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Add Audio Related VFX Support
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@@ -4,7 +4,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Buffers;
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using System.Diagnostics.CodeAnalysis;
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using ADOFAIRenderer.UI;
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using ADOFAIRenderer.Util;
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using ADOFAIRenderer.Util.FFmpeg;
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@@ -133,6 +132,7 @@ namespace ADOFAIRenderer.Core
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{
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isRendering = isCapturing = false;
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isRenderCancelled = true;
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AudioSpectrumGenerator.Clear();
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if (_activeVideoFFmpeg != null)
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{
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@@ -396,6 +396,8 @@ namespace ADOFAIRenderer.Core
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scrController.instance.paused = scrController.instance.audioPaused = false;
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scrController.instance.levelWasSkipped = true;
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if (!scrConductor.instance || !scrConductor.instance.song) yield break;
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AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
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scrConductor.instance.song.clip = null;
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scrConductor.instance.song.time = -1000;
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}
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