Translate Codebase Comments and Log Messages to English

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copecone committed 2026-08-21 23:35:02 +09:00
1 parent 111f5cf792
commit 25c38707c3
23 files changed
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@@ -48,11 +48,11 @@ namespace ADOFAIRenderer
{
ShaderBundle = BundleLoader.GetBundle("shaders");
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
Melon<RenderMod>.Logger.Msg("컬러 변환 Compute Shader 로드 완료.");
Melon<RenderMod>.Logger.Msg("Color conversion Compute Shader loaded successfully.");
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Warning($"Shader 에셋번들을 로드할 수 없습니다. GPU 컬러 변환이 비활성화되며 CPU로 폴백합니다. 에러: {ex.Message}");
Melon<RenderMod>.Logger.Warning($"Failed to load Shader AssetBundle. GPU color conversion will be disabled and fallback to CPU. Error: {ex.Message}");
}
}
@@ -62,7 +62,7 @@ namespace ADOFAIRenderer
var currentModule = EventSystem.current.currentInputModule;
if (currentModule) return;
Melon<RenderMod>.Logger.Msg("Unity 6 인풋 모듈 이식.");
Melon<RenderMod>.Logger.Msg("Ported Unity 6 Input Module.");
var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
newModule.enabled = true;
@@ -71,7 +71,7 @@ namespace ADOFAIRenderer
public override void OnApplicationQuit()
{
if (RenderManager.Instance == null) return;
Melon<RenderMod>.Logger.Msg("MelonLoader 종료 감지: RenderManager의 활성 프로세스를 강제 수거 및 종료합니다.");
Melon<RenderMod>.Logger.Msg("MelonLoader shutdown detected: Forcefully terminating and cleaning up active RenderManager processes.");
RenderManager.Instance.CleanUpActiveRender();
}
}