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0.4.0-BETA Stable
released this
2026-10-13 20:35:24 +09:00 | 42 commits to main since this releaseChangelog
Compared to 0.3.2-BETA
- Updated to Support ADOFAI v3.4.0
- Redesigned User Interface with New O5Kit System Across Config Window and Dialogs
- Implemented Dynamic Real-Time Localization in Config Window
- Added Planet Color Configuration to Customize Player Planet Colors During Render
- Fixed Difficulty Selector Remaining Interactable During Render
- Prevented Win Texts and Detailed Results from Displaying When Rendering End
- Added Hardware-Accelerated Decoding Support for Video Backgrounds
- Fixed Odd Resolution Video Background Decoding
- Fixed Looping Video Background Seeking on Every Frame
- Fixed YUV to RGB Color Matrix Selection in Video Background Decoding
- Fixed Frame-Level Offset Error in Video Background Decoding
- Fixed Video Container Time Base Always Being Set as Default 1/90000
- Fixed Video Background Disappearing on Partial Decode Failure
- Optimized Video Frame Buffer Reallocation by Removing Unnecessary Copy
- Replaced Throttle Busy-Wait with Dequeue Signaling
- Implemented Dynamic Memory Limits to Frame Queue
- Fixed Output Video Color Tags and CPU Conversion Matrix to Match BT.709 Color Space
- Changed QSV Encoder to Prefer System Memory Input with GPU Frame Pool Fallback
- Fixed Encoding Quality Options Not Being Applied in Some Environments
- Fixed Cancelled Render Continuing to Encode Remaining Queued Frames
- Fixed Incomplete Output File Handling on Render Cancellation and Failure
- Fixed Render State Not Being Restored on Initialization Failure
- Fixed Game Freeze on Encoder Thread Failure
- Fixed Black Fallback Frame Generation for Failed GPU Readbacks
- Fixed Potential Floating-Point Error in NVIDIA Driver Version Detection
- Relicensed to GNU General Public License v3.0 with Dynamic Linking Exception for Mod APIs
- Removed Legacy Render Skip-Retry Logic
- Added Frame Modification Hook API
- Optimized Frame Reader
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