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Add Expiration Date
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-62
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@@ -1,3 +1,4 @@
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using System;
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using ADOFAIRenderer;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Util;
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@@ -6,8 +7,9 @@ using MelonLoader;
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using MelonLoader.Utils;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using Object = UnityEngine.Object;
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.1.2-INDEV", "ADOFAI Editor Forum")]
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.2-BETA", "ADOFAI Editor Forum")]
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[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
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namespace ADOFAIRenderer
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@@ -21,6 +23,7 @@ namespace ADOFAIRenderer
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public static AssetBundle ShaderBundle = null!;
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public static ComputeShader ColorConversionShader = null!;
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public static bool IsFeatureDisabled = false;
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public static DateTime ExpirationTime = new(2026, 09, 21, 0, 0, 0, DateTimeKind.Utc);
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public override void OnInitializeMelon()
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{
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@@ -47,7 +50,7 @@ namespace ADOFAIRenderer
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ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
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Melon<RenderMod>.Logger.Msg("컬러 변환 Compute Shader 로드 완료.");
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}
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catch (System.Exception ex)
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catch (Exception ex)
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{
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Melon<RenderMod>.Logger.Warning($"Shader 에셋번들을 로드할 수 없습니다. GPU 컬러 변환이 비활성화되며 CPU로 폴백합니다. 에러: {ex.Message}");
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}
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