SHA256
forked from ADOFAIEditorForum/ADOFAIRenderer
782 lines
30 KiB
C#
782 lines
30 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using ADOFAIRenderer.API;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Data;
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using ADOFAIRenderer.Localization;
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using ADOFAIRenderer.Util;
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using ADOFAIRenderer.Util.FFmpeg;
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using MelonLoader;
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using O5Kit.Control;
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using O5Kit.Core;
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using O5Kit.Factory;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ADOFAIRenderer.UI.Window;
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internal static class RenderConfigWindow
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{
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private static O5Window? _configWindow;
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// Controls cache for validation & sync
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private static O5InputField? _renderFpsInput;
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private static O5InputField? _videoFpsInput;
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private static O5InputField? _renderWidthInput;
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private static O5InputField? _renderHeightInput;
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private static O5InputField? _delayAfterEndInput;
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private static O5Toggle? _showJudgementToggle;
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private static O5Dropdown<Codec>? _codecDropdown;
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private static O5Dropdown<RateControlMode>? _rateControlDropdown;
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private static O5InputField? _bitrateInput;
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private static O5InputField? _maxBitrateInput;
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private static O5InputField? _qpInput;
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private static O5InputField? _keyframeIntervalInput;
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private static O5Toggle? _forceSoftwareToggle;
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private static O5Toggle? _renderAudioToggle;
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private static O5Dropdown<int>? _sampleRateDropdown;
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private static O5Dropdown<int>? _channelsDropdown;
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private static O5InputField? _audioBitrateInput;
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private static O5InputField? _outputDirInput;
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private static O5Dropdown<string>? _fileExtensionDropdown;
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private static O5InputField? _randomSeedInput;
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private static O5Toggle? _processAudioToggle;
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private static O5Toggle? _nonTileToggle;
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public static void CreateWindow()
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{
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if (_configWindow == null)
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{
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_configWindow = RendererUIManager.Instance.WindowManager.Create(new O5WindowOptions
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{
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Id = "RendererMod_RenderConfig",
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Title = LocalizationManager.Get("ui.render_config.window_title"),
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Size = new Vector2(580f, 480f),
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Draggable = true,
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Resizable = true,
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ShowCloseButton = true
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});
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_configWindow.CloseRequested += win =>
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{
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win.Rect.gameObject.SetActive(false);
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};
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BuildUI(_configWindow.Content);
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}
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var config = RenderManager.Instance.Configuration ??= new RenderConfig();
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ApplyConfigToUI(config);
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SetWindowActive(true);
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_configWindow.BringToFront();
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}
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private static void BuildUI(RectTransform content)
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{
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var ctx = RendererUIManager.Context;
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var (viewport, scrollContent, scroller) =
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O5Factory.ScrollView(ctx, content, spacing: 10f, padding: 8f);
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var config = RenderManager.Instance.Configuration ??= new RenderConfig();
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EnsureDefaultConfig(config);
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// 1-3. Top section: 좌/우 컨테이너 1개씩으로 3행을 쌓는다 (중앙선 1개)
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var (topLeft, topRight) = CreateTwoColumnPanel(scrollContent, spacing: 8f, columnSpacing: 10f);
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_renderFpsInput = CreateInputField(
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ctx, CreateFieldSlot(topLeft),
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LocalizationManager.Get("ui.render_config.render_fps"),
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"60", config.RenderFPS.ToString("0.##"),
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"input_render_fps",
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TMPro.TMP_InputField.CharacterValidation.Decimal,
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val => { if (double.TryParse(val, out var d) && d > 0) config.RenderFPS = d; }
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);
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_renderWidthInput = CreateInputField(
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ctx, CreateFieldSlot(topLeft),
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LocalizationManager.Get("ui.render_config.render_width"),
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"1920", config.RenderWidth.ToString(),
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"input_render_width",
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TMPro.TMP_InputField.CharacterValidation.Integer,
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val => { if (int.TryParse(val, out var i) && i > 0) config.RenderWidth = i; }
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);
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_delayAfterEndInput = CreateInputField(
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ctx, CreateFieldSlot(topLeft),
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LocalizationManager.Get("ui.render_config.delay_after_end"),
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"1.0", config.DelayAfterEnd.ToString("0.##"),
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"input_delay_after_end",
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TMPro.TMP_InputField.CharacterValidation.Decimal,
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val => { if (double.TryParse(val, out var d) && d >= 0) config.DelayAfterEnd = d; }
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);
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_videoFpsInput = CreateInputField(
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ctx, CreateFieldSlot(topRight),
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LocalizationManager.Get("ui.render_config.video_fps"),
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"60", config.VideoFPS.ToString("0.##"),
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"input_video_fps",
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TMPro.TMP_InputField.CharacterValidation.Decimal,
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val => { if (double.TryParse(val, out var d) && d > 0) config.VideoFPS = d; }
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);
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_renderHeightInput = CreateInputField(
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ctx, CreateFieldSlot(topRight),
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LocalizationManager.Get("ui.render_config.render_height"),
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"1080", config.RenderHeight.ToString(),
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"input_render_height",
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TMPro.TMP_InputField.CharacterValidation.Integer,
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val => { if (int.TryParse(val, out var i) && i > 0) config.RenderHeight = i; }
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);
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_showJudgementToggle = CreateToggleField(
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ctx, CreateFieldSlot(topRight),
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LocalizationManager.Get("ui.render_config.show_judgement"),
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false, config.ShowJudgementText,
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LocalizationManager.Get("ui.render_config.show_judgement"),
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"toggle_show_judgement",
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val => config.ShowJudgementText = val
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);
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// 4. Video Encoding Config (Collapsible Card)
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var (_, videoContent) = O5Factory.Card(
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ctx, scrollContent,
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LocalizationManager.Get("ui.render_config.video_encoding"),
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activeValue: true,
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onActiveChanged: null,
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onDeleteClick: null,
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showDeleteButton: false,
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showActiveToggle: false
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);
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var (videoLeft, videoRight) = CreateTwoColumnPanel(videoContent);
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var codecs = (Codec[])Enum.GetValues(typeof(Codec));
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_codecDropdown = CreateDropdownField(
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ctx, CreateFieldSlot(videoLeft),
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LocalizationManager.Get("ui.render_config.codec"),
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Codec.H264, config.VideoConfig.Codec,
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codecs, c => c.ToString(),
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"dd_video_codec",
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c => config.VideoConfig.Codec = c
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);
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_bitrateInput = CreateInputField(
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ctx, CreateFieldSlot(videoLeft),
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LocalizationManager.Get("ui.render_config.bitrate"),
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"30000", config.VideoConfig.Bitrate.ToString(),
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"input_bitrate",
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TMPro.TMP_InputField.CharacterValidation.Integer,
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val => { if (int.TryParse(val, out var b) && b > 0) config.VideoConfig.Bitrate = b; }
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);
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_qpInput = CreateInputField(
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ctx, CreateFieldSlot(videoLeft),
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LocalizationManager.Get("ui.render_config.qp"),
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"18", config.VideoConfig.QP.ToString(),
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"input_qp",
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TMPro.TMP_InputField.CharacterValidation.Integer,
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val => { if (int.TryParse(val, out var qp) && qp >= 0) config.VideoConfig.QP = qp; }
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);
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var rateModes = (RateControlMode[])Enum.GetValues(typeof(RateControlMode));
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_rateControlDropdown = CreateDropdownField(
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ctx, CreateFieldSlot(videoRight),
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LocalizationManager.Get("ui.render_config.rate_control"),
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RateControlMode.CBR, config.VideoConfig.RateControlMode,
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rateModes, m => m.ToString(),
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"dd_rate_control",
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m => config.VideoConfig.RateControlMode = m
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);
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_maxBitrateInput = CreateInputField(
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ctx, CreateFieldSlot(videoRight),
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LocalizationManager.Get("ui.render_config.max_bitrate"),
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"50000", config.VideoConfig.MaxBitrate.ToString(),
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"input_max_bitrate",
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TMPro.TMP_InputField.CharacterValidation.Integer,
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val => { if (int.TryParse(val, out var mb) && mb > 0) config.VideoConfig.MaxBitrate = mb; }
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);
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_keyframeIntervalInput = CreateInputField(
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ctx, CreateFieldSlot(videoRight),
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LocalizationManager.Get("ui.render_config.keyframe_interval"),
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"2.0", config.VideoConfig.KeyframeInterval.ToString("0.##"),
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"input_keyframe_interval",
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TMPro.TMP_InputField.CharacterValidation.Decimal,
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val => { if (double.TryParse(val, out var kf) && kf > 0) config.VideoConfig.KeyframeInterval = kf; }
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);
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_forceSoftwareToggle = O5Factory.Toggle(
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ctx, videoContent,
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false, config.VideoConfig.ForceSoftwareEncoder,
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val => config.VideoConfig.ForceSoftwareEncoder = val,
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LocalizationManager.Get("ui.render_config.force_software"),
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"toggle_force_software"
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);
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// 5. Audio Encoding Config (Collapsible Card)
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var (_, audioContent) = O5Factory.Card(
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ctx, scrollContent,
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LocalizationManager.Get("ui.render_config.audio_encoding"),
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activeValue: true,
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onActiveChanged: null,
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onDeleteClick: null,
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showDeleteButton: false,
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showActiveToggle: false
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);
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var (audioLeft, audioRight) = CreateTwoColumnPanel(audioContent);
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_renderAudioToggle = CreateToggleField(
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ctx, CreateFieldSlot(audioLeft),
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LocalizationManager.Get("ui.render_config.render_audio"),
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true, config.AudioConfig.RenderAudio,
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LocalizationManager.Get("ui.render_config.render_audio"),
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"toggle_render_audio",
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val => config.AudioConfig.RenderAudio = val
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);
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var channels = new[] { 1, 2 };
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_channelsDropdown = CreateDropdownField(
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ctx, CreateFieldSlot(audioLeft),
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LocalizationManager.Get("ui.render_config.channels"),
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2, config.AudioConfig.AudioChannels,
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channels, c => c == 1 ? "1 (Mono)" : "2 (Stereo)",
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"dd_channels",
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c => config.AudioConfig.AudioChannels = c
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);
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var sampleRates = new[] { 44100, 48000 };
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_sampleRateDropdown = CreateDropdownField(
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ctx, CreateFieldSlot(audioRight),
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LocalizationManager.Get("ui.render_config.sample_rate"),
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44100, config.AudioConfig.AudioSampleRate,
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sampleRates, r => $"{r} Hz",
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"dd_sample_rate",
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r => config.AudioConfig.AudioSampleRate = r
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);
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_audioBitrateInput = CreateInputField(
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ctx, CreateFieldSlot(audioRight),
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LocalizationManager.Get("ui.render_config.audio_bitrate"),
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"256", (config.AudioConfig.AudioBitrate / 1000).ToString(),
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"input_audio_bitrate",
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TMPro.TMP_InputField.CharacterValidation.Integer,
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val => { if (int.TryParse(val, out var ab) && ab > 0) config.AudioConfig.AudioBitrate = ab * 1000; }
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);
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// 6. Global Settings (Collapsible Card)
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var (_, globalContent) = O5Factory.Card(
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ctx, scrollContent,
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LocalizationManager.Get("ui.render_config.global_settings"),
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activeValue: true,
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onActiveChanged: null,
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onDeleteClick: null,
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showDeleteButton: false,
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showActiveToggle: false
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);
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_outputDirInput = CreateFullWidthInputField(
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ctx, globalContent,
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LocalizationManager.Get("ui.render_config.output_dir"),
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GlobalSettings.DefaultOutputDirectory,
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GlobalSettings.EffectiveOutputDirectory,
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"input_output_dir",
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val =>
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{
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var trimmed = val?.Trim() ?? string.Empty;
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if (string.IsNullOrWhiteSpace(trimmed) ||
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string.Equals(trimmed, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
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{
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GlobalSettings.Current.OutputDirectory = null;
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}
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else
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{
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GlobalSettings.Current.OutputDirectory = trimmed;
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}
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}
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);
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var (globalLeft, globalRight) = CreateTwoColumnPanel(globalContent);
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O5Factory.Button(
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ctx, globalLeft,
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() =>
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{
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var initial = string.IsNullOrWhiteSpace(_outputDirInput.Value)
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? GlobalSettings.DefaultOutputDirectory
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: _outputDirInput.Value;
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FolderDialogUtil.OpenFolderBrowser(initial, selected =>
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{
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if (!string.IsNullOrWhiteSpace(selected))
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{
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_outputDirInput.Set(selected);
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GlobalSettings.Current.OutputDirectory = selected;
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GlobalSettings.Save();
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}
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});
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},
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LocalizationManager.Get("ui.render_config.browse"),
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"btn_browse_output"
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);
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O5Factory.Button(
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ctx, globalRight,
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() =>
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{
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_outputDirInput.Set(GlobalSettings.DefaultOutputDirectory);
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GlobalSettings.Current.OutputDirectory = null;
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GlobalSettings.Save();
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},
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LocalizationManager.Get("ui.render_config.reset_default"),
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"btn_reset_output"
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);
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// 7. Advanced Settings (Collapsible Card)
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var (_, advContent) = O5Factory.Card(
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ctx, scrollContent,
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LocalizationManager.Get("ui.render_config.advanced_settings"),
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activeValue: true,
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onActiveChanged: null,
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onDeleteClick: null,
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showDeleteButton: false,
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showActiveToggle: false
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);
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var (advLeft, advRight) = CreateTwoColumnPanel(advContent);
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var extensions = new[] { "mkv", "mp4", "mov", "webm", "avi" };
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_fileExtensionDropdown = CreateDropdownField(
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ctx, CreateFieldSlot(advLeft),
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LocalizationManager.Get("ui.render_config.file_extension"),
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"mkv", config.AdvancedConfig.FileExtension,
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extensions, e => e,
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"dd_adv_file_extension",
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e => { if (!string.IsNullOrEmpty(e)) config.AdvancedConfig.FileExtension = e; }
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);
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_processAudioToggle = CreateToggleField(
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ctx, CreateFieldSlot(advLeft),
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LocalizationManager.Get("ui.render_config.process_audio"),
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true, config.AdvancedConfig.ProcessAudio,
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LocalizationManager.Get("ui.render_config.process_audio"),
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"toggle_process_audio",
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val => config.AdvancedConfig.ProcessAudio = val
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);
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_randomSeedInput = CreateInputField(
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ctx, CreateFieldSlot(advRight),
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LocalizationManager.Get("ui.render_config.random_seed"),
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"", config.AdvancedConfig.RandomSeed?.ToString() ?? "",
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"input_random_seed",
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TMPro.TMP_InputField.CharacterValidation.Integer,
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val =>
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{
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if (int.TryParse(val, out var s)) config.AdvancedConfig.RandomSeed = s;
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else if (string.IsNullOrWhiteSpace(val)) config.AdvancedConfig.RandomSeed = null;
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}
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);
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_nonTileToggle = CreateToggleField(
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ctx, CreateFieldSlot(advRight),
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LocalizationManager.Get("ui.render_config.non_tile"),
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false, config.AdvancedConfig.NonTile,
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LocalizationManager.Get("ui.render_config.non_tile"),
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"toggle_non_tile",
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val => config.AdvancedConfig.NonTile = val
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);
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// 8. Go Render Button
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O5Factory.Button(
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ctx, scrollContent,
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TryGoRender,
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LocalizationManager.Get("ui.render_config.go_render"),
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"btn_go_render",
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height: 48f
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);
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}
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private static void EnsureDefaultConfig(RenderConfig config)
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{
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if (config.RenderWidth <= 0) config.RenderWidth = Screen.width > 0 ? Screen.width : 1920;
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if (config.RenderHeight <= 0) config.RenderHeight = Screen.height > 0 ? Screen.height : 1080;
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if (config.RenderFPS <= 0) config.RenderFPS = 60.0;
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if (config.VideoFPS <= 0) config.VideoFPS = 60.0;
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if (config.DelayAfterEnd < 0) config.DelayAfterEnd = 1.0;
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}
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private static void ApplyConfigToUI(RenderConfig config)
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{
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EnsureDefaultConfig(config);
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_renderFpsInput?.Set(config.RenderFPS.ToString("0.##"), false);
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_videoFpsInput?.Set(config.VideoFPS.ToString("0.##"), false);
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_renderWidthInput?.Set(config.RenderWidth.ToString(), false);
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_renderHeightInput?.Set(config.RenderHeight.ToString(), false);
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_delayAfterEndInput?.Set(config.DelayAfterEnd.ToString("0.##"), false);
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_showJudgementToggle?.Set(config.ShowJudgementText, false);
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_codecDropdown?.Set(config.VideoConfig.Codec, false);
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_rateControlDropdown?.Set(config.VideoConfig.RateControlMode, false);
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_bitrateInput?.Set(config.VideoConfig.Bitrate.ToString(), false);
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_maxBitrateInput?.Set(config.VideoConfig.MaxBitrate.ToString(), false);
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_qpInput?.Set(config.VideoConfig.QP.ToString(), false);
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_keyframeIntervalInput?.Set(config.VideoConfig.KeyframeInterval.ToString("0.##"), false);
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_forceSoftwareToggle?.Set(config.VideoConfig.ForceSoftwareEncoder, false);
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_renderAudioToggle?.Set(config.AudioConfig.RenderAudio, false);
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_sampleRateDropdown?.Set(config.AudioConfig.AudioSampleRate, false);
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_channelsDropdown?.Set(config.AudioConfig.AudioChannels, false);
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_audioBitrateInput?.Set((config.AudioConfig.AudioBitrate / 1000).ToString(), false);
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_outputDirInput?.Set(GlobalSettings.EffectiveOutputDirectory, false);
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_fileExtensionDropdown?.Set(config.AdvancedConfig.FileExtension, false);
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_randomSeedInput?.Set(config.AdvancedConfig.RandomSeed?.ToString() ?? "", false);
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_processAudioToggle?.Set(config.AdvancedConfig.ProcessAudio, false);
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_nonTileToggle?.Set(config.AdvancedConfig.NonTile, false);
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}
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private static void TryGoRender()
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{
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var config = RenderManager.Instance.Configuration;
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// Validate RenderFPS
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if (!double.TryParse(_renderFpsInput?.Value, out var renderFps) || renderFps <= 0)
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{
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ShowValidationError("Render FPS must be a positive number.");
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return;
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}
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config.RenderFPS = renderFps;
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// Validate VideoFPS
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if (!double.TryParse(_videoFpsInput?.Value, out var videoFps) || videoFps <= 0)
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{
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ShowValidationError("Video FPS must be a positive number.");
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return;
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}
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config.VideoFPS = videoFps;
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// Validate RenderWidth
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if (!int.TryParse(_renderWidthInput?.Value, out var renderWidth) || renderWidth <= 0)
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{
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ShowValidationError("Render Width must be an integer greater than 0.");
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return;
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}
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config.RenderWidth = renderWidth;
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// Validate RenderHeight
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if (!int.TryParse(_renderHeightInput?.Value, out var renderHeight) || renderHeight <= 0)
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{
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ShowValidationError("Render Height must be an integer greater than 0.");
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return;
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}
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config.RenderHeight = renderHeight;
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// Validate DelayAfterEnd
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if (!double.TryParse(_delayAfterEndInput?.Value, out var delay) || delay < 0)
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{
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ShowValidationError("Delay After End must be a non-negative number.");
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return;
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}
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config.DelayAfterEnd = delay;
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// Sync Video Config
|
|
if (_bitrateInput != null && int.TryParse(_bitrateInput.Value, out var bitrate) && bitrate > 0)
|
|
{
|
|
config.VideoConfig.Bitrate = bitrate;
|
|
}
|
|
if (_maxBitrateInput != null && int.TryParse(_maxBitrateInput.Value, out var maxBitrate) && maxBitrate > 0)
|
|
{
|
|
config.VideoConfig.MaxBitrate = maxBitrate;
|
|
}
|
|
if (_qpInput != null && int.TryParse(_qpInput.Value, out var qp) && qp >= 0)
|
|
{
|
|
config.VideoConfig.QP = qp;
|
|
}
|
|
if (_keyframeIntervalInput != null && double.TryParse(_keyframeIntervalInput.Value, out var kf) && kf > 0)
|
|
{
|
|
config.VideoConfig.KeyframeInterval = kf;
|
|
}
|
|
|
|
// Sync Audio Config
|
|
if (_audioBitrateInput != null && int.TryParse(_audioBitrateInput.Value, out var ab) && ab > 0)
|
|
{
|
|
config.AudioConfig.AudioBitrate = ab * 1000;
|
|
}
|
|
|
|
// Sync Advanced Config
|
|
if (_randomSeedInput != null)
|
|
{
|
|
if (int.TryParse(_randomSeedInput.Value, out var seed))
|
|
{
|
|
config.AdvancedConfig.RandomSeed = seed;
|
|
}
|
|
else if (string.IsNullOrWhiteSpace(_randomSeedInput.Value))
|
|
{
|
|
config.AdvancedConfig.RandomSeed = null;
|
|
}
|
|
}
|
|
|
|
// Sync Output Directory
|
|
if (_outputDirInput != null)
|
|
{
|
|
var path = _outputDirInput.Value.Trim();
|
|
if (string.IsNullOrWhiteSpace(path) ||
|
|
string.Equals(path, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
GlobalSettings.Current.OutputDirectory = null;
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
var fullPath = Path.GetFullPath(path);
|
|
if (!Directory.Exists(fullPath))
|
|
{
|
|
Directory.CreateDirectory(fullPath);
|
|
}
|
|
GlobalSettings.Current.OutputDirectory = fullPath;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ShowValidationError($"Output directory path is invalid:\n{ex.Message}");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
GlobalSettings.Save();
|
|
SetWindowActive(false);
|
|
|
|
new RenderSession().Start(config, RenderManager.Instance.levelPath);
|
|
}
|
|
|
|
private static void ShowValidationError(string message)
|
|
{
|
|
Melon<RenderMod>.Logger.Error(message);
|
|
CommonWarningDialogUI.ShowDialog(
|
|
LocalizationManager.Get("ui.render_config.validation_title"),
|
|
message,
|
|
new DialogButton("OK", () => { })
|
|
);
|
|
}
|
|
|
|
// 카드(또는 상단 섹션)당 하나의 좌/우 컨테이너를 만들어
|
|
// 가로 한 줄 두 필드 사이 중앙이 행마다 어긋나지 않도록 한다.
|
|
// - 패널 1개 = 중앙선 1개 (행마다 HLG를 만들던 기존 방식의 P1-P2 어긋남 방지)
|
|
// - 좌/우 컬럼은 preferredWidth=0 + flexibleWidth=1 로 항상 50:50
|
|
// - 각 필드는 Field 슬롯(label 18 + 간격 3 + 컨트롤 50)으로 높이를 고정해
|
|
// 좌/우 스택을 써도 행 단위 Y 정렬이 유지되도록 한다.
|
|
private static (RectTransform left, RectTransform right) CreateTwoColumnPanel(
|
|
Transform parent, float spacing = 8f, float columnSpacing = 8f)
|
|
{
|
|
var panelObj = new GameObject("TwoColPanel");
|
|
panelObj.transform.SetParent(parent, false);
|
|
|
|
panelObj.AddComponent<RectTransform>();
|
|
|
|
var hLayout = panelObj.AddComponent<HorizontalLayoutGroup>();
|
|
hLayout.spacing = spacing;
|
|
hLayout.padding = new RectOffset(0, 0, 0, 0);
|
|
hLayout.childAlignment = TextAnchor.UpperCenter;
|
|
hLayout.childControlWidth = true;
|
|
hLayout.childControlHeight = true;
|
|
hLayout.childForceExpandWidth = true;
|
|
hLayout.childForceExpandHeight = false;
|
|
|
|
var panelLE = panelObj.AddComponent<LayoutElement>();
|
|
panelLE.flexibleWidth = 1f;
|
|
|
|
var left = CreateColumn(panelObj.transform, "LeftCol", columnSpacing);
|
|
var right = CreateColumn(panelObj.transform, "RightCol", columnSpacing);
|
|
|
|
return (left, right);
|
|
}
|
|
|
|
private static RectTransform CreateColumn(Transform parent, string name, float spacing)
|
|
{
|
|
var colObj = new GameObject(name);
|
|
colObj.transform.SetParent(parent, false);
|
|
var colRect = colObj.AddComponent<RectTransform>();
|
|
|
|
var colLayout = colObj.AddComponent<VerticalLayoutGroup>();
|
|
colLayout.spacing = spacing;
|
|
colLayout.padding = new RectOffset(0, 0, 0, 0);
|
|
colLayout.childControlWidth = true;
|
|
colLayout.childControlHeight = true;
|
|
colLayout.childForceExpandWidth = true;
|
|
colLayout.childForceExpandHeight = false;
|
|
|
|
// 핵심: 좌/우 선호 너비를 0으로 강제해 항상 정확히 절반씩 나누도록 한다.
|
|
// (기존 행마다 HLG 방식은 라벨/값 텍스트 길이에 따라 preferred가 달라져
|
|
// 중앙이 (W + P1 - P2) / 2 로 행마다 틀어졌음)
|
|
var colLE = colObj.AddComponent<LayoutElement>();
|
|
colLE.minWidth = 0f;
|
|
colLE.preferredWidth = 0f;
|
|
colLE.flexibleWidth = 1f;
|
|
|
|
return colRect;
|
|
}
|
|
|
|
private static RectTransform CreateFieldSlot(Transform column)
|
|
{
|
|
var slotObj = new GameObject("Field");
|
|
slotObj.transform.SetParent(column, false);
|
|
var slotRect = slotObj.AddComponent<RectTransform>();
|
|
|
|
var slotLayout = slotObj.AddComponent<VerticalLayoutGroup>();
|
|
slotLayout.spacing = 3f;
|
|
slotLayout.padding = new RectOffset(0, 0, 0, 0);
|
|
slotLayout.childControlWidth = true;
|
|
slotLayout.childControlHeight = true;
|
|
slotLayout.childForceExpandWidth = true;
|
|
slotLayout.childForceExpandHeight = false;
|
|
|
|
var slotLE = slotObj.AddComponent<LayoutElement>();
|
|
slotLE.flexibleWidth = 1f;
|
|
|
|
return slotRect;
|
|
}
|
|
|
|
private static O5InputField CreateInputField(
|
|
O5Context ctx,
|
|
Transform colParent,
|
|
string labelText,
|
|
string? defaultValue,
|
|
string value,
|
|
string id,
|
|
TMPro.TMP_InputField.CharacterValidation characterValidation = TMPro.TMP_InputField.CharacterValidation.None,
|
|
Action<string>? onChanged = null)
|
|
{
|
|
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
|
label.text = labelText;
|
|
label.color = ctx.Theme.TextDim;
|
|
|
|
// ReSharper disable once InconsistentNaming
|
|
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
|
labelLE.preferredHeight = 18f;
|
|
labelLE.minHeight = 18f;
|
|
|
|
var inputField = O5Factory.Input(
|
|
ctx: ctx,
|
|
parent: colParent,
|
|
defaultValue: defaultValue,
|
|
value: value,
|
|
onChanged: onChanged,
|
|
placeholder: labelText,
|
|
icon: null,
|
|
id: id
|
|
);
|
|
|
|
inputField.InputField.characterValidation = characterValidation;
|
|
return inputField;
|
|
}
|
|
|
|
private static O5InputField CreateFullWidthInputField(
|
|
O5Context ctx,
|
|
Transform parent,
|
|
string labelText,
|
|
string? defaultValue,
|
|
string value,
|
|
string id,
|
|
Action<string>? onChanged = null)
|
|
{
|
|
var container = new GameObject($"FullWidth_{id}");
|
|
container.transform.SetParent(parent, false);
|
|
|
|
var containerRect = container.AddComponent<RectTransform>();
|
|
var layout = container.AddComponent<VerticalLayoutGroup>();
|
|
layout.spacing = 3f;
|
|
layout.childControlWidth = true;
|
|
layout.childControlHeight = true;
|
|
layout.childForceExpandWidth = true;
|
|
layout.childForceExpandHeight = false;
|
|
|
|
var label = O5Factory.ControlText(ctx, containerRect, 13f, noPad: true);
|
|
label.text = labelText;
|
|
label.color = ctx.Theme.TextDim;
|
|
|
|
// ReSharper disable once InconsistentNaming
|
|
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
|
labelLE.preferredHeight = 18f;
|
|
labelLE.minHeight = 18f;
|
|
|
|
var input = O5Factory.Input(
|
|
ctx: ctx,
|
|
parent: containerRect,
|
|
defaultValue: defaultValue,
|
|
value: value,
|
|
onChanged: onChanged,
|
|
placeholder: labelText,
|
|
icon: null,
|
|
id: id
|
|
);
|
|
|
|
return input;
|
|
}
|
|
|
|
private static O5Toggle CreateToggleField(
|
|
O5Context ctx,
|
|
Transform colParent,
|
|
string labelText,
|
|
bool? defaultValue,
|
|
bool value,
|
|
string toggleText,
|
|
string id,
|
|
Action<bool>? onChanged = null)
|
|
{
|
|
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
|
label.text = labelText;
|
|
label.color = ctx.Theme.TextDim;
|
|
|
|
// ReSharper disable once InconsistentNaming
|
|
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
|
labelLE.preferredHeight = 18f;
|
|
labelLE.minHeight = 18f;
|
|
|
|
return O5Factory.Toggle(
|
|
ctx: ctx,
|
|
parent: colParent,
|
|
defaultValue: defaultValue,
|
|
value: value,
|
|
onChanged: onChanged,
|
|
text: toggleText,
|
|
id: id
|
|
);
|
|
}
|
|
|
|
private static O5Dropdown<T> CreateDropdownField<T>(
|
|
O5Context ctx,
|
|
Transform colParent,
|
|
string labelText,
|
|
T defaultValue,
|
|
T value,
|
|
IReadOnlyList<T> values,
|
|
Func<T, string> display,
|
|
string id,
|
|
Action<T>? onChanged = null)
|
|
{
|
|
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
|
label.text = labelText;
|
|
label.color = ctx.Theme.TextDim;
|
|
|
|
// ReSharper disable once InconsistentNaming
|
|
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
|
labelLE.preferredHeight = 18f;
|
|
labelLE.minHeight = 18f;
|
|
|
|
var ddContainer = new GameObject($"DD_{id}");
|
|
ddContainer.transform.SetParent(colParent, false);
|
|
var ddRect = ddContainer.AddComponent<RectTransform>();
|
|
|
|
// ReSharper disable once InconsistentNaming
|
|
var ddLE = ddContainer.AddComponent<LayoutElement>();
|
|
ddLE.preferredHeight = 50f;
|
|
ddLE.minHeight = 50f;
|
|
|
|
return O5Factory.DropDown(
|
|
ctx: ctx,
|
|
parent: ddContainer.transform,
|
|
defaultValue: defaultValue,
|
|
value: value,
|
|
values: values,
|
|
display: display,
|
|
onChanged: val => { if (val != null) onChanged?.Invoke(val); },
|
|
id: id
|
|
);
|
|
}
|
|
|
|
private static void SetWindowActive(bool enabled)
|
|
{
|
|
_configWindow?.Rect.gameObject.SetActive(enabled);
|
|
}
|
|
} |