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0.3.3-INDEV Pre-Release
released this
2026-10-19 22:35:06 +09:00 | 0 commits to main since this releaseChangelog
- Added Customizable Output Filename Formatting with Template Tokens (
{song},{artist},{author},{preset},{date},{resolution},{fps}) - Added Hide Failed Decorations Option to Hide Fallback Sprites for Missing Images
- Added Disable Tile Culling Option to Prevent 1-Frame Tile Entry Glitches
- Internal Code Refactoring
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- Added Customizable Output Filename Formatting with Template Tokens (
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0.3.2-INDEV Pre-Release
released this
2026-10-18 01:11:18 +09:00 | 7 commits to main since this releaseChangelog
- Added Fix Custom FPS Render Timing Option to Prevent Object Desync and First-Frame Disappearance During
SetFramerateEvents - Added High-Resolution Bloom Correction Option to Maintain Consistent Bloom Appearance at Higher Resolutions
- Fixed NVENC Falling Back to VBR in CBR Mode
- Fixed Case-Insensitive Default Output Directory Match on Case-Sensitive Filesystems
- Fixed Linux Folder Dialog Reopening After Cancellation
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- Added Fix Custom FPS Render Timing Option to Prevent Object Desync and First-Frame Disappearance During
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0.3.1-INDEV Pre-Release
released this
2026-10-16 00:02:50 +09:00 | 12 commits to main since this releaseChangelog
Compared to 0.4.0-BETA
- Rewrote Audio Pipeline
- Matched Game-Accurate MP3 Decoding Timing, Header Delay Compensation, and Mono Playback
- Emulated AudioSource Playback State for Effect Sounds While Suppressing Real-Time Output
- Fixed Zero Duration of Last Video Frame in Output Container
- Added Validation to Require Even Render Resolution Before Starting Render
- Fixed Warning Dialogs Displaying Behind Render Config Window
- Fixed Preset File Name Collisions
- Fixed Preset State Retention on Language Change
- Localized FFmpeg Download and NVIDIA Driver Warning Dialogs
- Refactored and Standardized Codebase Documentation and Comments
0.3.0-INDEV was consumed as an internal private beta build due to instability and was not publicly released
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0.4.0-BETA Stable
released this
2026-10-13 20:35:24 +09:00 | 42 commits to main since this releaseChangelog
Compared to 0.3.2-BETA
- Updated to Support ADOFAI v3.4.0
- Redesigned User Interface with New O5Kit System Across Config Window and Dialogs
- Implemented Dynamic Real-Time Localization in Config Window
- Added Planet Color Configuration to Customize Player Planet Colors During Render
- Fixed Difficulty Selector Remaining Interactable During Render
- Prevented Win Texts and Detailed Results from Displaying When Rendering End
- Added Hardware-Accelerated Decoding Support for Video Backgrounds
- Fixed Odd Resolution Video Background Decoding
- Fixed Looping Video Background Seeking on Every Frame
- Fixed YUV to RGB Color Matrix Selection in Video Background Decoding
- Fixed Frame-Level Offset Error in Video Background Decoding
- Fixed Video Container Time Base Always Being Set as Default 1/90000
- Fixed Video Background Disappearing on Partial Decode Failure
- Optimized Video Frame Buffer Reallocation by Removing Unnecessary Copy
- Replaced Throttle Busy-Wait with Dequeue Signaling
- Implemented Dynamic Memory Limits to Frame Queue
- Fixed Output Video Color Tags and CPU Conversion Matrix to Match BT.709 Color Space
- Changed QSV Encoder to Prefer System Memory Input with GPU Frame Pool Fallback
- Fixed Encoding Quality Options Not Being Applied in Some Environments
- Fixed Cancelled Render Continuing to Encode Remaining Queued Frames
- Fixed Incomplete Output File Handling on Render Cancellation and Failure
- Fixed Render State Not Being Restored on Initialization Failure
- Fixed Game Freeze on Encoder Thread Failure
- Fixed Black Fallback Frame Generation for Failed GPU Readbacks
- Fixed Potential Floating-Point Error in NVIDIA Driver Version Detection
- Relicensed to GNU General Public License v3.0 with Dynamic Linking Exception for Mod APIs
- Removed Legacy Render Skip-Retry Logic
- Added Frame Modification Hook API
- Optimized Frame Reader
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0.2.8-INDEV Pre-Release
released this
2026-10-12 00:15:15 +09:00 | 56 commits to main since this releaseChangelog
- Fixed YUV to RGB Color Matrix Selection in Video Background
- Fixed Looping Video Background Seeking on Every Frame
- Changed QSV Encoder to Prefer System Memory Input with GPU Frame Pool Fallback
- Optimized Video Frame Buffer Reallocation by Removing Unnecessary Copy
- Fixed Incomplete Output File Handling on Render Cancellation and Failure
- Fixed Output File Finalization Errors Being Ignored
This is the last indev release before 0.4.0-BETA
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0.2.7-INDEV Pre-Release
released this
2026-10-11 20:43:29 +09:00 | 62 commits to main since this releaseChangelog
- Adjusted Creation Conditions of Some UI Elements
- Fixed Potential Floating-Point Error in NVIDIA Driver Version Detection
- Fixed Game Freeze on Encoder Thread Failure
- Fixed Render State Not Being Restored on Initialization Failure
- Improved NTSC FPS Handling
- Fixed Encoding Quality Options Not Being Applied in Some Environments
- Fixed Video Container Time Base Always Being Set as Default 1/90000
- Fixed Video Background Disappearing on Partial Decode Failure
- Fixed Frame-Level Offset Errors in Video Background Decoding
- Internal Code Refactoring
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0.2.6-INDEV Pre-Release
released this
2026-10-10 16:42:29 +09:00 | 74 commits to main since this releaseChangelog
- Applied O5Kit to Warning and FFmpeg Download Dialogs
- Implemented Dynamic Localization in Config Window
- Added Two-Step Confirmation for Preset Deletion
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0.2.5-INDEV Pre-Release
released this
2026-10-10 01:59:36 +09:00 | 79 commits to main since this releaseChangelog
- Reimplemented Preset System
- Added Frame Modification Hook API
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0.2.4-INDEV Pre-Release
released this
2026-10-09 16:05:06 +09:00 | 82 commits to main since this releaseChangelog
- Added Hardware Decoding to Video Background Decoder
- Optimized Frame Reader
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0.2.3-INDEV Pre-Release
released this
2026-10-08 18:43:46 +09:00 | 87 commits to main since this releaseChangelog
- Fixed Force Software Encoder Toggle Overwriting Render Audio in Config Window
- Added Planet Color Configuration to Config Window
- Dynamically Block Video Encoding Inputs Based on Rate Control Mode
- Automatically Update Audio Sample Rate on Video Codec Change
- Refactored Planet Color Overrides
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