• 0.4.0-BETA Stable

    copecone released this 2026-10-13 20:35:24 +09:00 | 42 commits to main since this release

    Changelog

    Compared to 0.3.2-BETA

    • Updated to Support ADOFAI v3.4.0
    • Redesigned User Interface with New O5Kit System Across Config Window and Dialogs
    • Implemented Dynamic Real-Time Localization in Config Window
    • Added Planet Color Configuration to Customize Player Planet Colors During Render
    • Fixed Difficulty Selector Remaining Interactable During Render
    • Prevented Win Texts and Detailed Results from Displaying When Rendering End
    • Added Hardware-Accelerated Decoding Support for Video Backgrounds
    • Fixed Odd Resolution Video Background Decoding
    • Fixed Looping Video Background Seeking on Every Frame
    • Fixed YUV to RGB Color Matrix Selection in Video Background Decoding
    • Fixed Frame-Level Offset Error in Video Background Decoding
    • Fixed Video Container Time Base Always Being Set as Default 1/90000
    • Fixed Video Background Disappearing on Partial Decode Failure
    • Optimized Video Frame Buffer Reallocation by Removing Unnecessary Copy
    • Replaced Throttle Busy-Wait with Dequeue Signaling
    • Implemented Dynamic Memory Limits to Frame Queue
    • Fixed Output Video Color Tags and CPU Conversion Matrix to Match BT.709 Color Space
    • Changed QSV Encoder to Prefer System Memory Input with GPU Frame Pool Fallback
    • Fixed Encoding Quality Options Not Being Applied in Some Environments
    • Fixed Cancelled Render Continuing to Encode Remaining Queued Frames
    • Fixed Incomplete Output File Handling on Render Cancellation and Failure
    • Fixed Render State Not Being Restored on Initialization Failure
    • Fixed Game Freeze on Encoder Thread Failure
    • Fixed Black Fallback Frame Generation for Failed GPU Readbacks
    • Fixed Potential Floating-Point Error in NVIDIA Driver Version Detection
    • Relicensed to GNU General Public License v3.0 with Dynamic Linking Exception for Mod APIs
    • Removed Legacy Render Skip-Retry Logic
    • Added Frame Modification Hook API
    • Optimized Frame Reader
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