SHA256
Refactor Hardcoded Max Render Retry
This commit is contained in:
1 parent
112f049d51
commit
250f8e44bc
2 files changed
+4
-3
No files matched your search
@@ -205,7 +205,7 @@ namespace ADOFAIRenderer.UI
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
|
||||
sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
|
||||
sb.AppendLine($"• Render Skip-Retry: {(RenderManager.Instance ? RenderManager.Instance.skipCount : 0)} / 60");
|
||||
sb.AppendLine($"• Render Skip-Retry: {(RenderManager.Instance ? RenderManager.Instance.skipCount : 0)} / {RenderManager.MaxRenderRetry}");
|
||||
|
||||
var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
|
||||
sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
|
||||
|
||||
Reference in new issue
Block a user