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Add RenderSession.WithOutputPath
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@@ -1,6 +1,7 @@
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using System;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Data;
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using ADOFAIRenderer.Util;
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namespace ADOFAIRenderer.API;
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@@ -29,13 +30,14 @@ public class RenderSession
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private bool _timePatch = true;
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private bool _screenPatch = true;
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private static Func<bool> _endCondition = () => scrController.instance.state == States.Won;
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private Func<bool> _endCondition = () => scrController.instance.state == States.Won;
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private string? _outputPath = null;
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/// <summary>
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/// Sets whether automatic rendering is enabled.
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/// Sets whether auto mode is enabled.
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/// </summary>
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/// <param name="enabled"><c>true</c> to enable automatic rendering; otherwise, <c>false</c>. Default is <c>true</c>.</param>
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/// <param name="enabled"><c>true</c> to enable auto mode; otherwise, <c>false</c>. Default is <c>true</c>.</param>
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/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
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public RenderSession WithAuto(bool enabled = true)
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{
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@@ -73,6 +75,12 @@ public class RenderSession
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return this;
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}
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public RenderSession WithOutputPath(string? outputPath)
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{
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_outputPath = outputPath;
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return this;
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}
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/// <summary>
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/// Applies the configured flags and initiates the render session.
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/// </summary>
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@@ -89,7 +97,10 @@ public class RenderSession
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RenderManager.Instance.Configuration = renderConfig;
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RenderManager.Instance.StartLoadingOverride();
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RenderManager.Instance.SetupCaptureDirectory();
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if (_outputPath is null) RenderManager.Instance.SetupCaptureDirectory();
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else FileUtil.CreateDirectory(_outputPath);
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RenderManager.Instance.SetupGameScene();
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}
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}
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