hevc_qsv"), (GPUVendor.AMD, "hevc_amf"), (GPUVendor.Unknown, "libx265") } }, { Codec.VP9, new List<(GPUVendor, string)> { (GPUVendor.NVIDIA, "vp9_nvenc"), (GPUVendor.Intel, "vp9_qsv"), (GPUVendor.Unknown, "libvpx-vp9") } }, { Codec.AV1, new List<(GPUVendor, string)> { (GPUVendor.NVIDIA, "av1_nvenc"), (GPUVendor.Intel, "av1_qsv"), (GPUVendor.AMD, "av1_amf"), (GPUVendor.Unknown, "libsvtav1"), (GPUVendor.Unknown, "libaom-av1") } }, { Codec.VVC, new List<(GPUVendor, string)> { (GPUVendor.Unknown, "libvvenc") }} }; public static GPUVendor GetActiveGPUVendor() { var gpuName = UnityEngine.SystemInfo.graphicsDeviceName; Melon.Logger.Msg($"Active GPU: {gpuName}"); foreach (Match unused in Regex.Matches(gpuName, NvidiaPattern)) { return GPUVendor.NVIDIA; } foreach (Match unused in Regex.Matches(gpuName, IntelPattern)) { return GPUVendor.Intel; } return GPUVendor.Unknown; } public static List GetPrioritizedEncoderCandidates(Codec codec) { if (!_codecMap.TryGetValue(codec, out var list)) return new List(); var vendor = GetActiveGPUVendor(); var prioritized = new List(); var others = new List(); foreach (var item in list) { if (item.Item1 == vendor) prioritized.Add(item.Item2); else others.Add(item.Item2); } prioritized.AddRange(others); return prioritized; } } }