Add RenderSession.WithOutputPath

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copecone committed 2026-08-18 11:02:08 +09:00
1 parent d8712c971e
commit 2a5ceb4889
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@@ -58,7 +58,7 @@ namespace ADOFAIRenderer
if (EventSystem.current == null) return;
var currentModule = EventSystem.current.currentInputModule;
if (currentModule != null) return;
if (currentModule) return;
Melon<RenderMod>.Logger.Msg("Unity 6 인풋 모듈 이식.");
var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();