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Refactor
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@@ -102,7 +102,7 @@ namespace ADOFAIRenderer.Core
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}
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// Thread and Queue State
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internal SortedList<long, CapturedFrame> ImageQueue = new SortedList<long, CapturedFrame>();
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internal SortedList<long, CapturedFrame> ImageQueue = new();
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public Thread? RenderThread;
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public long passCount;
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public bool endRequested;
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@@ -111,7 +111,7 @@ namespace ADOFAIRenderer.Core
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// Private Instance Fields
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private FFmpegNativeEncoder? _activeVideoFFmpeg;
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private readonly List<FFmpegNativeEncoder> _allVideoFFmpegInstances = new List<FFmpegNativeEncoder>();
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private readonly List<FFmpegNativeEncoder> _allVideoFFmpegInstances = new();
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private int _originalInputOffset;
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private GameObject? _debugMonitorObj;
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private GameObject? _escapeHandlerObj;
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