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Add RenderSession.WithOutputPath
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@@ -392,10 +392,7 @@ namespace ADOFAIRenderer.Core
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public void SetupCaptureDirectory()
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{
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var renderDir = Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
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if (!Directory.Exists(renderDir))
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{
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Directory.CreateDirectory(renderDir);
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}
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FileUtil.CreateDirectory(renderDir);
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}
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public void SetupGameScene()
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