Document UI And Localization

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copecone committed 2026-10-15 16:17:14 +09:00
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commit 0fc01a84de
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@@ -8,9 +8,20 @@ namespace ADOFAIRenderer.UI;
using UnityEngine;
/// <summary>
/// Assets loaded from the mod's embedded asset bundles (fonts and the color conversion compute shader).
/// <para>
/// <see cref="Load"/> is called once from <c>RenderMod.OnInitializeMelon</c>; the fields stay <c>null</c> until then.
/// Bundles are obtained from <c>BundleLoader.GetBundle</c> by name ("fonts", "shaders"). Main thread only.
/// </para>
/// </summary>
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
internal static class ModAssets
{
/// <summary>
/// Loads the font and shader bundles and the assets inside them, logging after each bundle.
/// Exceptions from bundle or asset loading are not caught here and propagate to the caller.
/// </summary>
public static void Load()
{
FontBundle = BundleLoader.GetBundle("fonts");
@@ -23,24 +34,49 @@ internal static class ModAssets
Melon<RenderMod>.Logger.Msg("Shader loaded successfully.");
}
/// <summary>Asset bundle "fonts" holding the TextMeshPro font assets.</summary>
public static AssetBundle FontBundle = null!;
/// <summary>Asset bundle "shaders" holding the compute shaders.</summary>
public static AssetBundle ShaderBundle = null!;
/// <summary>
/// NanumSquare Neo, asset "NanumSquareNeoOTF-Bd SDF" (Bd = Bold weight). Used as the regular UI font of the mod
/// (O5Kit <see cref="RendererFontProvider.Regular"/>, DebugMonitorUI text).
/// </summary>
public static TMP_FontAsset NanumSquareNeoNormal = null!;
/// <summary>
/// NanumSquare Neo, asset "NanumSquareNeoOTF-Eb SDF" (Eb = ExtraBold weight). Used as the O5Kit medium font
/// (<see cref="RendererFontProvider.Medium"/>).
/// </summary>
public static TMP_FontAsset NanumSquareNeoBold = null!;
/// <summary>
/// Compute shader "ColorConversion" that converts captured frames to the encoder's YUV pixel format on the GPU
/// (used by FrameReader).
/// </summary>
public static ComputeShader ColorConversionShader = null!;
}
/// <summary>
/// O5Kit font provider for the mod's UI: the bundled NanumSquare Neo fonts for regular and medium text, and O5Kit's
/// default monospace font.
/// </summary>
internal sealed class RendererFontProvider : IFontProvider
{
/// <summary>O5Kit default provider, used only for <see cref="Monospace"/>.</summary>
private static readonly DefaultFontProvider DefaultFontProvider = new();
private bool _disposed;
/// <summary>Regular text font: <see cref="ModAssets.NanumSquareNeoNormal"/>.</summary>
public TMP_FontAsset Regular => ModAssets.NanumSquareNeoNormal;
/// <summary>Medium (emphasis) text font: <see cref="ModAssets.NanumSquareNeoBold"/>.</summary>
public TMP_FontAsset Medium => ModAssets.NanumSquareNeoBold;
/// <summary>Monospace font (e.g. hex color input): O5Kit's default monospace font.</summary>
public TMP_FontAsset Monospace => DefaultFontProvider.Monospace;
/// <summary>
/// Marks the provider disposed. The font assets belong to <see cref="ModAssets"/> and are not unloaded.
/// </summary>
public void Dispose()
{
if (_disposed) return;
@@ -48,19 +84,39 @@ internal sealed class RendererFontProvider : IFontProvider
}
}
/// <summary>
/// Owner of the mod's O5Kit UI: the shared <see cref="O5Context"/> (config, theme, fonts) and the window manager
/// with its canvas.
/// <para>
/// Added once by <c>RenderMod.OnInitializeMelon</c> to a GameObject kept across scene loads. Other UI code reads
/// <see cref="Context"/> and <see cref="WindowManager"/> through the static <see cref="Instance"/>.
/// <see cref="Update"/> drives O5Kit's per-frame work (object ticks, tooltip, keyboard shortcuts). Main thread only.
/// </para>
/// </summary>
internal class RendererUIManager : MonoBehaviour
{
/// <summary>The single instance, assigned in <see cref="Awake"/>.</summary>
public static RendererUIManager Instance = null!;
/// <summary>Shared O5Kit context used to build every mod window and dialog.</summary>
public static O5Context Context => Instance._context;
/// <summary>Window manager whose canvas holds the mod windows (e.g. RenderConfigWindow).</summary>
public O5WindowManager WindowManager => _windowManager;
private O5Context _context = null!;
private O5WindowManager _windowManager = null!;
/// <summary>
/// Creates the O5Kit context with the mod theme and fonts, then the window manager and its canvas
/// ("RendererMod_Canvas"), and lowers that canvas's sorting order to <see cref="WindowCanvasSortingOrder"/>.
/// </summary>
private void Awake() {
Instance = this;
// O5Kit config: UI scale 1.0, middle click resets a control to its default value, slider drag sensitivity 1.0.
// Theme: O5Kit's dark theme with the mod colors. Colors are RGBA 0..1; the accent color
// (1.000, 0.294, 0.079) is orange-red (#FF4B14 approx.). Sizes are canvas units: corner radius 12,
// outline width 2, control height 40, body font 18, H1 font 48.
_context = new O5Context(
config: new O5Config {
UIScale = 1.0f,
@@ -101,14 +157,20 @@ internal class RendererUIManager : MonoBehaviour
if (windowCanvas != null) windowCanvas.sortingOrder = WindowCanvasSortingOrder;
}
/// <summary>
/// Sorting order of the window canvas: below CommonWarningDialogUI (32766) and FFmpegDownloadUI (32767), above the
/// render overlays (DebugMonitorUI 9999, EscapeHandlerUI 10000).
/// </summary>
private const int WindowCanvasSortingOrder = 32000;
/// <summary>Runs O5Kit's per-frame updates: object ticks, tooltip, and keyboard shortcut handling.</summary>
private void Update() {
O5Object.TickAll();
Context.Tooltip.Tick();
O5Kit.Input.O5ShortcutManager.HandleUpdate();
}
/// <summary>Disposes the window manager, then the context.</summary>
private void OnDestroy() {
_windowManager.Dispose();
_context.Dispose();