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Add Renderer Feature
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@@ -1,3 +1,4 @@
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using HarmonyLib;
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using UnityEngine;
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namespace ADOFAIRenderer.Component
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@@ -5,9 +6,10 @@ namespace ADOFAIRenderer.Component
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[DefaultExecutionOrder(int.MaxValue)]
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public class PostRenderHook : MonoBehaviour
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{
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private void OnPostRender()
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private void LateUpdate()
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{
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RenderMod.OnPostRender();
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var val = (MeshRenderer)AccessTools.Field(typeof(scrCamera), "camQuadMesh").GetValue(scrCamera.instance);
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RenderMod.OnPostRender(val.material.mainTexture as RenderTexture);
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}
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}
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}
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