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Cleanup
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@@ -9,7 +9,7 @@ namespace ADOFAIRenderer.Patch.Engine
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{
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{
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[HarmonyPrefix]
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[HarmonyPrefix]
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// ReSharper disable once InconsistentNaming
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// ReSharper disable once InconsistentNaming
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public static bool Prefix(long fixDivider)
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public static bool Prefix()
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{
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{
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if (!RenderManager.IsActive) return true;
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if (!RenderManager.IsActive) return true;
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// Force offsetTick to match instantly without 1/100 damping division when rendering
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// Force offsetTick to match instantly without 1/100 damping division when rendering
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@@ -187,7 +187,7 @@ namespace ADOFAIRenderer.UI
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var sb = new StringBuilder();
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var sb = new StringBuilder();
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sb.AppendLine("<b><color=#00ccff>ADOFAI Renderer Realtime Monitor</color></b>");
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sb.AppendLine("<b><color=#00ccff>ADOFAI Renderer Realtime Monitor</color></b>");
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sb.AppendLine();
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sb.AppendLine();
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sb.AppendLine($"• Rendered Progress: <b>{(RenderManager.Instance != null ? RenderManager.Instance.frameCount : 0)}</b> frames");
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sb.AppendLine($"• Rendered Progress: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b> frames");
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var queueCount = 0;
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var queueCount = 0;
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if (RenderManager.Instance)
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if (RenderManager.Instance)
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@@ -199,7 +199,7 @@ namespace ADOFAIRenderer.UI
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}
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}
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sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
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sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
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sb.AppendLine((RenderManager.Instance && RenderManager.Instance.isThrottling)
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sb.AppendLine(RenderManager.Instance && RenderManager.Instance.isThrottling
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? "• Status: <b><color=yellow>THROTTLING (Safe Mode)</color></b>"
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? "• Status: <b><color=yellow>THROTTLING (Safe Mode)</color></b>"
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: "• Status: <b><color=green>NORMAL (Encoding)</color></b>");
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: "• Status: <b><color=green>NORMAL (Encoding)</color></b>");
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sb.AppendLine();
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sb.AppendLine();
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