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Adjust Config Default Values
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@@ -57,8 +57,8 @@ public class AudioEncodingConfig
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public int AudioSampleRate
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{
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get => _audioSampleRate <= 0 ? 44100 : _audioSampleRate;
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set => _audioSampleRate = value <= 0 ? 44100 : value;
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get => _audioSampleRate <= 0 ? 48000 : _audioSampleRate;
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set => _audioSampleRate = value <= 0 ? 48000 : value;
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}
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public int AudioChannels
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@@ -233,7 +233,7 @@ internal static class RenderConfigWindow
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_forceSoftwareToggle = CreateToggleField(
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ctx, CreateFieldSlot(videoRight), "",
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true, config.VideoConfig.ForceSoftwareEncoder,
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false, config.VideoConfig.ForceSoftwareEncoder,
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LocalizationManager.Get("ui.render_config.force_software"),
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"toggle_force_software",
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val => config.AudioConfig.RenderAudio = val,
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@@ -1536,9 +1536,9 @@ namespace ADOFAIRenderer.Util.FFmpeg
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if (_pAudioCodecContext == null)
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throw new Exception("Failed to allocate audio codec context.");
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var sampleRate = audioSettings.SampleRate > 0 ? audioSettings.SampleRate : 44100;
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var sampleRate = audioSettings.SampleRate > 0 ? audioSettings.SampleRate : 48000;
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var channels = audioSettings.Channels > 0 ? audioSettings.Channels : 2;
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var bitrate = audioSettings.Bitrate > 0 ? audioSettings.Bitrate : 128000;
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var bitrate = audioSettings.Bitrate > 0 ? audioSettings.Bitrate : 256000;
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// Select the first sample format supported by the encoder.
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// Most encoders prefer AV_SAMPLE_FMT_FLTP (float planar).
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