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Add Support for Async Input Autoplay
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using ADOFAIRenderer.Core;
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using HarmonyLib;
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namespace ADOFAIRenderer.Patch.Engine
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{
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[HarmonyPatch(typeof(AsyncInputUtils), "UpdateOffsetTime")]
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// ReSharper disable once InconsistentNaming
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public static class AsyncInputPatches
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{
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[HarmonyPrefix]
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// ReSharper disable once InconsistentNaming
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public static bool Prefix(long fixDivider)
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{
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if (!RenderManager.IsActive) return true;
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// Force offsetTick to match instantly without 1/100 damping division when rendering
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AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (ulong)(scrConductor.instance.dspTime * 10000000.0);
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AsyncInputManager.offsetTickUpdated = true;
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return false; // Skip the original damped offset calculation
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}
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}
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}
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