SHA256
forked from ADOFAIEditorForum/ADOFAIRenderer
68 lines
3.1 KiB
XML
68 lines
3.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Nullable>enable</Nullable>
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<NoWarn>MSB3277</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>$(ADOFAI_PATH)\MelonLoader\net35\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="RDTools">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\RDTools.dll</HintPath>
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</Reference>
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<Reference Include="SkyHook.Unity">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\SkyHook.Unity.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Remove="Bundle\Win64\fonts" />
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<EmbeddedResource Include="Bundle\Win64\fonts" />
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<None Remove="Bundle\Win64\scenes" />
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<EmbeddedResource Include="Bundle\Win64\scenes" />
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</ItemGroup>
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</Project>
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