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Add RenderSession.WithOutputPath
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@@ -58,7 +58,7 @@ namespace ADOFAIRenderer
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if (EventSystem.current == null) return;
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var currentModule = EventSystem.current.currentInputModule;
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if (currentModule != null) return;
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if (currentModule) return;
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Melon<RenderMod>.Logger.Msg("Unity 6 인풋 모듈 이식.");
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var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
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