Translate Codebase Comments and Log Messages to English

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copecone committed 2026-08-21 23:35:02 +09:00
1 parent 111f5cf792
commit 25c38707c3
23 files changed
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@@ -63,11 +63,11 @@ internal class CommonWarningDialogUI : MonoBehaviour
}
catch
{
// 로딩 실패
// Loading failed
}
}
// 폴백 처리
// Fallback processing
if (!font)
{
try
@@ -121,15 +121,15 @@ internal class CommonWarningDialogUI : MonoBehaviour
}
}
// UI 레이어(5) 설정
// Set UI layer (5)
gameObject.layer = 5;
// Canvas 설정
// Canvas setup
var canvas = gameObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 32766; // FFmpegDownloadUI(32767) 바로 아래
canvas.sortingOrder = 32766; // Just below FFmpegDownloadUI (32767)
// 해상도 대응 캔버스 스케일러 설정
// Responsive Canvas Scaler setup
var scaler = gameObject.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920, 1080);
@@ -138,13 +138,13 @@ internal class CommonWarningDialogUI : MonoBehaviour
gameObject.AddComponent<GraphicRaycaster>();
// 1. 전체 화면 오버레이 배경 생성
// 1. Create full screen overlay background
var bgPanelObj = new GameObject("BackgroundPanel");
bgPanelObj.transform.SetParent(transform, false);
bgPanelObj.layer = 5;
var bgImage = bgPanelObj.AddComponent<Image>();
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // 어두운 투명 오버레이
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay
bgImage.raycastTarget = true;
var bgRect = bgPanelObj.GetComponent<RectTransform>();
@@ -155,17 +155,17 @@ internal class CommonWarningDialogUI : MonoBehaviour
var font = GetNanumSquareNeoBdFontAsset();
// 2. 모달 컨테이너 생성
// 2. Create modal container
var modalContainerObj = new GameObject("ModalContainer");
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
modalContainerObj.layer = 5;
var modalImage = modalContainerObj.AddComponent<Image>();
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // 기존 UI의 배경 톤과 동일
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // Matching background tone of existing UI
var modalOutline = modalContainerObj.AddComponent<Outline>();
modalOutline.effectColor = Color.white;
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // 기존 UI 외곽선 스타일 일관성
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // Consistent with existing UI outline style
var modalRect = modalContainerObj.GetComponent<RectTransform>();
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
@@ -173,7 +173,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
modalRect.pivot = new Vector2(0.5f, 0.5f);
modalRect.sizeDelta = new Vector2(650, 360);
// 3. 타이틀 텍스트 생성
// 3. Create title text
var titleObj = new GameObject("TitleText");
titleObj.transform.SetParent(modalContainerObj.transform, false);
titleObj.layer = 5;
@@ -182,7 +182,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
titleText.text = title;
titleText.fontSize = 24;
titleText.font = font;
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // 경고 테마에 맞는 주황/황색 계열
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // Orange/yellow tone matching warning theme
titleText.alignment = TextAlignmentOptions.Center;
var titleRect = titleObj.GetComponent<RectTransform>();
@@ -192,7 +192,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
titleRect.anchoredPosition = new Vector2(0, -35);
titleRect.sizeDelta = new Vector2(0, 40);
// 4. 본문 설명 텍스트 생성
// 4. Create description text
var descObj = new GameObject("DescriptionText");
descObj.transform.SetParent(modalContainerObj.transform, false);
descObj.layer = 5;
@@ -212,7 +212,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
descRect.anchoredPosition = new Vector2(0, -65);
descRect.sizeDelta = new Vector2(-40, 120);
// 5. 버튼 컨테이너 생성
// 5. Create button container
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
buttonContainerObj.layer = 5;
@@ -224,7 +224,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
btnContainerRect.anchoredPosition = new Vector2(0, 35);
btnContainerRect.sizeDelta = new Vector2(0, 50);
// 6. 가변 버튼 동적 배치 및 스타일링
// 6. Dynamic button layout and styling
float totalWidth = 560f;
float spacing = 15f;
float buttonHeight = 45f;
@@ -245,8 +245,8 @@ internal class CommonWarningDialogUI : MonoBehaviour
btnObj.transform.SetParent(buttonContainerObj.transform, false);
btnObj.layer = 5;
// 기본 색상 정의
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // 커스텀 색상 또는 회색톤 기본값
// Define default colors
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // Custom color or gray default
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
@@ -257,7 +257,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
var btn = btnObj.AddComponent<Button>();
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
// 클릭 콜백 등록
// Register click callback
btn.onClick.AddListener(() =>
{
try
@@ -283,7 +283,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
btnRect.anchoredPosition = new Vector2(posX, 0);
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
// 텍스트 라벨 추가
// Add text label
var txtObj = new GameObject("Text");
txtObj.transform.SetParent(btnObj.transform, false);
txtObj.layer = 5;