SHA256
Remove Redundant Particle Control
This commit is contained in:
1 parent
c2b9bcd89e
commit
1d9db816a1
1 file changed
-9
@@ -123,15 +123,6 @@ namespace ADOFAIRenderer
|
|||||||
{
|
{
|
||||||
Time.timeScale = (float)(Time.deltaTime / realDeltaTime);
|
Time.timeScale = (float)(Time.deltaTime / realDeltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
var array = Object.FindObjectsByType<ParticleSystem>(FindObjectsSortMode.None);
|
|
||||||
foreach (var particleSystem in array)
|
|
||||||
{
|
|
||||||
if (particleSystem.IsAlive(false))
|
|
||||||
{
|
|
||||||
particleSystem.Simulate(Time.deltaTime, false, false, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int FrameCountForVideo;
|
public static int FrameCountForVideo;
|
||||||
|
|||||||
Reference in new issue
Block a user