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copecone committed 2026-08-21 23:35:02 +09:00
1 parent 111f5cf792
commit 25c38707c3
23 files changed
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@@ -70,14 +70,14 @@ namespace ADOFAIRenderer.Util
state.IsInFlight = true;
}
// GPU 컬러 변환 활성화 여부 검사
// Check if GPU color conversion is enabled
bool useGPUConversion = RenderMod.ColorConversionShader;
AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
if (useGPUConversion)
{
expectedFmt = _targetFormat;
// Compute Shader는 NV12와 YUV420P만 지원하므로 그 외 포맷은 CPU 폴백 처리
// Compute Shader only supports NV12 and YUV420P; fallback to CPU for other formats
if (expectedFmt != AVPixelFormat.AV_PIX_FMT_NV12 && expectedFmt != AVPixelFormat.AV_PIX_FMT_YUV420P)
{
useGPUConversion = false;
@@ -120,7 +120,7 @@ namespace ADOFAIRenderer.Util
}
else
{
// 커널을 못 찾은 경우 기존 RGBA 텍스처 백업 기법으로 폴백
// If kernel is not found, fallback to standard RGBA texture readback
AsyncGPUReadback.RequestIntoNativeArray(
ref state.NativeBuffer,
texture,
@@ -189,7 +189,7 @@ namespace ADOFAIRenderer.Util
if (state.IsGPUConversion)
{
var data = request.GetData<byte>();
// 비동기 요청 버퍼 데이터를 지속성(NativeBuffer) 메모리로 복사
// Copy async request buffer data to persistent NativeBuffer memory
NativeArray<byte>.Copy(data, state.NativeBuffer, data.Length);
}