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Document Audio Pipeline
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@@ -20,6 +20,7 @@ internal static class AudioClipPaths
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/// <summary>Suffix of the game's audioLib keys for external clips.</summary>
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public const string ExternalSuffix = "*external";
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/// <summary>File path by audioLib key; also the lock object. Entries are kept for the whole game session.</summary>
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private static readonly Dictionary<string, string> Paths = new();
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/// <summary>audioLib key of an external clip loaded from <paramref name="path"/>.</summary>
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